okhttp / okhttp3 / OkHttpClient

OkHttpClient

open class OkHttpClient : Cloneable, Call.Factory, WebSocket.Factory

Factory for calls, which can be used to send HTTP requests and read their responses.

OkHttpClients Should Be Shared

OkHttp performs best when you create a single OkHttpClient instance and reuse it for all of your HTTP calls. This is because each client holds its own connection pool and thread pools. Reusing connections and threads reduces latency and saves memory. Conversely, creating a client for each request wastes resources on idle pools.

Use new OkHttpClient() to create a shared instance with the default settings:

// The singleton HTTP client.
public final OkHttpClient client = new OkHttpClient();

Or use new OkHttpClient.Builder() to create a shared instance with custom settings:

// The singleton HTTP client.
public final OkHttpClient client = new OkHttpClient.Builder()
    .addInterceptor(new HttpLoggingInterceptor())
    .cache(new Cache(cacheDir, cacheSize))
    .build();

Customize Your Client With newBuilder()

You can customize a shared OkHttpClient instance with newBuilder. This builds a client that shares the same connection pool, thread pools, and configuration. Use the builder methods to configure the derived client for a specific purpose.

This example shows a call with a short 500 millisecond timeout:

OkHttpClient eagerClient = client.newBuilder()
    .readTimeout(500, TimeUnit.MILLISECONDS)
    .build();
Response response = eagerClient.newCall(request).execute();

Shutdown Isn't Necessary

The threads and connections that are held will be released automatically if they remain idle. But if you are writing a application that needs to aggressively release unused resources you may do so.

Shutdown the dispatcher's executor service with shutdown(). This will also cause future calls to the client to be rejected.

client.dispatcher().executorService().shutdown();

Clear the connection pool with evictAll(). Note that the connection pool's daemon thread may not exit immediately.

client.connectionPool().evictAll();

If your client has a cache, call close(). Note that it is an error to create calls against a cache that is closed, and doing so will cause the call to crash.

client.cache().close();

OkHttp also uses daemon threads for HTTP/2 connections. These will exit automatically if they remain idle.

Types

Builder

class Builder

Constructors

<init>

OkHttpClient()

Functions

authenticator

open fun authenticator(): Authenticator

cache

open fun cache(): Cache?

callTimeoutMillis

open fun callTimeoutMillis(): Int

Default call timeout (in milliseconds). By default there is no timeout for complete calls, but there is for the connect, write, and read actions within a call.

certificatePinner

open fun certificatePinner(): CertificatePinner

connectionPool

open fun connectionPool(): ConnectionPool

connectionSpecs

open fun connectionSpecs(): List<ConnectionSpec>

connectTimeoutMillis

open fun connectTimeoutMillis(): Int

Default connect timeout (in milliseconds). The default is 10 seconds.

cookieJar

open fun cookieJar(): CookieJar

dispatcher

open fun dispatcher(): Dispatcher

dns

open fun dns(): Dns

eventListenerFactory

open fun eventListenerFactory(): EventListener.Factory

followRedirects

open fun followRedirects(): Boolean

followSslRedirects

open fun followSslRedirects(): Boolean

hostnameVerifier

open fun hostnameVerifier(): HostnameVerifier

interceptors

open fun interceptors(): List<Interceptor>

Returns an immutable list of interceptors that observe the full span of each call: from before the connection is established (if any) until after the response source is selected (either the origin server, cache, or both).

networkInterceptors

open fun networkInterceptors(): List<Interceptor>

Returns an immutable list of interceptors that observe a single network request and response. These interceptors must call Interceptor.Chain.proceed exactly once: it is an error for a network interceptor to short-circuit or repeat a network request.

newBuilder

open fun newBuilder(): OkHttpClient.Builder

newCall

open fun newCall(request: Request): Call

Prepares the request to be executed at some point in the future.

newWebSocket

open fun newWebSocket(request: Request, listener: WebSocketListener): WebSocket

Uses request to connect a new web socket.

pingIntervalMillis

open fun pingIntervalMillis(): Int

Web socket and HTTP/2 ping interval (in milliseconds). By default pings are not sent.

protocols

open fun protocols(): List<Protocol>

proxy

open fun proxy(): Proxy?

proxyAuthenticator

open fun proxyAuthenticator(): Authenticator

proxySelector

open fun proxySelector(): ProxySelector

readTimeoutMillis

open fun readTimeoutMillis(): Int

Default read timeout (in milliseconds). The default is 10 seconds.

retryOnConnectionFailure

open fun retryOnConnectionFailure(): Boolean

socketFactory

open fun socketFactory(): SocketFactory

sslSocketFactory

open fun sslSocketFactory(): SSLSocketFactory

writeTimeoutMillis

open fun writeTimeoutMillis(): Int

Default write timeout (in milliseconds). The default is 10 seconds.