Class Stream
- java.lang.Object
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- com.google.android.filament.Stream
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public class Stream extends java.lang.ObjectStreamis used to attach a native video stream to a filamentTexture. Stream supports three different configurations:- TEXTURE_ID
- takes an OpenGL texture ID and incurs a copy
- ACQUIRED
- connects to an Android AHardwareBuffer
- NATIVE
- connects to an Android SurfaceTexture
Before explaining these different configurations, let's review the high-level structure of an AR or video application that uses Filament.
while (true) { // Misc application work occurs here, such as: // - Writing the image data for a video frame into a Stream // - Moving the Filament Camera if (renderer.beginFrame(swapChain)) { renderer.render(view); renderer.endFrame(); } }Let's say that the video image data at the time of a particular invocation of beginFrame becomes visible to users at time A. The 3D scene state (including the camera) at the time of that same invocation becomes apparent to users at time B.
- If time A matches time B, we say that the stream is synchronized.
- Filament invokes low-level graphics commands on the driver thread.
- The thread that calls beginFrame is called the main thread.
The TEXTURE_ID configuration achieves synchronization automatically. In this mode, Filament performs a copy on the main thread during beginFrame by blitting the external image into an internal round-robin queue of images. This copy has a run-time cost.
For ACQUIRED streams, there is no need to perform the copy because Filament explictly acquires the stream, then releases it later via a callback function. This configuration is especially useful when the Vulkan backend is enabled.
For NATIVE streams, Filament does not make any synchronization guarantee. However they are simple to use and do not incur a copy. These are often appropriate in video applications.
Please see
sample-stream-testandsample-hello-camerafor usage examples.
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Nested Class Summary
Nested Classes Modifier and Type Class Description static classStream.BuilderUseBuilderto construct an Stream object instance.static classStream.StreamTypeRepresents the immutable stream type.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description longgetNativeObject()Stream.StreamTypegetStreamType()Indicates whether thisStreamis NATIVE, TEXTURE_ID, or ACQUIRED.longgetTimestamp()Returns the presentation time of the currently displayed frame in nanosecond.voidreadPixels(int xoffset, int yoffset, int width, int height, Texture.PixelBufferDescriptor buffer)Reads back the content of the last frame of aStreamsince the last call toRenderer.beginFrame(com.google.android.filament.SwapChain, long).voidsetAcquiredImage(java.lang.Object hwbuffer, java.lang.Object handler, java.lang.Runnable callback)Updates anvoidsetDimensions(int width, int height)Updates the size of the incoming stream.
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Method Detail
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getStreamType
public Stream.StreamType getStreamType()
Indicates whether thisStreamis NATIVE, TEXTURE_ID, or ACQUIRED.
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setAcquiredImage
public void setAcquiredImage(java.lang.Object hwbuffer, java.lang.Object handler, java.lang.Runnable callback)Updates anACQUIRED
stream with an image that is guaranteed to be used in the next frame. This method tells Filament to immediately "acquire" the image and trigger a callback when it is done with it. This should be called by the user outside of beginFrame / endFrame, and should be called only once per frame. If the user pushes images to the same stream multiple times in a single frame, only the final image is honored, but all callbacks are invoked. This method should be called on the same thread that callsRenderer.beginFrame(com.google.android.filament.SwapChain, long), which is also where the callback is invoked. This method can only be used for streams that were constructed without calling theBuilder.streammethod. SeeStreamfor more information about NATIVE, TEXTURE_ID, and ACQUIRED configurations.- Parameters:
hwbuffer-HardwareBuffer(requires API level 26)handler-ExecutororHandler.callback- a callback invoked byhandlerwhen thehwbuffercan be released.
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setDimensions
public void setDimensions(@IntRange(from=0L) int width, @IntRange(from=0L) int height)Updates the size of the incoming stream. Whether this value is used is stream dependent. On Android, it must be set when usingStream.Builder.stream(long)- Parameters:
width- new width of the incoming streamheight- new height of the incoming stream
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readPixels
public void readPixels(@IntRange(from=0L) int xoffset, @IntRange(from=0L) int yoffset, @IntRange(from=0L) int width, @IntRange(from=0L) int height, @NonNull Texture.PixelBufferDescriptor buffer)Reads back the content of the last frame of aStreamsince the last call toRenderer.beginFrame(com.google.android.filament.SwapChain, long).The Stream must be a copy stream, which can be checked with
getStreamType(). This function is a no-op otherwise.Stream buffer User buffer (PixelBufferDescriptor) +--------------------+ | | .stride .alignment | | ----------------------->--> | | O----------------------+--+ low addresses | | | | | | | w | | | .top | | | <---------> | | V | | | +---------+ | | +---------+ | | | | ^ | | ======> | | | | | | x | h| | | |.left| | | | +------>| v | | +---->| | | | | +.........+ | | +.........+ | | | ^ | | | | | y | | +----------------------+--+ high addresses O------------+-------+
Typically readPixels() will be called after
Renderer.beginFrame(com.google.android.filament.SwapChain, long).After calling this method, the callback associated with
bufferwill be invoked on the main thread, indicating that the read-back has completed. Typically, this will happen after multiple calls toRenderer.beginFrame(com.google.android.filament.SwapChain, long),Renderer.render(com.google.android.filament.View),Renderer.endFrame().readPixelsis intended for debugging and testing. It will impact performance significantly.- Parameters:
xoffset- left offset of the sub-region to read backyoffset- bottom offset of the sub-region to read backwidth- width of the sub-region to read backheight- height of the sub-region to read backbuffer- client-side buffer where the read-back will be writtenThe following format are always supported:
Texture.Format.RGBATexture.Format.RGBA_INTEGERThe following types are always supported:
Texture.Type.UBYTETexture.Type.UINTTexture.Type.INTTexture.Type.FLOATOther combination of format/type may be supported. If a combination is not supported, this operation may fail silently. Use a DEBUG build to get some logs about the failure.
- Throws:
java.nio.BufferOverflowException- if the specified parameters would result in reading outside ofbuffer.
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getTimestamp
public long getTimestamp()
Returns the presentation time of the currently displayed frame in nanosecond. This value can change at any time.- Returns:
- timestamp in nanosecond.
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getNativeObject
public long getNativeObject()
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