| 限定符和类型 | 字段和说明 |
|---|---|
protected String |
nodeID
Every locust4j instance registers a unique nodeID to the master when it makes a connection.
|
protected int |
numClients
Number of clients required by the master, locust4j use threads to simulate clients.
|
| 构造器和说明 |
|---|
Runner() |
| 限定符和类型 | 方法和说明 |
|---|---|
String |
getNodeID() |
void |
getReady() |
RunnerState |
getState() |
protected void |
hatchComplete() |
protected boolean |
isHeartbeatStopped() |
void |
quit() |
protected void |
setHeartbeatStopped(boolean value) |
void |
setRPCClient(Client client) |
void |
setStats(Stats stats) |
void |
setTasks(List<AbstractTask> tasks) |
protected void |
startHatching(int spawnCount,
int hatchRate) |
protected void |
stop() |
protected String nodeID
protected int numClients
protected void setHeartbeatStopped(boolean value)
protected boolean isHeartbeatStopped()
public RunnerState getState()
public String getNodeID()
public void setRPCClient(Client client)
public void setStats(Stats stats)
public void setTasks(List<AbstractTask> tasks)
protected void startHatching(int spawnCount,
int hatchRate)
protected void hatchComplete()
public void quit()
protected void stop()
public void getReady()
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