public class PBRShaderConfig
extends com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
| Modifier and Type | Class and Description |
|---|---|
static class |
PBRShaderConfig.SRGB |
| Modifier and Type | Field and Description |
|---|---|
java.lang.String |
glslVersion
string to prepend to shaders (version), automatic if null
|
PBRShaderConfig.SRGB |
manualSRGB |
int |
numVertexColors
Max vertex color layers.
|
boolean |
useTangentSpace
Whenether shaders will use tangent space.
|
| Constructor and Description |
|---|
PBRShaderConfig() |
public PBRShaderConfig.SRGB manualSRGB
public java.lang.String glslVersion
public int numVertexColors
PBRShader only use 1 layer,
custom shaders can implements more.public boolean useTangentSpace