| Modifier and Type | Field and Description |
|---|---|
com.badlogic.gdx.graphics.g3d.utils.AnimationController |
animationController |
AnimationsPlayer |
animations |
com.badlogic.gdx.utils.ObjectMap<com.badlogic.gdx.graphics.g3d.model.Node,com.badlogic.gdx.graphics.Camera> |
cameras |
com.badlogic.gdx.utils.ObjectMap<com.badlogic.gdx.graphics.g3d.model.Node,com.badlogic.gdx.graphics.g3d.environment.BaseLight> |
lights |
com.badlogic.gdx.graphics.g3d.ModelInstance |
modelInstance |
| Constructor and Description |
|---|
Scene(com.badlogic.gdx.graphics.g3d.Model model)
Default constructor create animated scene if model contains animations.
|
Scene(com.badlogic.gdx.graphics.g3d.Model model,
boolean animated) |
Scene(com.badlogic.gdx.graphics.g3d.ModelInstance modelInstance)
Default constructor create animated scene if model instance contains animations.
|
Scene(com.badlogic.gdx.graphics.g3d.ModelInstance modelInstance,
boolean animated)
Create a scene
|
Scene(SceneModel sceneModel) |
| Modifier and Type | Method and Description |
|---|---|
com.badlogic.gdx.graphics.Camera |
createCamera(com.badlogic.gdx.graphics.Camera from) |
protected com.badlogic.gdx.graphics.g3d.environment.BaseLight |
createLight(com.badlogic.gdx.graphics.g3d.environment.BaseLight from) |
com.badlogic.gdx.graphics.Camera |
getCamera(java.lang.String name) |
int |
getDirectionalLightCount() |
com.badlogic.gdx.graphics.g3d.environment.BaseLight |
getLight(java.lang.String name) |
void |
getRenderables(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.Renderable> renderables,
com.badlogic.gdx.utils.Pool<com.badlogic.gdx.graphics.g3d.Renderable> pool) |
void |
update(com.badlogic.gdx.graphics.Camera camera,
float delta) |
public com.badlogic.gdx.graphics.g3d.ModelInstance modelInstance
public com.badlogic.gdx.graphics.g3d.utils.AnimationController animationController
public final com.badlogic.gdx.utils.ObjectMap<com.badlogic.gdx.graphics.g3d.model.Node,com.badlogic.gdx.graphics.g3d.environment.BaseLight> lights
public final com.badlogic.gdx.utils.ObjectMap<com.badlogic.gdx.graphics.g3d.model.Node,com.badlogic.gdx.graphics.Camera> cameras
public final AnimationsPlayer animations
public Scene(SceneModel sceneModel)
public Scene(com.badlogic.gdx.graphics.g3d.Model model)
Scene(Model, boolean) constructor to force animation management.model - public Scene(com.badlogic.gdx.graphics.g3d.ModelInstance modelInstance)
Scene(Model, boolean) constructor to force animation management.modelInstance - public Scene(com.badlogic.gdx.graphics.g3d.ModelInstance modelInstance,
boolean animated)
modelInstance - animated - public Scene(com.badlogic.gdx.graphics.g3d.Model model,
boolean animated)
public com.badlogic.gdx.graphics.Camera createCamera(com.badlogic.gdx.graphics.Camera from)
protected com.badlogic.gdx.graphics.g3d.environment.BaseLight createLight(com.badlogic.gdx.graphics.g3d.environment.BaseLight from)
public void update(com.badlogic.gdx.graphics.Camera camera,
float delta)
public com.badlogic.gdx.graphics.Camera getCamera(java.lang.String name)
public com.badlogic.gdx.graphics.g3d.environment.BaseLight getLight(java.lang.String name)
public int getDirectionalLightCount()
public void getRenderables(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.Renderable> renderables,
com.badlogic.gdx.utils.Pool<com.badlogic.gdx.graphics.g3d.Renderable> pool)
getRenderables in interface com.badlogic.gdx.graphics.g3d.RenderableProvider