public class NodePlus
extends com.badlogic.gdx.graphics.g3d.model.Node
Node hack to store morph targets weights| Modifier and Type | Field and Description |
|---|---|
com.badlogic.gdx.utils.Array<java.lang.String> |
morphTargetNames
optionnal morph target names (eg.
|
WeightVector |
weights
null if no morph targets
|
| Constructor and Description |
|---|
NodePlus() |
| Modifier and Type | Method and Description |
|---|---|
com.badlogic.gdx.graphics.g3d.model.Node |
copy() |
protected com.badlogic.gdx.graphics.g3d.model.Node |
set(com.badlogic.gdx.graphics.g3d.model.Node other) |
addChild, addChildren, attachTo, calculateBoneTransforms, calculateBoundingBox, calculateBoundingBox, calculateLocalTransform, calculateTransforms, calculateWorldTransform, detach, extendBoundingBox, extendBoundingBox, getChild, getChild, getChildCount, getChildren, getNode, getParent, hasChildren, hasParent, insertChild, insertChildren, removeChildpublic WeightVector weights
public com.badlogic.gdx.utils.Array<java.lang.String> morphTargetNames
public com.badlogic.gdx.graphics.g3d.model.Node copy()
copy in class com.badlogic.gdx.graphics.g3d.model.Nodeprotected com.badlogic.gdx.graphics.g3d.model.Node set(com.badlogic.gdx.graphics.g3d.model.Node other)
set in class com.badlogic.gdx.graphics.g3d.model.Node