public class GLTF extends GLTFObject
| Modifier and Type | Field and Description |
|---|---|
com.badlogic.gdx.utils.Array<GLTFAccessor> |
accessors |
com.badlogic.gdx.utils.Array<GLTFAnimation> |
animations |
GLTFAsset |
asset |
com.badlogic.gdx.utils.Array<GLTFBuffer> |
buffers |
com.badlogic.gdx.utils.Array<GLTFBufferView> |
bufferViews |
com.badlogic.gdx.utils.Array<GLTFCamera> |
cameras |
com.badlogic.gdx.utils.Array<java.lang.String> |
extensionsRequired |
com.badlogic.gdx.utils.Array<java.lang.String> |
extensionsUsed |
com.badlogic.gdx.utils.Array<GLTFImage> |
images |
com.badlogic.gdx.utils.Array<GLTFMaterial> |
materials |
com.badlogic.gdx.utils.Array<GLTFMesh> |
meshes |
com.badlogic.gdx.utils.Array<GLTFNode> |
nodes |
com.badlogic.gdx.utils.Array<GLTFSampler> |
samplers |
int |
scene |
com.badlogic.gdx.utils.Array<GLTFScene> |
scenes |
com.badlogic.gdx.utils.Array<GLTFSkin> |
skins |
com.badlogic.gdx.utils.Array<GLTFTexture> |
textures |
extensions, extras| Constructor and Description |
|---|
GLTF() |
public GLTFAsset asset
public int scene
public com.badlogic.gdx.utils.Array<GLTFScene> scenes
public com.badlogic.gdx.utils.Array<GLTFNode> nodes
public com.badlogic.gdx.utils.Array<GLTFCamera> cameras
public com.badlogic.gdx.utils.Array<GLTFMesh> meshes
public com.badlogic.gdx.utils.Array<GLTFImage> images
public com.badlogic.gdx.utils.Array<GLTFSampler> samplers
public com.badlogic.gdx.utils.Array<GLTFTexture> textures
public com.badlogic.gdx.utils.Array<GLTFAnimation> animations
public com.badlogic.gdx.utils.Array<GLTFSkin> skins
public com.badlogic.gdx.utils.Array<GLTFAccessor> accessors
public com.badlogic.gdx.utils.Array<GLTFMaterial> materials
public com.badlogic.gdx.utils.Array<GLTFBufferView> bufferViews
public com.badlogic.gdx.utils.Array<GLTFBuffer> buffers
public com.badlogic.gdx.utils.Array<java.lang.String> extensionsUsed
public com.badlogic.gdx.utils.Array<java.lang.String> extensionsRequired