public class MeshPlus
extends com.badlogic.gdx.graphics.Mesh
| Constructor and Description |
|---|
MeshPlus(boolean isStatic,
int maxVertices,
int maxIndices,
com.badlogic.gdx.graphics.VertexAttributes attributes) |
| Modifier and Type | Method and Description |
|---|---|
float |
calculateRadiusSquared(float centerX,
float centerY,
float centerZ,
int offset,
int count,
com.badlogic.gdx.math.Matrix4 transform) |
com.badlogic.gdx.math.collision.BoundingBox |
extendBoundingBox(com.badlogic.gdx.math.collision.BoundingBox out,
int offset,
int count,
com.badlogic.gdx.math.Matrix4 transform) |
bind, bind, calculateBoundingBox, calculateBoundingBox, calculateBoundingBox, calculateBoundingBox, calculateRadius, calculateRadius, calculateRadius, calculateRadius, calculateRadius, calculateRadius, clearAllMeshes, copy, copy, disableInstancedRendering, dispose, enableInstancedRendering, extendBoundingBox, getIndices, getIndices, getIndices, getIndices, getIndicesBuffer, getManagedStatus, getMaxIndices, getMaxVertices, getNumIndices, getNumVertices, getVertexAttribute, getVertexAttributes, getVertexSize, getVertices, getVertices, getVertices, getVertices, getVerticesBuffer, invalidateAllMeshes, render, render, render, scale, setAutoBind, setIndices, setIndices, setInstanceData, setInstanceData, setInstanceData, setInstanceData, setVertices, setVertices, transform, transform, transform, transformUV, transformUV, transformUV, unbind, unbind, updateInstanceData, updateInstanceData, updateInstanceData, updateInstanceData, updateVertices, updateVerticespublic MeshPlus(boolean isStatic,
int maxVertices,
int maxIndices,
com.badlogic.gdx.graphics.VertexAttributes attributes)
public com.badlogic.gdx.math.collision.BoundingBox extendBoundingBox(com.badlogic.gdx.math.collision.BoundingBox out,
int offset,
int count,
com.badlogic.gdx.math.Matrix4 transform)
extendBoundingBox in class com.badlogic.gdx.graphics.Meshpublic float calculateRadiusSquared(float centerX,
float centerY,
float centerZ,
int offset,
int count,
com.badlogic.gdx.math.Matrix4 transform)
calculateRadiusSquared in class com.badlogic.gdx.graphics.Mesh