public class BD1Block extends Object
| 修飾子とタイプ | メソッド | 説明 |
|---|---|---|
boolean |
GetEnabledFlag() |
|
int[] |
GetTextureIDs() |
|
float[] |
GetUs() |
|
com.daxie.basis.vector.Vector[] |
GetVertexPositions() |
|
float[] |
GetVs() |
|
void |
SetEnabledFlag(boolean enabled_flag) |
|
void |
SetTextureID(int index,
int texture_id) |
|
void |
SetU(int index,
float u) |
|
void |
SetUVs(int index,
float u,
float v) |
|
void |
SetV(int index,
float v) |
|
void |
SetVertexPosition(int index,
com.daxie.basis.vector.Vector pos) |
|
void |
SetVertexPositionX(int index,
float x) |
|
void |
SetVertexPositionY(int index,
float y) |
|
void |
SetVertexPositionZ(int index,
float z) |
public BD1Block()
public BD1Block(BD1Block block)
public void SetVertexPositionX(int index,
float x)
index - Index of array vertex_positionsx - X-coordinatepublic void SetVertexPositionY(int index,
float y)
index - Index of array vertex_positionsy - Y-coordinatepublic void SetVertexPositionZ(int index,
float z)
index - Index of array vertex_positionsz - Z-coordinatepublic void SetU(int index,
float u)
index - Index of array usu - U-coordinatepublic void SetV(int index,
float v)
index - Index of array vsv - V-coordinatepublic void SetTextureID(int index,
int texture_id)
index - Index of array texture_idstexture_id - Texture IDpublic void SetEnabledFlag(boolean enabled_flag)
enabled_flag - Enabled flagpublic void SetVertexPosition(int index,
com.daxie.basis.vector.Vector pos)
index - Index of array vertex_positionspos - Positionpublic void SetUVs(int index,
float u,
float v)
index - Index of array us and vsu - U-coordinatev - V-coordinatepublic com.daxie.basis.vector.Vector[] GetVertexPositions()
public float[] GetUs()
public float[] GetVs()
public int[] GetTextureIDs()
public boolean GetEnabledFlag()
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