public class WeaponData extends Object
| コンストラクタ | 説明 |
|---|---|
WeaponData() |
|
WeaponData(WeaponData w) |
| 修飾子とタイプ | メソッド | 説明 |
|---|---|---|
int |
GetAttackPower() |
|
int |
GetBulletSpeed() |
|
com.daxie.basis.vector.Vector |
GetCartridgePosition() |
|
com.daxie.basis.vector.Vector |
GetCartridgeVelocity() |
|
int |
GetChangeableWeapon() |
|
int |
GetErrorRangeMax() |
|
int |
GetErrorRangeMin() |
|
int |
GetFiringInterval() |
|
com.daxie.basis.vector.Vector |
GetFlashPosition() |
|
String |
GetModelFilename() |
|
String |
GetName() |
|
int |
GetNumberOfBullets() |
|
int |
GetNumberOfProjectiles() |
|
int |
GetPenetration() |
|
com.daxie.basis.vector.Vector |
GetPosition() |
|
boolean |
GetRapidFireEnabledFlag() |
|
int |
GetRecoil() |
|
int |
GetReloadingTime() |
|
float |
GetScale() |
|
WeaponScopeMode |
GetScopeMode() |
|
WeaponShootingStance |
GetShootingStance() |
|
int |
GetSoundID() |
|
int |
GetSoundVolume() |
|
boolean |
GetSuppressorEnabledFlag() |
|
String |
GetTextureFilename() |
|
void |
SetAttackPower(int attack_power) |
|
void |
SetBulletSpeed(int bullet_speed) |
|
void |
SetCartridgePosition(com.daxie.basis.vector.Vector cartridge_position) |
|
void |
SetCartridgeVelocity(com.daxie.basis.vector.Vector cartridge_velocity) |
|
void |
SetChangeableWeapon(int changeable_weapon) |
|
void |
SetErrorRangeMax(int error_range_max) |
|
void |
SetErrorRangeMin(int error_range_min) |
|
void |
SetFiringInterval(int firing_interval) |
|
void |
SetFlashPosition(com.daxie.basis.vector.Vector flash_position) |
|
void |
SetModelFilename(String model_filename) |
|
void |
SetName(String name) |
|
void |
SetNumberOfBullets(int number_of_bullets) |
|
void |
SetNumberOfProjectiles(int number_of_projectiles) |
|
void |
SetPenetration(int penetration) |
|
void |
SetPosition(com.daxie.basis.vector.Vector position) |
|
void |
SetRapidFireEnabledFlag(boolean rapid_fire_enabled_flag) |
|
void |
SetRecoil(int recoil) |
|
void |
SetReloadingTime(int reloading_time) |
|
void |
SetScale(float scale) |
|
void |
SetScopeMode(WeaponScopeMode scope_mode) |
|
void |
SetShootingStance(WeaponShootingStance shooting_stance) |
|
void |
SetSoundID(int sound_id) |
|
void |
SetSoundVolume(int sound_volume) |
|
void |
SetSuppressorEnabledFlag(boolean suppressor_enabled_flag) |
|
void |
SetTextureFilename(String texture_filename) |
|
String |
toString() |
public WeaponData()
public WeaponData(WeaponData w)
public void SetName(String name)
public void SetModelFilename(String model_filename)
public void SetTextureFilename(String texture_filename)
public void SetAttackPower(int attack_power)
public void SetPenetration(int penetration)
public void SetFiringInterval(int firing_interval)
public void SetBulletSpeed(int bullet_speed)
public void SetNumberOfBullets(int number_of_bullets)
public void SetReloadingTime(int reloading_time)
public void SetRecoil(int recoil)
public void SetErrorRangeMin(int error_range_min)
public void SetErrorRangeMax(int error_range_max)
public void SetPosition(com.daxie.basis.vector.Vector position)
public void SetFlashPosition(com.daxie.basis.vector.Vector flash_position)
public void SetCartridgePosition(com.daxie.basis.vector.Vector cartridge_position)
public void SetCartridgeVelocity(com.daxie.basis.vector.Vector cartridge_velocity)
public void SetRapidFireEnabledFlag(boolean rapid_fire_enabled_flag)
public void SetScopeMode(WeaponScopeMode scope_mode)
public void SetScale(float scale)
public void SetSoundID(int sound_id)
public void SetSoundVolume(int sound_volume)
public void SetSuppressorEnabledFlag(boolean suppressor_enabled_flag)
public void SetShootingStance(WeaponShootingStance shooting_stance)
public void SetChangeableWeapon(int changeable_weapon)
public void SetNumberOfProjectiles(int number_of_projectiles)
public String GetName()
public String GetModelFilename()
public String GetTextureFilename()
public int GetAttackPower()
public int GetPenetration()
public int GetFiringInterval()
public int GetBulletSpeed()
public int GetNumberOfBullets()
public int GetReloadingTime()
public int GetRecoil()
public int GetErrorRangeMin()
public int GetErrorRangeMax()
public com.daxie.basis.vector.Vector GetPosition()
public com.daxie.basis.vector.Vector GetFlashPosition()
public com.daxie.basis.vector.Vector GetCartridgePosition()
public com.daxie.basis.vector.Vector GetCartridgeVelocity()
public boolean GetRapidFireEnabledFlag()
public WeaponScopeMode GetScopeMode()
public float GetScale()
public int GetSoundID()
public int GetSoundVolume()
public boolean GetSuppressorEnabledFlag()
public WeaponShootingStance GetShootingStance()
public int GetChangeableWeapon()
public int GetNumberOfProjectiles()
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