Package com.jme3.input.android
Class TouchEventPool
- java.lang.Object
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- com.jme3.input.android.TouchEventPool
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public class TouchEventPool extends java.lang.ObjectTouchEventPool provides a RingBuffer of jME TouchEvents to help with garbage collection on Android. Each TouchEvent is stored in the RingBuffer and is reused if the TouchEvent has been consumed. If a TouchEvent has not been consumed, it is placed back into the pool at the end for later use. If a TouchEvent has been consumed, it is reused to avoid creating lots of little objects. If the pool is full of unconsumed events, then a new event is created and provided.- Author:
- iwgeric
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Constructor Summary
Constructors Constructor Description TouchEventPool(int maxEvents)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voiddestroy()com.jme3.input.event.TouchEventgetNextFreeEvent()Fetches a touch event from the reuse poolvoidinitialize()voidstoreEvent(com.jme3.input.event.TouchEvent event)Stores the TouchEvent back in the pool for later reuse.
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Method Detail
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initialize
public void initialize()
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destroy
public void destroy()
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getNextFreeEvent
public com.jme3.input.event.TouchEvent getNextFreeEvent()
Fetches a touch event from the reuse pool- Returns:
- a usable TouchEvent
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storeEvent
public void storeEvent(com.jme3.input.event.TouchEvent event)
Stores the TouchEvent back in the pool for later reuse. It is only reused if the TouchEvent has been consumed.- Parameters:
event- TouchEvent to store for later use if consumed.
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