@Generated(value="jsii-pacmak/1.67.0 (build 2c027f5)", date="2022-09-19T20:26:39.492Z") @Stability(value=Stable) public interface CfnMatchmakingConfigurationProps extends software.amazon.jsii.JsiiSerializable
Example:
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import software.amazon.awscdk.services.gamelift.*;
CfnMatchmakingConfigurationProps cfnMatchmakingConfigurationProps = CfnMatchmakingConfigurationProps.builder()
.acceptanceRequired(false)
.name("name")
.requestTimeoutSeconds(123)
.ruleSetName("ruleSetName")
// the properties below are optional
.acceptanceTimeoutSeconds(123)
.additionalPlayerCount(123)
.backfillMode("backfillMode")
.customEventData("customEventData")
.description("description")
.flexMatchMode("flexMatchMode")
.gameProperties(List.of(GamePropertyProperty.builder()
.key("key")
.value("value")
.build()))
.gameSessionData("gameSessionData")
.gameSessionQueueArns(List.of("gameSessionQueueArns"))
.notificationTarget("notificationTarget")
.tags(List.of(CfnTag.builder()
.key("key")
.value("value")
.build()))
.build();
| Modifier and Type | Interface and Description |
|---|---|
static class |
CfnMatchmakingConfigurationProps.Builder
A builder for
CfnMatchmakingConfigurationProps |
static class |
CfnMatchmakingConfigurationProps.Jsii$Proxy
An implementation for
CfnMatchmakingConfigurationProps |
| Modifier and Type | Method and Description |
|---|---|
static CfnMatchmakingConfigurationProps.Builder |
builder() |
Object |
getAcceptanceRequired()
A flag that determines whether a match that was created with this configuration must be accepted by the matched players.
|
default Number |
getAcceptanceTimeoutSeconds()
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
|
default Number |
getAdditionalPlayerCount()
The number of player slots in a match to keep open for future players.
|
default String |
getBackfillMode()
The method used to backfill game sessions that are created with this matchmaking configuration.
|
default String |
getCustomEventData()
Information to add to all events related to the matchmaking configuration.
|
default String |
getDescription()
A descriptive label that is associated with matchmaking configuration.
|
default String |
getFlexMatchMode()
Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
|
default Object |
getGameProperties()
A set of custom properties for a game session, formatted as key-value pairs.
|
default String |
getGameSessionData()
A set of custom game session properties, formatted as a single string value.
|
default List<String> |
getGameSessionQueueArns()
The Amazon Resource Name ( [ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) ) that is assigned to a GameLift game session queue resource and uniquely identifies it.
|
String |
getName()
A unique identifier for the matchmaking configuration.
|
default String |
getNotificationTarget()
An SNS topic ARN that is set up to receive matchmaking notifications.
|
Number |
getRequestTimeoutSeconds()
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
|
String |
getRuleSetName()
A unique identifier for the matchmaking rule set to use with this configuration.
|
default List<CfnTag> |
getTags()
A list of labels to assign to the new matchmaking configuration resource.
|
@Stability(value=Stable) @NotNull Object getAcceptanceRequired()
To require acceptance, set to TRUE . With this option enabled, matchmaking tickets use the status REQUIRES_ACCEPTANCE to indicate when a completed potential match is waiting for player acceptance.
@Stability(value=Stable) @NotNull String getName()
This name is used to identify the configuration associated with a matchmaking request or ticket.
@Stability(value=Stable) @NotNull Number getRequestTimeoutSeconds()
Requests that fail due to timing out can be resubmitted as needed.
@Stability(value=Stable) @NotNull String getRuleSetName()
You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
@Stability(value=Stable) @Nullable default Number getAcceptanceTimeoutSeconds()
@Stability(value=Stable) @Nullable default Number getAdditionalPlayerCount()
For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used if FlexMatchMode is set to STANDALONE .
@Stability(value=Stable) @Nullable default String getBackfillMode()
Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a StartMatchBackfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch . Automatic backfill is not available when FlexMatchMode is set to STANDALONE .
@Stability(value=Stable) @Nullable default String getCustomEventData()
@Stability(value=Stable) @Nullable default String getDescription()
@Stability(value=Stable) @Nullable default String getFlexMatchMode()
@Stability(value=Stable) @Nullable default Object getGameProperties()
These properties are passed to a game server process with a request to start a new game session. See Start a Game Session . This parameter is not used if FlexMatchMode is set to STANDALONE .
@Stability(value=Stable) @Nullable default String getGameSessionData()
This data is passed to a game server process with a request to start a new game session. See Start a Game Session . This parameter is not used if FlexMatchMode is set to STANDALONE .
@Stability(value=Stable) @Nullable default List<String> getGameSessionQueueArns()
@Stability(value=Stable) @Nullable default String getNotificationTarget()
See Setting up notifications for matchmaking for more information.
@Stability(value=Stable) @Nullable default List<CfnTag> getTags()
Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
@Stability(value=Stable) static CfnMatchmakingConfigurationProps.Builder builder()
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