@Stability(value=Stable) @Internal public static final class CfnMatchmakingConfigurationProps.Jsii$Proxy extends software.amazon.jsii.JsiiObject implements CfnMatchmakingConfigurationProps
CfnMatchmakingConfigurationPropssoftware.amazon.jsii.JsiiObject.InitializationModeCfnMatchmakingConfigurationProps.Builder, CfnMatchmakingConfigurationProps.Jsii$Proxy| Modifier | Constructor and Description |
|---|---|
protected |
Jsii$Proxy(CfnMatchmakingConfigurationProps.Builder builder)
Constructor that initializes the object based on literal property values passed by the
CfnMatchmakingConfigurationProps.Builder. |
protected |
Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef)
Constructor that initializes the object based on values retrieved from the JsiiObject.
|
| Modifier and Type | Method and Description |
|---|---|
com.fasterxml.jackson.databind.JsonNode |
$jsii$toJson() |
boolean |
equals(Object o) |
Object |
getAcceptanceRequired()
A flag that determines whether a match that was created with this configuration must be accepted by the matched players.
|
Number |
getAcceptanceTimeoutSeconds()
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
|
Number |
getAdditionalPlayerCount()
The number of player slots in a match to keep open for future players.
|
String |
getBackfillMode()
The method used to backfill game sessions that are created with this matchmaking configuration.
|
String |
getCustomEventData()
Information to add to all events related to the matchmaking configuration.
|
String |
getDescription()
A descriptive label that is associated with matchmaking configuration.
|
String |
getFlexMatchMode()
Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
|
Object |
getGameProperties()
A set of custom properties for a game session, formatted as key-value pairs.
|
String |
getGameSessionData()
A set of custom game session properties, formatted as a single string value.
|
List<String> |
getGameSessionQueueArns()
The Amazon Resource Name ( [ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) ) that is assigned to a GameLift game session queue resource and uniquely identifies it.
|
String |
getName()
A unique identifier for the matchmaking configuration.
|
String |
getNotificationTarget()
An SNS topic ARN that is set up to receive matchmaking notifications.
|
Number |
getRequestTimeoutSeconds()
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
|
String |
getRuleSetName()
A unique identifier for the matchmaking rule set to use with this configuration.
|
List<CfnTag> |
getTags()
A list of labels to assign to the new matchmaking configuration resource.
|
int |
hashCode() |
jsiiAsyncCall, jsiiAsyncCall, jsiiCall, jsiiCall, jsiiGet, jsiiGet, jsiiSet, jsiiStaticCall, jsiiStaticCall, jsiiStaticGet, jsiiStaticGet, jsiiStaticSet, jsiiStaticSetclone, finalize, getClass, notify, notifyAll, toString, wait, wait, waitbuilderprotected Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef)
objRef - Reference to the JSII managed object.protected Jsii$Proxy(CfnMatchmakingConfigurationProps.Builder builder)
CfnMatchmakingConfigurationProps.Builder.public final Object getAcceptanceRequired()
CfnMatchmakingConfigurationProps
To require acceptance, set to TRUE . With this option enabled, matchmaking tickets use the status REQUIRES_ACCEPTANCE to indicate when a completed potential match is waiting for player acceptance.
getAcceptanceRequired in interface CfnMatchmakingConfigurationPropspublic final String getName()
CfnMatchmakingConfigurationPropsThis name is used to identify the configuration associated with a matchmaking request or ticket.
getName in interface CfnMatchmakingConfigurationPropspublic final Number getRequestTimeoutSeconds()
CfnMatchmakingConfigurationPropsRequests that fail due to timing out can be resubmitted as needed.
getRequestTimeoutSeconds in interface CfnMatchmakingConfigurationPropspublic final String getRuleSetName()
CfnMatchmakingConfigurationPropsYou can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
getRuleSetName in interface CfnMatchmakingConfigurationPropspublic final Number getAcceptanceTimeoutSeconds()
CfnMatchmakingConfigurationPropsgetAcceptanceTimeoutSeconds in interface CfnMatchmakingConfigurationPropspublic final Number getAdditionalPlayerCount()
CfnMatchmakingConfigurationProps
For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used if FlexMatchMode is set to STANDALONE .
getAdditionalPlayerCount in interface CfnMatchmakingConfigurationPropspublic final String getBackfillMode()
CfnMatchmakingConfigurationProps
Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a StartMatchBackfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch . Automatic backfill is not available when FlexMatchMode is set to STANDALONE .
getBackfillMode in interface CfnMatchmakingConfigurationPropspublic final String getCustomEventData()
CfnMatchmakingConfigurationPropsgetCustomEventData in interface CfnMatchmakingConfigurationPropspublic final String getDescription()
CfnMatchmakingConfigurationPropsgetDescription in interface CfnMatchmakingConfigurationPropspublic final String getFlexMatchMode()
CfnMatchmakingConfigurationProps
getFlexMatchMode in interface CfnMatchmakingConfigurationPropspublic final Object getGameProperties()
CfnMatchmakingConfigurationProps
These properties are passed to a game server process with a request to start a new game session. See Start a Game Session . This parameter is not used if FlexMatchMode is set to STANDALONE .
getGameProperties in interface CfnMatchmakingConfigurationPropspublic final String getGameSessionData()
CfnMatchmakingConfigurationProps
This data is passed to a game server process with a request to start a new game session. See Start a Game Session . This parameter is not used if FlexMatchMode is set to STANDALONE .
getGameSessionData in interface CfnMatchmakingConfigurationPropspublic final List<String> getGameSessionQueueArns()
CfnMatchmakingConfigurationPropsgetGameSessionQueueArns in interface CfnMatchmakingConfigurationPropspublic final String getNotificationTarget()
CfnMatchmakingConfigurationPropsSee Setting up notifications for matchmaking for more information.
getNotificationTarget in interface CfnMatchmakingConfigurationPropspublic final List<CfnTag> getTags()
CfnMatchmakingConfigurationPropsTags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
getTags in interface CfnMatchmakingConfigurationProps@Internal public com.fasterxml.jackson.databind.JsonNode $jsii$toJson()
$jsii$toJson in interface software.amazon.jsii.JsiiSerializableCopyright © 2022. All rights reserved.