@Stability(value=Stable) @Internal public static final class CfnGameSessionQueueProps.Jsii$Proxy extends software.amazon.jsii.JsiiObject implements CfnGameSessionQueueProps
CfnGameSessionQueuePropssoftware.amazon.jsii.JsiiObject.InitializationModeCfnGameSessionQueueProps.Builder, CfnGameSessionQueueProps.Jsii$Proxy| Modifier | Constructor and Description |
|---|---|
protected |
Jsii$Proxy(CfnGameSessionQueueProps.Builder builder)
Constructor that initializes the object based on literal property values passed by the
CfnGameSessionQueueProps.Builder. |
protected |
Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef)
Constructor that initializes the object based on values retrieved from the JsiiObject.
|
| Modifier and Type | Method and Description |
|---|---|
com.fasterxml.jackson.databind.JsonNode |
$jsii$toJson() |
boolean |
equals(Object o) |
String |
getCustomEventData()
Information to be added to all events that are related to this game session queue.
|
Object |
getDestinations()
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
|
Object |
getFilterConfiguration()
A list of locations where a queue is allowed to place new game sessions.
|
String |
getName()
A descriptive label that is associated with game session queue.
|
String |
getNotificationTarget()
An SNS topic ARN that is set up to receive game session placement notifications.
|
Object |
getPlayerLatencyPolicies()
A set of policies that act as a sliding cap on player latency.
|
Object |
getPriorityConfiguration()
Custom settings to use when prioritizing destinations and locations for game session placements.
|
List<CfnTag> |
getTags()
A list of labels to assign to the new game session queue resource.
|
Number |
getTimeoutInSeconds()
The maximum time, in seconds, that a new game session placement request remains in the queue.
|
int |
hashCode() |
jsiiAsyncCall, jsiiAsyncCall, jsiiCall, jsiiCall, jsiiGet, jsiiGet, jsiiSet, jsiiStaticCall, jsiiStaticCall, jsiiStaticGet, jsiiStaticGet, jsiiStaticSet, jsiiStaticSetclone, finalize, getClass, notify, notifyAll, toString, wait, wait, waitbuilderprotected Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef)
objRef - Reference to the JSII managed object.protected Jsii$Proxy(CfnGameSessionQueueProps.Builder builder)
CfnGameSessionQueueProps.Builder.public final String getName()
CfnGameSessionQueuePropsQueue names must be unique within each Region.
getName in interface CfnGameSessionQueuePropspublic final String getCustomEventData()
CfnGameSessionQueuePropsgetCustomEventData in interface CfnGameSessionQueuePropspublic final Object getDestinations()
CfnGameSessionQueuePropsDestinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
getDestinations in interface CfnGameSessionQueuePropspublic final Object getFilterConfiguration()
CfnGameSessionQueueProps
Locations are specified in the form of AWS Region codes, such as us-west-2 . If this parameter is not set, game sessions can be placed in any queue location.
getFilterConfiguration in interface CfnGameSessionQueuePropspublic final String getNotificationTarget()
CfnGameSessionQueuePropsgetNotificationTarget in interface CfnGameSessionQueuePropspublic final Object getPlayerLatencyPolicies()
CfnGameSessionQueuePropsFleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
getPlayerLatencyPolicies in interface CfnGameSessionQueuePropspublic final Object getPriorityConfiguration()
CfnGameSessionQueuePropsThis configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
getPriorityConfiguration in interface CfnGameSessionQueuePropspublic final List<CfnTag> getTags()
CfnGameSessionQueuePropsTags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
getTags in interface CfnGameSessionQueuePropspublic final Number getTimeoutInSeconds()
CfnGameSessionQueueProps
When a request exceeds this time, the game session placement changes to a TIMED_OUT status.
getTimeoutInSeconds in interface CfnGameSessionQueueProps@Internal public com.fasterxml.jackson.databind.JsonNode $jsii$toJson()
$jsii$toJson in interface software.amazon.jsii.JsiiSerializableCopyright © 2022. All rights reserved.