@Stability(value=Stable) @Internal public static final class CfnGameSessionQueue.PriorityConfigurationProperty.Jsii$Proxy extends software.amazon.jsii.JsiiObject implements CfnGameSessionQueue.PriorityConfigurationProperty
CfnGameSessionQueue.PriorityConfigurationPropertysoftware.amazon.jsii.JsiiObject.InitializationModeCfnGameSessionQueue.PriorityConfigurationProperty.Builder, CfnGameSessionQueue.PriorityConfigurationProperty.Jsii$Proxy| Modifier | Constructor and Description |
|---|---|
protected |
Jsii$Proxy(CfnGameSessionQueue.PriorityConfigurationProperty.Builder builder)
Constructor that initializes the object based on literal property values passed by the
CfnGameSessionQueue.DestinationProperty.Builder. |
protected |
Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef)
Constructor that initializes the object based on values retrieved from the JsiiObject.
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| Modifier and Type | Method and Description |
|---|---|
com.fasterxml.jackson.databind.JsonNode |
$jsii$toJson() |
boolean |
equals(Object o) |
List<String> |
getLocationOrder()
The prioritization order to use for fleet locations, when the `PriorityOrder` property includes `LOCATION` .
|
List<String> |
getPriorityOrder()
The recommended sequence to use when prioritizing where to place new game sessions.
|
int |
hashCode() |
jsiiAsyncCall, jsiiAsyncCall, jsiiCall, jsiiCall, jsiiGet, jsiiGet, jsiiSet, jsiiStaticCall, jsiiStaticCall, jsiiStaticGet, jsiiStaticGet, jsiiStaticSet, jsiiStaticSetclone, finalize, getClass, notify, notifyAll, toString, wait, wait, waitbuilderprotected Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef)
objRef - Reference to the JSII managed object.protected Jsii$Proxy(CfnGameSessionQueue.PriorityConfigurationProperty.Builder builder)
CfnGameSessionQueue.DestinationProperty.Builder.public final List<String> getLocationOrder()
CfnGameSessionQueue.PriorityConfigurationProperty
Locations are identified by AWS Region codes such as us-west-2 . Each location can only be listed once.
getLocationOrder in interface CfnGameSessionQueue.PriorityConfigurationPropertypublic final List<String> getPriorityOrder()
CfnGameSessionQueue.PriorityConfigurationPropertyEach type can only be listed once.
LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder .getPriorityOrder in interface CfnGameSessionQueue.PriorityConfigurationProperty@Internal public com.fasterxml.jackson.databind.JsonNode $jsii$toJson()
$jsii$toJson in interface software.amazon.jsii.JsiiSerializableCopyright © 2022. All rights reserved.