@Generated(value="jsii-pacmak/1.67.0 (build 2c027f5)", date="2022-09-19T20:26:39.481Z") @Stability(value=Stable) public class CfnGameServerGroup extends CfnResource implements IInspectable
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Creates a GameLift FleetIQ game server group for managing game hosting on a collection of Amazon EC2 instances for game hosting. This operation creates the game server group, creates an Auto Scaling group in your AWS account , and establishes a link between the two groups. You can view the status of your game server groups in the GameLift console. Game server group metrics and events are emitted to Amazon CloudWatch.
Before creating a new game server group, you must have the following:
To create a new game server group, specify a unique group name, IAM role and Amazon EC2 launch template, and provide a list of instance types that can be used in the group. You must also set initial maximum and minimum limits on the group's instance count. You can optionally set an Auto Scaling policy with target tracking based on a GameLift FleetIQ metric.
Once the game server group and corresponding Auto Scaling group are created, you have full access to change the Auto Scaling group's configuration as needed. Several properties that are set when creating a game server group, including maximum/minimum size and auto-scaling policy settings, must be updated directly in the Auto Scaling group. Keep in mind that some Auto Scaling group properties are periodically updated by GameLift FleetIQ as part of its balancing activities to optimize for availability and cost.
Learn more
Example:
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import software.amazon.awscdk.services.gamelift.*;
CfnGameServerGroup cfnGameServerGroup = CfnGameServerGroup.Builder.create(this, "MyCfnGameServerGroup")
.gameServerGroupName("gameServerGroupName")
.instanceDefinitions(List.of(InstanceDefinitionProperty.builder()
.instanceType("instanceType")
// the properties below are optional
.weightedCapacity("weightedCapacity")
.build()))
.launchTemplate(LaunchTemplateProperty.builder()
.launchTemplateId("launchTemplateId")
.launchTemplateName("launchTemplateName")
.version("version")
.build())
.roleArn("roleArn")
// the properties below are optional
.autoScalingPolicy(AutoScalingPolicyProperty.builder()
.targetTrackingConfiguration(TargetTrackingConfigurationProperty.builder()
.targetValue(123)
.build())
// the properties below are optional
.estimatedInstanceWarmup(123)
.build())
.balancingStrategy("balancingStrategy")
.deleteOption("deleteOption")
.gameServerProtectionPolicy("gameServerProtectionPolicy")
.maxSize(123)
.minSize(123)
.tags(List.of(CfnTag.builder()
.key("key")
.value("value")
.build()))
.vpcSubnets(List.of("vpcSubnets"))
.build();
| Modifier and Type | Class and Description |
|---|---|
static interface |
CfnGameServerGroup.AutoScalingPolicyProperty
*This data type is used with the GameLift FleetIQ and game server groups.*.
|
static class |
CfnGameServerGroup.Builder
A fluent builder for
CfnGameServerGroup. |
static interface |
CfnGameServerGroup.InstanceDefinitionProperty
*This data type is used with the Amazon GameLift FleetIQ and game server groups.*.
|
static interface |
CfnGameServerGroup.LaunchTemplateProperty
*This data type is used with the GameLift FleetIQ and game server groups.*.
|
static interface |
CfnGameServerGroup.TargetTrackingConfigurationProperty
*This data type is used with the Amazon GameLift FleetIQ and game server groups.*.
|
software.amazon.jsii.JsiiObject.InitializationModeIInspectable.Jsii$Default, IInspectable.Jsii$Proxy| Modifier and Type | Field and Description |
|---|---|
static String |
CFN_RESOURCE_TYPE_NAME
The CloudFormation resource type name for this resource class.
|
| Modifier | Constructor and Description |
|---|---|
|
CfnGameServerGroup(software.constructs.Construct scope,
String id,
CfnGameServerGroupProps props)
Create a new `AWS::GameLift::GameServerGroup`.
|
protected |
CfnGameServerGroup(software.amazon.jsii.JsiiObject.InitializationMode initializationMode) |
protected |
CfnGameServerGroup(software.amazon.jsii.JsiiObjectRef objRef) |
| Modifier and Type | Method and Description |
|---|---|
String |
getAttrAutoScalingGroupArn()
A unique identifier for the auto scaling group.
|
String |
getAttrGameServerGroupArn()
A unique identifier for the game server group.
|
Object |
getAutoScalingPolicy()
Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting.
|
String |
getBalancingStrategy()
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.
|
protected Map<String,Object> |
getCfnProperties() |
String |
getDeleteOption()
The type of delete to perform.
|
String |
getGameServerGroupName()
A developer-defined identifier for the game server group.
|
String |
getGameServerProtectionPolicy()
A flag that indicates whether instances in the game server group are protected from early termination.
|
Object |
getInstanceDefinitions()
The set of Amazon EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.
|
Object |
getLaunchTemplate()
The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group.
|
Number |
getMaxSize()
The maximum number of instances allowed in the Amazon EC2 Auto Scaling group.
|
Number |
getMinSize()
The minimum number of instances allowed in the Amazon EC2 Auto Scaling group.
|
String |
getRoleArn()
The Amazon Resource Name ( [ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) ) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
|
TagManager |
getTags()
A list of labels to assign to the new game server group resource.
|
List<String> |
getVpcSubnets()
A list of virtual private cloud (VPC) subnets to use with instances in the game server group.
|
void |
inspect(TreeInspector inspector)
Examines the CloudFormation resource and discloses attributes.
|
protected Map<String,Object> |
renderProperties(Map<String,Object> props) |
void |
setAutoScalingPolicy(CfnGameServerGroup.AutoScalingPolicyProperty value)
Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting.
|
void |
setAutoScalingPolicy(IResolvable value)
Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting.
|
void |
setBalancingStrategy(String value)
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.
|
void |
setDeleteOption(String value)
The type of delete to perform.
|
void |
setGameServerGroupName(String value)
A developer-defined identifier for the game server group.
|
void |
setGameServerProtectionPolicy(String value)
A flag that indicates whether instances in the game server group are protected from early termination.
|
void |
setInstanceDefinitions(IResolvable value)
The set of Amazon EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.
|
void |
setInstanceDefinitions(List<Object> value)
The set of Amazon EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.
|
void |
setLaunchTemplate(CfnGameServerGroup.LaunchTemplateProperty value)
The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group.
|
void |
setLaunchTemplate(IResolvable value)
The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group.
|
void |
setMaxSize(Number value)
The maximum number of instances allowed in the Amazon EC2 Auto Scaling group.
|
void |
setMinSize(Number value)
The minimum number of instances allowed in the Amazon EC2 Auto Scaling group.
|
void |
setRoleArn(String value)
The Amazon Resource Name ( [ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) ) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
|
void |
setVpcSubnets(List<String> value)
A list of virtual private cloud (VPC) subnets to use with instances in the game server group.
|
addDeletionOverride, addDependsOn, addMetadata, addOverride, addPropertyDeletionOverride, addPropertyOverride, applyRemovalPolicy, applyRemovalPolicy, applyRemovalPolicy, getAtt, getCfnOptions, getCfnResourceType, getMetadata, getUpdatedProperites, getUpdatedProperties, isCfnResource, shouldSynthesize, toString, validatePropertiesgetRefgetCreationStack, getLogicalId, getStack, isCfnElement, overrideLogicalIdjsiiAsyncCall, jsiiAsyncCall, jsiiCall, jsiiCall, jsiiGet, jsiiGet, jsiiSet, jsiiStaticCall, jsiiStaticCall, jsiiStaticGet, jsiiStaticGet, jsiiStaticSet, jsiiStaticSet@Stability(value=Stable) public static final String CFN_RESOURCE_TYPE_NAME
protected CfnGameServerGroup(software.amazon.jsii.JsiiObjectRef objRef)
protected CfnGameServerGroup(software.amazon.jsii.JsiiObject.InitializationMode initializationMode)
@Stability(value=Stable)
public CfnGameServerGroup(@NotNull
software.constructs.Construct scope,
@NotNull
String id,
@NotNull
CfnGameServerGroupProps props)
scope - - scope in which this resource is defined. This parameter is required.id - - scoped id of the resource. This parameter is required.props - - resource properties. This parameter is required.@Stability(value=Stable)
public void inspect(@NotNull
TreeInspector inspector)
inspect in interface IInspectableinspector - - tree inspector to collect and process attributes. This parameter is required.@Stability(value=Stable) @NotNull protected Map<String,Object> renderProperties(@NotNull Map<String,Object> props)
renderProperties in class CfnResourceprops - This parameter is required.@Stability(value=Stable) @NotNull public String getAttrAutoScalingGroupArn()
@Stability(value=Stable) @NotNull public String getAttrGameServerGroupArn()
@Stability(value=Stable) @NotNull protected Map<String,Object> getCfnProperties()
getCfnProperties in class CfnResource@Stability(value=Stable) @NotNull public TagManager getTags()
Tags are developer-defined key-value pairs. Tagging AWS resources is useful for resource management, access management, and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags, respectively. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
@Stability(value=Stable) @NotNull public String getGameServerGroupName()
The name is unique for each Region in each AWS account.
@Stability(value=Stable)
public void setGameServerGroupName(@NotNull
String value)
The name is unique for each Region in each AWS account.
@Stability(value=Stable) @NotNull public Object getInstanceDefinitions()
@Stability(value=Stable)
public void setInstanceDefinitions(@NotNull
IResolvable value)
@Stability(value=Stable)
public void setInstanceDefinitions(@NotNull
List<Object> value)
@Stability(value=Stable) @NotNull public Object getLaunchTemplate()
You can specify the template using either the template name or ID. For help with creating a launch template, see Creating a Launch Template for an Auto Scaling Group in the Amazon Elastic Compute Cloud Auto Scaling User Guide . After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
If you specify network interfaces in your launch template, you must explicitly set the property
AssociatePublicIpAddressto "true". If no network interface is specified in the launch template, GameLift FleetIQ uses your account's default VPC.
@Stability(value=Stable)
public void setLaunchTemplate(@NotNull
CfnGameServerGroup.LaunchTemplateProperty value)
You can specify the template using either the template name or ID. For help with creating a launch template, see Creating a Launch Template for an Auto Scaling Group in the Amazon Elastic Compute Cloud Auto Scaling User Guide . After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
If you specify network interfaces in your launch template, you must explicitly set the property
AssociatePublicIpAddressto "true". If no network interface is specified in the launch template, GameLift FleetIQ uses your account's default VPC.
@Stability(value=Stable)
public void setLaunchTemplate(@NotNull
IResolvable value)
You can specify the template using either the template name or ID. For help with creating a launch template, see Creating a Launch Template for an Auto Scaling Group in the Amazon Elastic Compute Cloud Auto Scaling User Guide . After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
If you specify network interfaces in your launch template, you must explicitly set the property
AssociatePublicIpAddressto "true". If no network interface is specified in the launch template, GameLift FleetIQ uses your account's default VPC.
@Stability(value=Stable) @NotNull public String getRoleArn()
@Stability(value=Stable)
public void setRoleArn(@NotNull
String value)
@Stability(value=Stable) @Nullable public Object getAutoScalingPolicy()
The scaling policy uses the metric "PercentUtilizedGameServers" to maintain a buffer of idle game servers that can immediately accommodate new games and players. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
@Stability(value=Stable)
public void setAutoScalingPolicy(@Nullable
CfnGameServerGroup.AutoScalingPolicyProperty value)
The scaling policy uses the metric "PercentUtilizedGameServers" to maintain a buffer of idle game servers that can immediately accommodate new games and players. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
@Stability(value=Stable)
public void setAutoScalingPolicy(@Nullable
IResolvable value)
The scaling policy uses the metric "PercentUtilizedGameServers" to maintain a buffer of idle game servers that can immediately accommodate new games and players. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
@Stability(value=Stable) @Nullable public String getBalancingStrategy()
Method options include the following:
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.@Stability(value=Stable)
public void setBalancingStrategy(@Nullable
String value)
Method options include the following:
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.@Stability(value=Stable) @Nullable public String getDeleteOption()
To delete a game server group, specify the DeleteOption . Options include the following:
SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when it has no game servers that are in UTILIZED status.FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the Amazon EC2 Auto Scaling group.RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group as is.@Stability(value=Stable)
public void setDeleteOption(@Nullable
String value)
To delete a game server group, specify the DeleteOption . Options include the following:
SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when it has no game servers that are in UTILIZED status.FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the Amazon EC2 Auto Scaling group.RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group as is.@Stability(value=Stable) @Nullable public String getGameServerProtectionPolicy()
Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by AWS regardless of protection status.
@Stability(value=Stable)
public void setGameServerProtectionPolicy(@Nullable
String value)
Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by AWS regardless of protection status.
@Stability(value=Stable) @Nullable public Number getMaxSize()
During automatic scaling events, GameLift FleetIQ and EC2 do not scale up the group above this maximum. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
@Stability(value=Stable)
public void setMaxSize(@Nullable
Number value)
During automatic scaling events, GameLift FleetIQ and EC2 do not scale up the group above this maximum. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
@Stability(value=Stable) @Nullable public Number getMinSize()
During automatic scaling events, GameLift FleetIQ and Amazon EC2 do not scale down the group below this minimum. In production, this value should be set to at least 1. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
@Stability(value=Stable)
public void setMinSize(@Nullable
Number value)
During automatic scaling events, GameLift FleetIQ and Amazon EC2 do not scale down the group below this minimum. In production, this value should be set to at least 1. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
@Stability(value=Stable) @Nullable public List<String> getVpcSubnets()
By default, all GameLift FleetIQ-supported Availability Zones are used. You can use this parameter to specify VPCs that you've set up. This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.
@Stability(value=Stable)
public void setVpcSubnets(@Nullable
List<String> value)
By default, all GameLift FleetIQ-supported Availability Zones are used. You can use this parameter to specify VPCs that you've set up. This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.
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