@Stability(value=Stable) @Internal public static final class CfnGameServerGroup.AutoScalingPolicyProperty.Jsii$Proxy extends software.amazon.jsii.JsiiObject implements CfnGameServerGroup.AutoScalingPolicyProperty
CfnGameServerGroup.AutoScalingPolicyPropertysoftware.amazon.jsii.JsiiObject.InitializationModeCfnGameServerGroup.AutoScalingPolicyProperty.Builder, CfnGameServerGroup.AutoScalingPolicyProperty.Jsii$Proxy| Modifier | Constructor and Description |
|---|---|
protected |
Jsii$Proxy(CfnGameServerGroup.AutoScalingPolicyProperty.Builder builder)
Constructor that initializes the object based on literal property values passed by the
CfnGameServerGroup.AutoScalingPolicyProperty.Builder. |
protected |
Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef)
Constructor that initializes the object based on values retrieved from the JsiiObject.
|
| Modifier and Type | Method and Description |
|---|---|
com.fasterxml.jackson.databind.JsonNode |
$jsii$toJson() |
boolean |
equals(Object o) |
Number |
getEstimatedInstanceWarmup()
Length of time, in seconds, it takes for a new instance to start new game server processes and register with GameLift FleetIQ.
|
Object |
getTargetTrackingConfiguration()
Settings for a target-based scaling policy applied to Auto Scaling group.
|
int |
hashCode() |
jsiiAsyncCall, jsiiAsyncCall, jsiiCall, jsiiCall, jsiiGet, jsiiGet, jsiiSet, jsiiStaticCall, jsiiStaticCall, jsiiStaticGet, jsiiStaticGet, jsiiStaticSet, jsiiStaticSetclone, finalize, getClass, notify, notifyAll, toString, wait, wait, waitbuilderprotected Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef)
objRef - Reference to the JSII managed object.protected Jsii$Proxy(CfnGameServerGroup.AutoScalingPolicyProperty.Builder builder)
CfnGameServerGroup.AutoScalingPolicyProperty.Builder.public final Object getTargetTrackingConfiguration()
CfnGameServerGroup.AutoScalingPolicyProperty
These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric PercentUtilizedGameServers and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value.
getTargetTrackingConfiguration in interface CfnGameServerGroup.AutoScalingPolicyPropertypublic final Number getEstimatedInstanceWarmup()
CfnGameServerGroup.AutoScalingPolicyPropertySpecifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.
getEstimatedInstanceWarmup in interface CfnGameServerGroup.AutoScalingPolicyProperty@Internal public com.fasterxml.jackson.databind.JsonNode $jsii$toJson()
$jsii$toJson in interface software.amazon.jsii.JsiiSerializableCopyright © 2022. All rights reserved.