@Stability(value=Stable)
public static interface CfnFleet.RuntimeConfigurationProperty
extends software.amazon.jsii.JsiiSerializable
Server processes run either an executable in a custom game build or a Realtime Servers script. GameLift launches the configured processes, manages their life cycle, and replaces them as needed. Each instance checks regularly for an updated runtime configuration.
A GameLift instance is limited to 50 processes running concurrently. To calculate the total number of processes in a runtime configuration, add the values of the ConcurrentExecutions parameter for each ServerProcess. Learn more about Running Multiple Processes on a Fleet .
Example:
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import software.amazon.awscdk.services.gamelift.*;
RuntimeConfigurationProperty runtimeConfigurationProperty = RuntimeConfigurationProperty.builder()
.gameSessionActivationTimeoutSeconds(123)
.maxConcurrentGameSessionActivations(123)
.serverProcesses(List.of(ServerProcessProperty.builder()
.concurrentExecutions(123)
.launchPath("launchPath")
// the properties below are optional
.parameters("parameters")
.build()))
.build();
| Modifier and Type | Interface and Description |
|---|---|
static class |
CfnFleet.RuntimeConfigurationProperty.Builder
A builder for
CfnFleet.RuntimeConfigurationProperty |
static class |
CfnFleet.RuntimeConfigurationProperty.Jsii$Proxy
An implementation for
CfnFleet.RuntimeConfigurationProperty |
| Modifier and Type | Method and Description |
|---|---|
static CfnFleet.RuntimeConfigurationProperty.Builder |
builder() |
default Number |
getGameSessionActivationTimeoutSeconds()
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players.
|
default Number |
getMaxConcurrentGameSessionActivations()
The number of game sessions in status `ACTIVATING` to allow on an instance.
|
default Object |
getServerProcesses()
A collection of server process configurations that identify what server processes to run on each instance in a fleet.
|
@Stability(value=Stable) @Nullable default Number getGameSessionActivationTimeoutSeconds()
During this time, the game session is in status ACTIVATING . If the game session does not become active before the timeout, it is ended and the game session status is changed to TERMINATED .
@Stability(value=Stable) @Nullable default Number getMaxConcurrentGameSessionActivations()
This setting limits the instance resources that can be used for new game activations at any one time.
@Stability(value=Stable) @Nullable default Object getServerProcesses()
@Stability(value=Stable) static CfnFleet.RuntimeConfigurationProperty.Builder builder()
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