@Stability(value=Stable) @Internal public static final class CfnFleet.RuntimeConfigurationProperty.Jsii$Proxy extends software.amazon.jsii.JsiiObject implements CfnFleet.RuntimeConfigurationProperty
CfnFleet.RuntimeConfigurationPropertysoftware.amazon.jsii.JsiiObject.InitializationModeCfnFleet.RuntimeConfigurationProperty.Builder, CfnFleet.RuntimeConfigurationProperty.Jsii$Proxy| Modifier | Constructor and Description |
|---|---|
protected |
Jsii$Proxy(CfnFleet.RuntimeConfigurationProperty.Builder builder)
Constructor that initializes the object based on literal property values passed by the
CfnFleet.CertificateConfigurationProperty.Builder. |
protected |
Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef)
Constructor that initializes the object based on values retrieved from the JsiiObject.
|
| Modifier and Type | Method and Description |
|---|---|
com.fasterxml.jackson.databind.JsonNode |
$jsii$toJson() |
boolean |
equals(Object o) |
Number |
getGameSessionActivationTimeoutSeconds()
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players.
|
Number |
getMaxConcurrentGameSessionActivations()
The number of game sessions in status `ACTIVATING` to allow on an instance.
|
Object |
getServerProcesses()
A collection of server process configurations that identify what server processes to run on each instance in a fleet.
|
int |
hashCode() |
jsiiAsyncCall, jsiiAsyncCall, jsiiCall, jsiiCall, jsiiGet, jsiiGet, jsiiSet, jsiiStaticCall, jsiiStaticCall, jsiiStaticGet, jsiiStaticGet, jsiiStaticSet, jsiiStaticSetclone, finalize, getClass, notify, notifyAll, toString, wait, wait, waitbuilderprotected Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef)
objRef - Reference to the JSII managed object.protected Jsii$Proxy(CfnFleet.RuntimeConfigurationProperty.Builder builder)
CfnFleet.CertificateConfigurationProperty.Builder.public final Number getGameSessionActivationTimeoutSeconds()
CfnFleet.RuntimeConfigurationProperty
During this time, the game session is in status ACTIVATING . If the game session does not become active before the timeout, it is ended and the game session status is changed to TERMINATED .
getGameSessionActivationTimeoutSeconds in interface CfnFleet.RuntimeConfigurationPropertypublic final Number getMaxConcurrentGameSessionActivations()
CfnFleet.RuntimeConfigurationPropertyThis setting limits the instance resources that can be used for new game activations at any one time.
getMaxConcurrentGameSessionActivations in interface CfnFleet.RuntimeConfigurationPropertypublic final Object getServerProcesses()
CfnFleet.RuntimeConfigurationPropertygetServerProcesses in interface CfnFleet.RuntimeConfigurationProperty@Internal public com.fasterxml.jackson.databind.JsonNode $jsii$toJson()
$jsii$toJson in interface software.amazon.jsii.JsiiSerializableCopyright © 2022. All rights reserved.