@Stability(value=Stable) @Internal public static final class CfnBuildProps.Jsii$Proxy extends software.amazon.jsii.JsiiObject implements CfnBuildProps
CfnBuildPropssoftware.amazon.jsii.JsiiObject.InitializationModeCfnBuildProps.Builder, CfnBuildProps.Jsii$Proxy| Modifier | Constructor and Description |
|---|---|
protected |
Jsii$Proxy(CfnBuildProps.Builder builder)
Constructor that initializes the object based on literal property values passed by the
CfnBuildProps.Builder. |
protected |
Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef)
Constructor that initializes the object based on values retrieved from the JsiiObject.
|
| Modifier and Type | Method and Description |
|---|---|
com.fasterxml.jackson.databind.JsonNode |
$jsii$toJson() |
boolean |
equals(Object o) |
String |
getName()
A descriptive label that is associated with a build.
|
String |
getOperatingSystem()
The operating system that the game server binaries are built to run on.
|
Object |
getStorageLocation()
Information indicating where your game build files are stored.
|
String |
getVersion()
Version information that is associated with this build.
|
int |
hashCode() |
jsiiAsyncCall, jsiiAsyncCall, jsiiCall, jsiiCall, jsiiGet, jsiiGet, jsiiSet, jsiiStaticCall, jsiiStaticCall, jsiiStaticGet, jsiiStaticGet, jsiiStaticSet, jsiiStaticSetclone, finalize, getClass, notify, notifyAll, toString, wait, wait, waitbuilderprotected Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef)
objRef - Reference to the JSII managed object.protected Jsii$Proxy(CfnBuildProps.Builder builder)
CfnBuildProps.Builder.public final String getName()
CfnBuildPropsBuild names do not need to be unique.
getName in interface CfnBuildPropspublic final String getOperatingSystem()
CfnBuildPropsThis value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.
getOperatingSystem in interface CfnBuildPropspublic final Object getStorageLocation()
CfnBuildPropsUse this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a StorageLocation is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report a SizeOnDisk of 0.
getStorageLocation in interface CfnBuildPropspublic final String getVersion()
CfnBuildPropsVersion strings do not need to be unique.
getVersion in interface CfnBuildProps@Internal public com.fasterxml.jackson.databind.JsonNode $jsii$toJson()
$jsii$toJson in interface software.amazon.jsii.JsiiSerializableCopyright © 2022. All rights reserved.