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See:
Description
| Interface Summary | |
|---|---|
| Location | The Location interface provides definitions for the objects that represent a location on the screen coordinate. |
| Region | The Region interface provides definitions for the objects that represent a Region. |
| Screen | The Screen interface provides definitions for the objects that represent a Screen. |
| ScreenLocation | The ScreenLocation interface provides definitions for the objects that represent a location on any screen coordinate. |
| ScreenRegion | The ScreenRegion interface provides definitions for the objects that represent regions of the screen. |
| Target | The Target interface allows you to specify what targets to find or wait for and also to specify several control parameters. |
| Class Summary | |
|---|---|
| AbstractScreenRegion | AbstractScreenRegion is the abstract base class for all screen region contexts. |
| API | API class that defines a set of methods that perform common operations in the API. |
| ColorImageTarget | The ColorImageTarget class defines targets based on color patterns. |
| DefaultLocation | The DefaultLocation class is used to describe a location on the screen coordinate. |
| DefaultRegion | The DefaultRegion class is used to describe a region of the screen. |
| DefaultScreenLocation | This class provides manipulation methods that can be used for the default screen location. |
| DefaultScreenRegion | This class provides manipulation methods that can be used by the default screen region. |
| DefaultTarget | DefaultTarget is the abstract base class for all targets. |
| DesktopScreenLocation | This DesktopScreenLocation class represents a screen location and its corresponding screen. |
| DesktopScreenRegion | A DesktopScreenRegion object is used to describe a region of any DesktopScreen. |
| ForegroundTarget | The ForegroundTarget class defines targets based on whether they have textures (as opposed to textureless background). |
| ImageTarget | An ImageTarget object describes a target using an image. |
| MultiStateTarget | The MultiStateTarget class defines a target that may look differently according its state. |
| Relative | The Relative class provides new regions relative to the region of a screen region object. |
| Relative.RelativeScreenLocationBuilder | A RelativeScreenLocationBuilder represents a copy of the original ScreenLocation. |
| Relative.RelativeScreenRegionBuilder | A RelativeScreenRegionBuilder represents a copy of the original ScreenRegion. |
| StaticImageScreen | StaticImageScreen class implements a Screen that behaves as if it *always* displays a given image. |
| StaticImageScreenRegion | StaticImageScreenRegion class behaves like a ScreenRegion but it always provides a given image as the screenshot. |
| StyledRectangleTarget | StyledRectangleTarget class is used to identify rectangular targets that have a particular rectangle style (lines and corners) while ignoring the content inside the rectangle. |
| Enum Summary | |
|---|---|
| Target.Ordering | Defines a set of constants to use to indicate how multiple targets should be ordered by find functions |
| Exception Summary | |
|---|---|
| SikuliRuntimeException | |
Provides the classes necessary to find targets and the classes to create screen regions and locations.
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