| Modifier and Type | Method and Description |
|---|---|
boolean |
Plane.intersectRay(Vec3f rayStart,
Vec3f rayDirection,
IntersectionPoint intPt)
Intersect a ray with the plane.
|
boolean |
PlaneUV.intersectRay(Vec3f rayStart,
Vec3f rayDirection,
IntersectionPoint intPt,
Vec2f uvCoords)
Intersect a ray with this plane, outputting not only the 3D
intersection point but also the U, V coordinates of the
intersection.
|
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