from Euler ZYX
fun fromEulerZYX(yaw: Float = 0.0f, pitch: Float = 0.0f, roll: Float = 0.0f): Quaternion
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Construct a Quaternion from Euler angles using YPR around ZYX respectively
The Euler angles are applied in ZYX order. i.e: a vector is first rotated about X (roll) then Y (pitch) and then Z (yaw).
Parameters
roll
about X axis in radians
pitch
about Y axis in radians
yaw
about Z axis in radians
Sources
common source
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