Object/Trait

de.sciss.desktop.Menu

Item

Related Docs: trait Item | package Menu

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object Item

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  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. def About(app: SwingApplication)(action: ⇒ Unit): Item

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    Creates a special 'About' menu item.

    Creates a special 'About' menu item. If the platform has a special place for this item, the returned object indicates this by being !visible. In that case the call site may omit adding the item to the regular menu structure. If the item is visible, i.e. the platform does not have special support for it, it should be added to the end of the last menu group labelled "Help".

    The item's key will be "about".

    app

    the Swing application which is used to determine the item name.

    action

    the action to execute when the menu item is selected

    returns

    the menu item, possibly a dummy in which case its visible attribute is false

  5. def Preferences(app: SwingApplication)(action: ⇒ Unit): Item

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    Creates a special 'Preferences' menu item.

    Creates a special 'Preferences' menu item. If the platform has a special place for this item, the returned object indicates this by being !visible. In that case the call site may omit adding the item to the regular menu structure. If the item is visible, i.e. the platform does not have special support for it, it should be added to "Edit" menu on Linux or the "Tools" menu on Windows.

    The item's key will be "preferences".

    app

    the Swing application which is used to determine the item name.

    action

    the action to execute when the menu item is selected

    returns

    the menu item, possibly a dummy in which case its visible attribute is false

  6. def Quit(app: SwingApplication): Item

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    Creates a special 'Quit' menu item.

    Creates a special 'Quit' menu item. If the platform has a special place for this item, the returned object indicates this by being !visible. In that case the call site may omit adding the item to the regular menu structure. If the item is visible, i.e. the platform does not have special support for it, it should be added to "File" menu.

    The item is automatically associated with an action which calls Desktop.mayQuit(), conditionally followed by app.quit().

    The item's key will be "quit".

    app

    the Swing application which is used to determine the item name.

    returns

    the menu item, possibly a dummy in which case its visible attribute is false

  7. def apply(key: String, attr: Attributes): Item

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  8. def apply(key: String)(attr: Attributes)(action: ⇒ Unit): Item

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  9. def apply(key: String, action: Action): Item

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  10. final def asInstanceOf[T0]: T0

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  11. def clone(): AnyRef

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  12. final def eq(arg0: AnyRef): Boolean

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  13. def equals(arg0: Any): Boolean

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  14. def finalize(): Unit

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  15. final def getClass(): Class[_]

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  16. def hashCode(): Int

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  17. final def isInstanceOf[T0]: Boolean

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  18. final def ne(arg0: AnyRef): Boolean

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  19. final def notify(): Unit

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  20. final def notifyAll(): Unit

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  21. final def synchronized[T0](arg0: ⇒ T0): T0

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  22. def toString(): String

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  23. def unapply(n: NodeLike): Option[Item]

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  24. final def wait(): Unit

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  25. final def wait(arg0: Long, arg1: Int): Unit

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  26. final def wait(arg0: Long): Unit

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