DotsGradientDrawable

class DotsGradientDrawable : GradientDrawable

Functions

applyTheme
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open override fun applyTheme(p0: Resources.Theme)
canApplyTheme
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open override fun canApplyTheme(): Boolean
clearColorFilter
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open fun clearColorFilter()
copyBounds
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fun copyBounds(): Rect
fun copyBounds(p0: Rect)
draw
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open override fun draw(p0: Canvas)
equals
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open operator fun equals(other: Any?): Boolean
getAlpha
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open override fun getAlpha(): Int
getBounds
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fun getBounds(): Rect
getCallback
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open fun getCallback(): Drawable.Callback?
getChangingConfigurations
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open override fun getChangingConfigurations(): Int
getColor
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open fun getColor(): ColorStateList?
getColorFilter
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open override fun getColorFilter(): ColorFilter?
getColors
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open fun getColors(): IntArray?
getConstantState
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open override fun getConstantState(): Drawable.ConstantState?
getCornerRadii
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open fun getCornerRadii(): FloatArray?
getCornerRadius
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open fun getCornerRadius(): Float
getCurrent
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open fun getCurrent(): Drawable
getDirtyBounds
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open fun getDirtyBounds(): Rect
getGradientCenterX
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open fun getGradientCenterX(): Float
getGradientCenterY
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open fun getGradientCenterY(): Float
getGradientRadius
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open fun getGradientRadius(): Float
getGradientType
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open fun getGradientType(): Int
getHotspotBounds
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open fun getHotspotBounds(p0: Rect)
getInnerRadius
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open fun getInnerRadius(): Int
getInnerRadiusRatio
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open fun getInnerRadiusRatio(): Float
getIntrinsicHeight
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open override fun getIntrinsicHeight(): Int
getIntrinsicWidth
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open override fun getIntrinsicWidth(): Int
getLayoutDirection
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open fun getLayoutDirection(): Int
getLevel
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fun getLevel(): Int
getMinimumHeight
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open fun getMinimumHeight(): Int
getMinimumWidth
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open fun getMinimumWidth(): Int
getOpacity
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open override fun getOpacity(): Int
getOpticalInsets
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open override fun getOpticalInsets(): Insets
getOrientation
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open fun getOrientation(): GradientDrawable.Orientation
getOutline
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open override fun getOutline(p0: Outline)
getPadding
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open override fun getPadding(p0: Rect): Boolean
getShape
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open fun getShape(): Int
getState
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open fun getState(): IntArray
getThickness
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open fun getThickness(): Int
getThicknessRatio
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open fun getThicknessRatio(): Float
getTransparentRegion
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open fun getTransparentRegion(): Region?
getUseLevel
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open fun getUseLevel(): Boolean
hashCode
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open fun hashCode(): Int
inflate
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open fun inflate(p0: Resources, p1: XmlPullParser, p2: AttributeSet)
open override fun inflate(p0: Resources, p1: XmlPullParser, p2: AttributeSet, p3: Resources.Theme?)
invalidateSelf
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open fun invalidateSelf()
isAutoMirrored
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open fun isAutoMirrored(): Boolean
isFilterBitmap
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open fun isFilterBitmap(): Boolean
isProjected
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open fun isProjected(): Boolean
isStateful
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open override fun isStateful(): Boolean
isVisible
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fun isVisible(): Boolean
jumpToCurrentState
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open fun jumpToCurrentState()
mutate
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open override fun mutate(): Drawable
onBoundsChange
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open override fun onBoundsChange(p0: Rect)
onLayoutDirectionChanged
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open fun onLayoutDirectionChanged(p0: Int): Boolean
onLevelChange
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open override fun onLevelChange(p0: Int): Boolean
onStateChange
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open override fun onStateChange(p0: IntArray): Boolean
scheduleSelf
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open fun scheduleSelf(p0: Runnable, p1: Long)
setAlpha
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open override fun setAlpha(p0: Int)
setAutoMirrored
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open fun setAutoMirrored(p0: Boolean)
setBounds
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open fun setBounds(p0: Rect)
open fun setBounds(p0: Int, p1: Int, p2: Int, p3: Int)
setCallback
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fun setCallback(p0: Drawable.Callback?)
setChangingConfigurations
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open fun setChangingConfigurations(p0: Int)
setColor
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open fun setColor(p0: ColorStateList?)
open override fun setColor(argb: Int)
setColorFilter
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open override fun setColorFilter(p0: ColorFilter?)
open fun setColorFilter(p0: Int, p1: PorterDuff.Mode)
setColors
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open fun setColors(p0: IntArray?)
open fun setColors(p0: IntArray?, p1: FloatArray?)
setCornerRadii
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open fun setCornerRadii(p0: FloatArray?)
setCornerRadius
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open fun setCornerRadius(p0: Float)
setDither
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open override fun setDither(p0: Boolean)
setFilterBitmap
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open fun setFilterBitmap(p0: Boolean)
setGradientCenter
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open fun setGradientCenter(p0: Float, p1: Float)
setGradientRadius
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open fun setGradientRadius(p0: Float)
setGradientType
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open fun setGradientType(p0: Int)
setHotspot
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open fun setHotspot(p0: Float, p1: Float)
setHotspotBounds
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open fun setHotspotBounds(p0: Int, p1: Int, p2: Int, p3: Int)
setInnerRadius
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open fun setInnerRadius(p0: Int)
setInnerRadiusRatio
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open fun setInnerRadiusRatio(p0: Float)
setLayoutDirection
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fun setLayoutDirection(p0: Int): Boolean
setLevel
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fun setLevel(p0: Int): Boolean
setOrientation
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open fun setOrientation(p0: GradientDrawable.Orientation)
setPadding
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open fun setPadding(p0: Int, p1: Int, p2: Int, p3: Int)
setShape
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open fun setShape(p0: Int)
setSize
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open fun setSize(p0: Int, p1: Int)
setState
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open fun setState(p0: IntArray): Boolean
setStroke
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open fun setStroke(p0: Int, p1: ColorStateList)
open fun setStroke(p0: Int, p1: Int)
open fun setStroke(p0: Int, p1: ColorStateList, p2: Float, p3: Float)
open fun setStroke(p0: Int, p1: Int, p2: Float, p3: Float)
setThickness
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open fun setThickness(p0: Int)
setThicknessRatio
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open fun setThicknessRatio(p0: Float)
setTint
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open fun setTint(p0: Int)
setTintBlendMode
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open override fun setTintBlendMode(p0: BlendMode)
setTintList
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open override fun setTintList(p0: ColorStateList?)
setTintMode
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open fun setTintMode(p0: PorterDuff.Mode?)
setUseLevel
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open fun setUseLevel(p0: Boolean)
setVisible
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open fun setVisible(p0: Boolean, p1: Boolean): Boolean
toString
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open fun toString(): String
unscheduleSelf
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open fun unscheduleSelf(p0: Runnable)

Properties

currentColor
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var currentColor: Int = 0