public class RenderingSystem
extends com.badlogic.ashley.systems.IteratingSystem
| Constructor and Description |
|---|
RenderingSystem(com.badlogic.gdx.graphics.g2d.SpriteBatch batch,
float pixelsPerMeter) |
| Modifier and Type | Method and Description |
|---|---|
com.badlogic.gdx.graphics.OrthographicCamera |
getCamera() |
void |
processEntity(com.badlogic.ashley.core.Entity entity,
float deltaTime) |
void |
update(float deltaTime) |
addedToEngine, getEntities, getFamily, removedFromEnginepublic RenderingSystem(com.badlogic.gdx.graphics.g2d.SpriteBatch batch,
float pixelsPerMeter)
public void update(float deltaTime)
update in class com.badlogic.ashley.systems.IteratingSystempublic void processEntity(com.badlogic.ashley.core.Entity entity,
float deltaTime)
processEntity in class com.badlogic.ashley.systems.IteratingSystempublic com.badlogic.gdx.graphics.OrthographicCamera getCamera()