public class FPSSystem
extends com.badlogic.ashley.systems.IteratingSystem
| Constructor and Description |
|---|
FPSSystem(com.badlogic.gdx.graphics.g2d.BitmapFont font,
com.badlogic.gdx.math.Vector2 position) |
FPSSystem(com.badlogic.gdx.graphics.g2d.BitmapFont font,
com.badlogic.gdx.math.Vector2 position,
int cyclesToCount) |
| Modifier and Type | Method and Description |
|---|---|
void |
addedToEngine(com.badlogic.ashley.core.Engine engine) |
protected void |
processEntity(com.badlogic.ashley.core.Entity entity,
float deltaTime) |
void |
removedFromEngine(com.badlogic.ashley.core.Engine engine) |
void |
update(float deltaTime) |
public FPSSystem(com.badlogic.gdx.graphics.g2d.BitmapFont font,
com.badlogic.gdx.math.Vector2 position)
public FPSSystem(com.badlogic.gdx.graphics.g2d.BitmapFont font,
com.badlogic.gdx.math.Vector2 position,
int cyclesToCount)
public void addedToEngine(com.badlogic.ashley.core.Engine engine)
addedToEngine in class com.badlogic.ashley.systems.IteratingSystempublic void update(float deltaTime)
update in class com.badlogic.ashley.systems.IteratingSystempublic void removedFromEngine(com.badlogic.ashley.core.Engine engine)
removedFromEngine in class com.badlogic.ashley.systems.IteratingSystemprotected void processEntity(com.badlogic.ashley.core.Entity entity,
float deltaTime)
processEntity in class com.badlogic.ashley.systems.IteratingSystem