public class DebugSystem
extends com.badlogic.ashley.systems.IteratingSystem
| Constructor and Description |
|---|
DebugSystem(com.badlogic.gdx.graphics.OrthographicCamera camera,
com.badlogic.gdx.graphics.Color boundsColor,
com.badlogic.gdx.graphics.Color originColor,
int... debugKeys) |
DebugSystem(com.badlogic.gdx.graphics.OrthographicCamera camera,
int... debugKeys) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
processEntity(com.badlogic.ashley.core.Entity entity,
float deltaTime) |
void |
setPixelsPerUnit(int ppu) |
void |
update(float deltaTime) |
addedToEngine, getEntities, getFamily, removedFromEnginepublic DebugSystem(com.badlogic.gdx.graphics.OrthographicCamera camera,
com.badlogic.gdx.graphics.Color boundsColor,
com.badlogic.gdx.graphics.Color originColor,
int... debugKeys)
public DebugSystem(com.badlogic.gdx.graphics.OrthographicCamera camera,
int... debugKeys)
public void setPixelsPerUnit(int ppu)
public void update(float deltaTime)
update in class com.badlogic.ashley.systems.IteratingSystemprotected void processEntity(com.badlogic.ashley.core.Entity entity,
float deltaTime)
processEntity in class com.badlogic.ashley.systems.IteratingSystem