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B
- bind() - function in com.serenegiant.opengl.GLTexture
- このインスタンスで管理しているテクスチャを有効にする(バインドする)
- bind() - function in com.serenegiant.opengl.ITexture
- bind() - function in com.serenegiant.opengl.TextureOffscreen
- オフスクリーン描画用のレンダリングバッファに切り替えるViewportも変更になるので必要であればunbind後にViewportの設定をすること
- bringToFront() - function in android.view.AspectRatioSurfaceView
- bringToFront() - function in android.view.AspectRatioTextureView
- bringToFront() - function in android.view.UVCCameraTextureView
- build() - function in com.herohan.uvcapp.IImageCapture.OutputFileOptions.Builder
- Builds OutputFileOptions.
- build() - function in com.herohan.uvcapp.VideoCapture.OutputFileOptions.Builder
- Builds OutputFileOptions.
- BuildConfig - class in com.serenegiant.uvccamera
- buildDrawingCache() - function in android.view.AspectRatioSurfaceView
- buildDrawingCache() - function in android.view.AspectRatioTextureView
- buildDrawingCache() - function in android.view.UVCCameraTextureView
- buildLayer() - function in android.view.AspectRatioSurfaceView
- buildLayer() - function in android.view.AspectRatioTextureView
- buildLayer() - function in android.view.UVCCameraTextureView