Package com.google.type
Class Color.Builder
java.lang.Object
com.google.protobuf.AbstractMessageLite.Builder
com.google.protobuf.AbstractMessage.Builder<BuilderT>
com.google.protobuf.GeneratedMessage.Builder<Color.Builder>
com.google.type.Color.Builder
- All Implemented Interfaces:
com.google.protobuf.Message.Builder,com.google.protobuf.MessageLite.Builder,com.google.protobuf.MessageLiteOrBuilder,com.google.protobuf.MessageOrBuilder,ColorOrBuilder,Cloneable
- Enclosing class:
- Color
public static final class Color.Builder
extends com.google.protobuf.GeneratedMessage.Builder<Color.Builder>
implements ColorOrBuilder
Represents a color in the RGBA color space. This representation is designed
for simplicity of conversion to/from color representations in various
languages over compactness. For example, the fields of this representation
can be trivially provided to the constructor of `java.awt.Color` in Java; it
can also be trivially provided to UIColor's `+colorWithRed:green:blue:alpha`
method in iOS; and, with just a little work, it can be easily formatted into
a CSS `rgba()` string in JavaScript.
This reference page doesn't carry information about the absolute color
space
that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB,
DCI-P3, BT.2020, etc.). By default, applications should assume the sRGB color
space.
When color equality needs to be decided, implementations, unless
documented otherwise, treat two colors as equal if all their red,
green, blue, and alpha values each differ by at most 1e-5.
Example (Java):
import com.google.type.Color;
// ...
public static java.awt.Color fromProto(Color protocolor) {
float alpha = protocolor.hasAlpha()
? protocolor.getAlpha().getValue()
: 1.0;
return new java.awt.Color(
protocolor.getRed(),
protocolor.getGreen(),
protocolor.getBlue(),
alpha);
}
public static Color toProto(java.awt.Color color) {
float red = (float) color.getRed();
float green = (float) color.getGreen();
float blue = (float) color.getBlue();
float denominator = 255.0;
Color.Builder resultBuilder =
Color
.newBuilder()
.setRed(red / denominator)
.setGreen(green / denominator)
.setBlue(blue / denominator);
int alpha = color.getAlpha();
if (alpha != 255) {
result.setAlpha(
FloatValue
.newBuilder()
.setValue(((float) alpha) / denominator)
.build());
}
return resultBuilder.build();
}
// ...
Example (iOS / Obj-C):
// ...
static UIColor* fromProto(Color* protocolor) {
float red = [protocolor red];
float green = [protocolor green];
float blue = [protocolor blue];
FloatValue* alpha_wrapper = [protocolor alpha];
float alpha = 1.0;
if (alpha_wrapper != nil) {
alpha = [alpha_wrapper value];
}
return [UIColor colorWithRed:red green:green blue:blue alpha:alpha];
}
static Color* toProto(UIColor* color) {
CGFloat red, green, blue, alpha;
if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) {
return nil;
}
Color* result = [[Color alloc] init];
[result setRed:red];
[result setGreen:green];
[result setBlue:blue];
if (alpha <= 0.9999) {
[result setAlpha:floatWrapperWithValue(alpha)];
}
[result autorelease];
return result;
}
// ...
Example (JavaScript):
// ...
var protoToCssColor = function(rgb_color) {
var redFrac = rgb_color.red || 0.0;
var greenFrac = rgb_color.green || 0.0;
var blueFrac = rgb_color.blue || 0.0;
var red = Math.floor(redFrac * 255);
var green = Math.floor(greenFrac * 255);
var blue = Math.floor(blueFrac * 255);
if (!('alpha' in rgb_color)) {
return rgbToCssColor(red, green, blue);
}
var alphaFrac = rgb_color.alpha.value || 0.0;
var rgbParams = [red, green, blue].join(',');
return ['rgba(', rgbParams, ',', alphaFrac, ')'].join('');
};
var rgbToCssColor = function(red, green, blue) {
var rgbNumber = new Number((red << 16) | (green << 8) | blue);
var hexString = rgbNumber.toString(16);
var missingZeros = 6 - hexString.length;
var resultBuilder = ['#'];
for (var i = 0; i < missingZeros; i++) {
resultBuilder.push('0');
}
resultBuilder.push(hexString);
return resultBuilder.join('');
};
// ...
Protobuf type google.type.Color-
Method Summary
Modifier and TypeMethodDescriptionbuild()clear()The fraction of this color that should be applied to the pixel.The amount of blue in the color as a value in the interval [0, 1].The amount of green in the color as a value in the interval [0, 1].clearRed()The amount of red in the color as a value in the interval [0, 1].com.google.protobuf.FloatValuegetAlpha()The fraction of this color that should be applied to the pixel.com.google.protobuf.FloatValue.BuilderThe fraction of this color that should be applied to the pixel.com.google.protobuf.FloatValueOrBuilderThe fraction of this color that should be applied to the pixel.floatgetBlue()The amount of blue in the color as a value in the interval [0, 1].static final com.google.protobuf.Descriptors.Descriptorcom.google.protobuf.Descriptors.DescriptorfloatgetGreen()The amount of green in the color as a value in the interval [0, 1].floatgetRed()The amount of red in the color as a value in the interval [0, 1].booleanhasAlpha()The fraction of this color that should be applied to the pixel.protected com.google.protobuf.GeneratedMessage.FieldAccessorTablefinal booleanmergeAlpha(com.google.protobuf.FloatValue value) The fraction of this color that should be applied to the pixel.mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) mergeFrom(com.google.protobuf.Message other) setAlpha(com.google.protobuf.FloatValue value) The fraction of this color that should be applied to the pixel.setAlpha(com.google.protobuf.FloatValue.Builder builderForValue) The fraction of this color that should be applied to the pixel.setBlue(float value) The amount of blue in the color as a value in the interval [0, 1].setGreen(float value) The amount of green in the color as a value in the interval [0, 1].setRed(float value) The amount of red in the color as a value in the interval [0, 1].Methods inherited from class com.google.protobuf.GeneratedMessage.Builder
addRepeatedField, clearField, clearOneof, clone, getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, getUnknownFieldSetBuilder, hasField, hasOneof, internalGetMapField, internalGetMapFieldReflection, internalGetMutableMapField, internalGetMutableMapFieldReflection, isClean, markClean, mergeUnknownFields, mergeUnknownLengthDelimitedField, mergeUnknownVarintField, newBuilderForField, onBuilt, onChanged, parseUnknownField, setField, setRepeatedField, setUnknownFields, setUnknownFieldSetBuilder, setUnknownFieldsProto3Methods inherited from class com.google.protobuf.AbstractMessage.Builder
findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringMethods inherited from class com.google.protobuf.AbstractMessageLite.Builder
addAll, addAll, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, newUninitializedMessageExceptionMethods inherited from class java.lang.Object
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface com.google.protobuf.Message.Builder
mergeDelimitedFrom, mergeDelimitedFromMethods inherited from interface com.google.protobuf.MessageLite.Builder
mergeFromMethods inherited from interface com.google.protobuf.MessageOrBuilder
findInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
-
Method Details
-
getDescriptor
public static final com.google.protobuf.Descriptors.Descriptor getDescriptor() -
internalGetFieldAccessorTable
protected com.google.protobuf.GeneratedMessage.FieldAccessorTable internalGetFieldAccessorTable()- Specified by:
internalGetFieldAccessorTablein classcom.google.protobuf.GeneratedMessage.Builder<Color.Builder>
-
clear
- Specified by:
clearin interfacecom.google.protobuf.Message.Builder- Specified by:
clearin interfacecom.google.protobuf.MessageLite.Builder- Overrides:
clearin classcom.google.protobuf.GeneratedMessage.Builder<Color.Builder>
-
getDescriptorForType
public com.google.protobuf.Descriptors.Descriptor getDescriptorForType()- Specified by:
getDescriptorForTypein interfacecom.google.protobuf.Message.Builder- Specified by:
getDescriptorForTypein interfacecom.google.protobuf.MessageOrBuilder- Overrides:
getDescriptorForTypein classcom.google.protobuf.GeneratedMessage.Builder<Color.Builder>
-
getDefaultInstanceForType
- Specified by:
getDefaultInstanceForTypein interfacecom.google.protobuf.MessageLiteOrBuilder- Specified by:
getDefaultInstanceForTypein interfacecom.google.protobuf.MessageOrBuilder
-
build
- Specified by:
buildin interfacecom.google.protobuf.Message.Builder- Specified by:
buildin interfacecom.google.protobuf.MessageLite.Builder
-
buildPartial
- Specified by:
buildPartialin interfacecom.google.protobuf.Message.Builder- Specified by:
buildPartialin interfacecom.google.protobuf.MessageLite.Builder
-
mergeFrom
- Specified by:
mergeFromin interfacecom.google.protobuf.Message.Builder- Overrides:
mergeFromin classcom.google.protobuf.AbstractMessage.Builder<Color.Builder>
-
mergeFrom
-
isInitialized
public final boolean isInitialized()- Specified by:
isInitializedin interfacecom.google.protobuf.MessageLiteOrBuilder- Overrides:
isInitializedin classcom.google.protobuf.GeneratedMessage.Builder<Color.Builder>
-
mergeFrom
public Color.Builder mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException - Specified by:
mergeFromin interfacecom.google.protobuf.Message.Builder- Specified by:
mergeFromin interfacecom.google.protobuf.MessageLite.Builder- Overrides:
mergeFromin classcom.google.protobuf.AbstractMessage.Builder<Color.Builder>- Throws:
IOException
-
getRed
public float getRed()The amount of red in the color as a value in the interval [0, 1].
float red = 1;- Specified by:
getRedin interfaceColorOrBuilder- Returns:
- The red.
-
setRed
The amount of red in the color as a value in the interval [0, 1].
float red = 1;- Parameters:
value- The red to set.- Returns:
- This builder for chaining.
-
clearRed
The amount of red in the color as a value in the interval [0, 1].
float red = 1;- Returns:
- This builder for chaining.
-
getGreen
public float getGreen()The amount of green in the color as a value in the interval [0, 1].
float green = 2;- Specified by:
getGreenin interfaceColorOrBuilder- Returns:
- The green.
-
setGreen
The amount of green in the color as a value in the interval [0, 1].
float green = 2;- Parameters:
value- The green to set.- Returns:
- This builder for chaining.
-
clearGreen
The amount of green in the color as a value in the interval [0, 1].
float green = 2;- Returns:
- This builder for chaining.
-
getBlue
public float getBlue()The amount of blue in the color as a value in the interval [0, 1].
float blue = 3;- Specified by:
getBluein interfaceColorOrBuilder- Returns:
- The blue.
-
setBlue
The amount of blue in the color as a value in the interval [0, 1].
float blue = 3;- Parameters:
value- The blue to set.- Returns:
- This builder for chaining.
-
clearBlue
The amount of blue in the color as a value in the interval [0, 1].
float blue = 3;- Returns:
- This builder for chaining.
-
hasAlpha
public boolean hasAlpha()The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: `pixel color = alpha * (this color) + (1.0 - alpha) * (background color)` This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is rendered as a solid color (as if the alpha value had been explicitly given a value of 1.0).
.google.protobuf.FloatValue alpha = 4;- Specified by:
hasAlphain interfaceColorOrBuilder- Returns:
- Whether the alpha field is set.
-
getAlpha
public com.google.protobuf.FloatValue getAlpha()The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: `pixel color = alpha * (this color) + (1.0 - alpha) * (background color)` This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is rendered as a solid color (as if the alpha value had been explicitly given a value of 1.0).
.google.protobuf.FloatValue alpha = 4;- Specified by:
getAlphain interfaceColorOrBuilder- Returns:
- The alpha.
-
setAlpha
The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: `pixel color = alpha * (this color) + (1.0 - alpha) * (background color)` This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is rendered as a solid color (as if the alpha value had been explicitly given a value of 1.0).
.google.protobuf.FloatValue alpha = 4; -
setAlpha
The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: `pixel color = alpha * (this color) + (1.0 - alpha) * (background color)` This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is rendered as a solid color (as if the alpha value had been explicitly given a value of 1.0).
.google.protobuf.FloatValue alpha = 4; -
mergeAlpha
The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: `pixel color = alpha * (this color) + (1.0 - alpha) * (background color)` This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is rendered as a solid color (as if the alpha value had been explicitly given a value of 1.0).
.google.protobuf.FloatValue alpha = 4; -
clearAlpha
The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: `pixel color = alpha * (this color) + (1.0 - alpha) * (background color)` This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is rendered as a solid color (as if the alpha value had been explicitly given a value of 1.0).
.google.protobuf.FloatValue alpha = 4; -
getAlphaBuilder
public com.google.protobuf.FloatValue.Builder getAlphaBuilder()The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: `pixel color = alpha * (this color) + (1.0 - alpha) * (background color)` This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is rendered as a solid color (as if the alpha value had been explicitly given a value of 1.0).
.google.protobuf.FloatValue alpha = 4; -
getAlphaOrBuilder
public com.google.protobuf.FloatValueOrBuilder getAlphaOrBuilder()The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: `pixel color = alpha * (this color) + (1.0 - alpha) * (background color)` This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is rendered as a solid color (as if the alpha value had been explicitly given a value of 1.0).
.google.protobuf.FloatValue alpha = 4;- Specified by:
getAlphaOrBuilderin interfaceColorOrBuilder
-