| Interface | Description |
|---|---|
| GlobalAudio |
Interface to the global audio controls.
|
| HasNode |
Interface to the scene-graph representation of a game object.
|
| VehicleSpeed |
Interface to the speed (and maximum speed) of a Vehicle, for use in
speedometers.
|
| VehicleSteering |
Interface to the steering system of a vehicle.
|
| VehicleWorld |
A 3-D world for vehicles.
|
| Class | Description |
|---|---|
| AutomaticGearboxState |
The automatic transmission of a Vehicle.
|
| ChunkManager |
An AppState to manage a World that's decomposed into equal-sized, rectangular
chunks.
|
| DecalManager |
Manage decal geometries, "aging them out" on a first-in, first-out (FIFO)
basis.
|
| Sky |
A simulated sky with its associated lights and post-processing.
|
| Sound |
A collection of audio nodes used to render a sound at different pitches
(fundamental frequencies) and volumes.
|
| TireSmokeEmitter |
Visualize a vehicle's tire smoke, using one ParticleEmitter per wheel.
|
| Vehicle |
A vehicle based on Bullet's btRaycastVehicle, with a single Engine and a
single GearBox.
|
| WheelModel |
A computer-graphics (C-G) model for a wheel.
|
| WheelSpinState |
Manage wheel rotation for a particular Vehicle.
|
| World |
A 3-D world, such as the Vehicle Playground.
|
| Enum | Description |
|---|---|
| SpeedUnit |
Enumerate select units for reporting linear speeds.
|