public interface VehicleWorld
| Modifier and Type | Method and Description |
|---|---|
float |
dropYRotation()
Determine the preferred initial orientation for vehicles.
|
com.jme3.asset.AssetManager |
getAssetManager()
Access the AssetManager.
|
DecalManager |
getDecalManager()
Access the DecalManager.
|
com.jme3.scene.Node |
getParentNode()
Access the scene-graph node for adding probes and attaching spatials.
|
com.jme3.bullet.PhysicsSpace |
getPhysicsSpace()
Access the PhysicsSpace.
|
com.jme3.app.state.AppStateManager |
getStateManager()
Access the AppStateManager.
|
void |
locateDrop(com.jme3.math.Vector3f storeResult)
Locate the drop point, which lies directly above the preferred initial
location for vehicles.
|
float dropYRotation()
com.jme3.asset.AssetManager getAssetManager()
DecalManager getDecalManager()
com.jme3.scene.Node getParentNode()
com.jme3.bullet.PhysicsSpace getPhysicsSpace()
com.jme3.app.state.AppStateManager getStateManager()
void locateDrop(com.jme3.math.Vector3f storeResult)
storeResult - storage for the result (not null)