| Modifier and Type | Method and Description |
|---|---|
void |
onMenuClick(org.bukkit.event.inventory.InventoryClickEvent e)
Process InventoryClickEvent and encapsulate to send
to MenuAction if so defined.
|
void |
onMenuClose(org.bukkit.event.inventory.InventoryCloseEvent e)
Perform close logic and schedule cleanup.
|
void |
onMenuOpen(org.bukkit.event.inventory.InventoryOpenEvent e)
Process
InventoryOpenEvent. |
public void onMenuClick(org.bukkit.event.inventory.InventoryClickEvent e)
e - original click eventpublic void onMenuOpen(org.bukkit.event.inventory.InventoryOpenEvent e)
InventoryOpenEvent.e - original InventoryOpenEvent.
If the currently made Inventory is opened again
by another player before the task timer has elapsed,
cancel the current destruction task.
public void onMenuClose(org.bukkit.event.inventory.InventoryCloseEvent e)
These steps include running the CloseAction callback (if present) and then the following:
e - original InventoryCloseEventCopyright © 2021. All rights reserved.