public class CharacterData extends Object
| コンストラクタ | 説明 |
|---|---|
CharacterData() |
|
CharacterData(CharacterData c) |
| 修飾子とタイプ | メソッド | 説明 |
|---|---|---|
CharacterAILevel |
GetAILevel() |
|
int |
GetHP() |
|
CharacterModelType |
GetModelType() |
|
CharacterTextureType |
GetTextureType() |
|
CharacterType |
GetType() |
|
int |
GetWeaponID(int index) |
|
Map<Integer,Integer> |
GetWeaponIDsMap() |
|
void |
SetAILevel(CharacterAILevel ai_level) |
|
void |
SetHP(int hp) |
|
void |
SetModelType(CharacterModelType model_type) |
|
void |
SetTextureType(CharacterTextureType texture_type) |
|
void |
SetType(CharacterType type) |
|
void |
SetWeaponID(int i,
int weapon_id) |
|
String |
toString() |
|
boolean |
WeaponIDExists(int index) |
public CharacterData()
public CharacterData(CharacterData c)
public void SetModelType(CharacterModelType model_type)
public void SetTextureType(CharacterTextureType texture_type)
public void SetHP(int hp)
public void SetAILevel(CharacterAILevel ai_level)
public void SetWeaponID(int i,
int weapon_id)
public void SetType(CharacterType type)
public CharacterModelType GetModelType()
public CharacterTextureType GetTextureType()
public int GetHP()
public CharacterAILevel GetAILevel()
public int GetWeaponID(int index)
public CharacterType GetType()
public boolean WeaponIDExists(int index)
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