public class Config extends Object
public Config()
public Config(Config c)
public void SetDefault()
public KeyCode GetTurnUp()
public KeyCode GetTurnDown()
public KeyCode GetTurnLeft()
public KeyCode GetTurnRight()
public KeyCode GetMoveForward()
public KeyCode GetMoveBackward()
public KeyCode GetMoveLeft()
public KeyCode GetMoveRight()
public KeyCode GetWalk()
public KeyCode GetJump()
public KeyCode GetReload()
public KeyCode GetDropWeapon()
public KeyCode GetZoom()
public KeyCode GetFireMode()
public KeyCode GetSwitchWeapon()
public KeyCode GetWeapon1()
public KeyCode GetWeapon2()
public KeyCode GetFire()
public int GetMouseSensitivity()
public int GetBrightness()
public WindowMode GetWindowMode()
public boolean GetEnableSound()
public boolean GetEnableBlood()
public boolean GetInvertMouse()
public boolean GetFrameSkip()
public boolean GetAnotherGunsight()
public String GetName()
public void SetTurnUp(KeyCode turn_up)
public void SetTurnDown(KeyCode turn_down)
public void SetTurnLeft(KeyCode turn_left)
public void SetTurnRight(KeyCode turn_right)
public void SetMoveForward(KeyCode move_forward)
public void SetMoveBackward(KeyCode move_backward)
public void SetMoveLeft(KeyCode move_left)
public void SetMoveRight(KeyCode move_right)
public void SetWalk(KeyCode walk)
public void SetJump(KeyCode jump)
public void SetReload(KeyCode reload)
public void SetDropWeapon(KeyCode drop_weapon)
public void SetZoom(KeyCode zoom)
public void SetFireMode(KeyCode fire_mode)
public void SetSwitchWeapon(KeyCode switch_weapon)
public void SetWeapon1(KeyCode weapon1)
public void SetWeapon2(KeyCode weapon2)
public void SetFire(KeyCode fire)
public void SetMouseSensitivity(int mouse_sensitivity)
public void SetBrightness(int brightness)
public void SetWindowMode(WindowMode window_mode)
public void SetEnableSound(boolean enable_sound)
public void SetEnableBlood(boolean enable_blood)
public void SetInvertMouse(boolean invert_mouse)
public void SetFrameSkip(boolean frame_skip)
public void SetAnotherGunsight(boolean another_gunsight)
public void SetName(String name)
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