public class PlayerControl
extends com.almasb.fxgl.ecs.Control
| Constructor and Description |
|---|
PlayerControl() |
| Modifier and Type | Method and Description |
|---|---|
void |
disableInvincibility() |
void |
enableInvincibility() |
void |
increaseAttackSpeed(double value) |
boolean |
isInvincible() |
void |
left() |
void |
onAdded(com.almasb.fxgl.ecs.Entity entity) |
void |
onUpdate(com.almasb.fxgl.ecs.Entity entity,
double tpf) |
void |
right() |
void |
shoot() |
public void onAdded(com.almasb.fxgl.ecs.Entity entity)
onAdded in class com.almasb.fxgl.ecs.Modulepublic void onUpdate(com.almasb.fxgl.ecs.Entity entity,
double tpf)
onUpdate in class com.almasb.fxgl.ecs.Controlpublic void left()
public void right()
public void shoot()
public void enableInvincibility()
public void disableInvincibility()
public boolean isInvincible()
public void increaseAttackSpeed(double value)
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