public class PlayerControl extends Control
PlayerControl()
void
jump()
left()
onAdded(Entity entity)
onUpdate(Entity entity, double tpf)
punch()
right()
shoot(javafx.geometry.Point2D endPoint)
stop()
isPaused, pause, resume
getEntity, onRemoved
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
public PlayerControl()
public void onAdded(Entity entity)
onAdded
Module
public void onUpdate(Entity entity, double tpf)
onUpdate
Control
public void left()
public void right()
public void jump()
public void punch()
public void stop()
public void shoot(javafx.geometry.Point2D endPoint)
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