public class BasicGameApp extends GameApplication
| Constructor and Description |
|---|
BasicGameApp() |
| Modifier and Type | Method and Description |
|---|---|
protected void |
initGame() |
protected void |
initGameVars(Map<String,Object> vars) |
protected void |
initInput() |
protected void |
initSettings(GameSettings settings) |
protected void |
initUI() |
static void |
main(String[] args) |
addExitListener, addPlayStateListener, addUpdateListener, exit, getAppBounds, getAssetLoader, getAudioPlayer, getDisplay, getEventBus, getExceptionHandler, getExecutor, getGameplay, getGameScene, getGameState, getGameWorld, getHeight, getInput, getMasterTimer, getMenuListener, getNet, getNotificationService, getPhysicsWorld, getSettings, getStateMachine, getTick, getUIFactory, getWidth, init, initAchievements, initAssets, initPhysics, loadState, onPausedUpdate, onPostUpdate, onUpdate, preInit, removeExitListener, removePlayStateListener, removeUpdateListener, saveState, start, startNewGame, stop, tpfprotected void initSettings(GameSettings settings)
initSettings in class GameApplicationprotected void initInput()
initInput in class GameApplicationprotected void initGameVars(Map<String,Object> vars)
initGameVars in class GameApplicationprotected void initGame()
initGame in class GameApplicationprotected void initUI()
initUI in class GameApplicationpublic static void main(String[] args)
Copyright © 2017. All rights reserved.