public class FXShooterApp extends GameApplication
| Modifier and Type | Class and Description |
|---|---|
static class |
FXShooterApp.EntityType |
log| Constructor and Description |
|---|
FXShooterApp() |
| Modifier and Type | Method and Description |
|---|---|
protected void |
initAssets() |
protected void |
initGame() |
protected void |
initInput() |
protected void |
initPhysics() |
protected void |
initSettings(GameSettings settings) |
protected void |
initUI() |
protected void |
onUpdate(double tpf) |
void |
shoot() |
getGameScene, getGameState, getGameWorld, getMenuListener, getPhysicsWorld, initAchievements, initGameVars, initSceneFactory, isMenuOpen, isPaused, loadState, onPostUpdate, preInit, saveState, startLoadedGame, startNewGameaddFXGLListener, exit, getAchievementManager, getAppBounds, getAssetLoader, getAudioPlayer, getDisplay, getEventBus, getExceptionHandler, getExecutor, getHeight, getInput, getMasterTimer, getNet, getNotificationService, getNow, getPrimaryStage, getQTE, getQuestService, getSettings, getTick, getUIFactory, getWidth, init, pause, removeFXGLListener, reset, resume, start, stopprotected void initSettings(GameSettings settings)
initSettings in class FXGLApplicationprotected void initInput()
initInput in class GameApplicationprotected void initAssets()
initAssets in class GameApplicationprotected void initGame()
initGame in class GameApplicationprotected void initPhysics()
initPhysics in class GameApplicationprotected void initUI()
initUI in class GameApplicationprotected void onUpdate(double tpf)
onUpdate in class GameApplicationpublic void shoot()
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