public class EventsSample extends GameApplication
log| Constructor and Description |
|---|
EventsSample() |
| Modifier and Type | Method and Description |
|---|---|
protected void |
initAssets() |
protected void |
initGame() |
protected void |
initInput() |
protected void |
initPhysics() |
protected void |
initSettings(GameSettings settings) |
protected void |
initUI() |
static void |
main(String[] args) |
void |
onMyEvent(MyGameEvent event) |
void |
onPassed(EntityEvent event) |
protected void |
onUpdate(double tpf) |
getGameScene, getGameState, getGameWorld, getMenuListener, getPhysicsWorld, initAchievements, initGameVars, initSceneFactory, isMenuOpen, isPaused, loadState, onPostUpdate, preInit, saveState, startLoadedGame, startNewGameaddFXGLListener, exit, getAchievementManager, getAppBounds, getAssetLoader, getAudioPlayer, getDisplay, getEventBus, getExceptionHandler, getExecutor, getHeight, getInput, getMasterTimer, getNet, getNotificationService, getNow, getPrimaryStage, getQTE, getQuestService, getSettings, getTick, getUIFactory, getWidth, init, pause, removeFXGLListener, reset, resume, start, stopprotected void initSettings(GameSettings settings)
initSettings in class FXGLApplicationprotected void initInput()
initInput in class GameApplicationprotected void initAssets()
initAssets in class GameApplicationprotected void initGame()
initGame in class GameApplicationprotected void initPhysics()
initPhysics in class GameApplicationprotected void initUI()
initUI in class GameApplicationprotected void onUpdate(double tpf)
onUpdate in class GameApplicationpublic void onPassed(EntityEvent event)
public void onMyEvent(MyGameEvent event)
public static void main(String[] args)
Copyright © 2017. All rights reserved.