public class SaveSample extends GameApplication
| Constructor and Description |
|---|
SaveSample() |
| Modifier and Type | Method and Description |
|---|---|
protected void |
initGame() |
protected void |
initInput() |
protected void |
initSettings(GameSettings settings) |
void |
loadState(DataFile dataFile) |
static void |
main(String[] args) |
DataFile |
saveState() |
getGameScene, getGameState, getGameWorld, getMenuListener, getPhysicsWorld, initAchievements, initAssets, initGameVars, initPhysics, initSceneFactory, initUI, isMenuOpen, isPaused, onPostUpdate, onUpdate, preInit, startLoadedGame, startNewGameaddFXGLListener, exit, getAchievementManager, getAssetLoader, getAudioPlayer, getDisplay, getEventBus, getExceptionHandler, getExecutor, getHeight, getInput, getMasterTimer, getNet, getNotificationService, getNow, getPrimaryStage, getQTE, getQuestService, getScreenBounds, getSettings, getTick, getUIFactory, getWidth, init, pause, removeFXGLListener, reset, resume, start, stopprotected void initSettings(GameSettings settings)
initSettings in class FXGLApplicationprotected void initInput()
initInput in class GameApplicationpublic DataFile saveState()
saveState in class GameApplicationpublic void loadState(DataFile dataFile)
loadState in class GameApplicationprotected void initGame()
initGame in class GameApplicationpublic static void main(String[] args)
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