- g - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
number of bits per color channel
- GdxEglConfigChooser - Class in com.badlogic.gdx.backends.android.surfaceview
-
GLSurfaceView.EGLConfigChooser implementation for GLES 1.x and 2.0.
- GdxEglConfigChooser(int, int, int, int, int, int, int) - Constructor for class com.badlogic.gdx.backends.android.surfaceview.GdxEglConfigChooser
-
- get() - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
-
- getAccelerometerX() - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getAccelerometerY() - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getAccelerometerZ() - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getAllEntries() - Method in class com.badlogic.gdx.backends.android.ZipResourceFile
-
- getAPKExpansionZipFile(Context, int, int) - Static method in class com.badlogic.gdx.backends.android.APKExpansionSupport
-
- getApplicationListener() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getApplicationListener() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
-
- getApplicationListener() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
-
- getApplicationListener() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- getApplicationWindow() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getApplicationWindow() - Method in interface com.badlogic.gdx.backends.android.AndroidApplicationBase
-
Returns the Window associated with the application
- getApplicationWindow() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
-
- getApplicationWindow() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
-
- getApplicationWindow() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- getAssetFileDescriptor() - Method in class com.badlogic.gdx.backends.android.AndroidFileHandle
-
- getAssetFileDescriptor() - Method in class com.badlogic.gdx.backends.android.AndroidZipFileHandle
-
- getAssetFileDescriptor(String) - Method in class com.badlogic.gdx.backends.android.ZipResourceFile
-
getAssetFileDescriptor allows for ZipResourceFile to directly feed
Android API's that want an fd, offset, and length such as the
MediaPlayer.
- getAssetFileDescriptor() - Method in class com.badlogic.gdx.backends.android.ZipResourceFile.ZipEntryRO
-
- getAudio() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getAudio() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
-
- getAudio() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
-
- getAudio() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- getAzimuth() - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getBackBufferHeight() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- getBackBufferWidth() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- getBoolean(String) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
-
- getBoolean(String, boolean) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
-
- getBufferFormat() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- getClipboard() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getClipboard() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
-
- getClipboard() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
-
- getClipboard() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- getContents() - Method in class com.badlogic.gdx.backends.android.AndroidClipboard
-
- getContext() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getContext() - Method in interface com.badlogic.gdx.backends.android.AndroidApplicationBase
-
The application or activity context
- getContext() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
-
- getContext() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
-
- getContext() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- getCurrentEventTime() - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getDebugFlags() - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
-
Get the current value of the debug flags.
- getDeltaTime() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
- getDeltaX() - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getDeltaX(int) - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getDeltaY() - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getDeltaY(int) - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getDensity() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- getDisplayMode(Graphics.Monitor) - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- getDisplayMode() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- getDisplayModes(Graphics.Monitor) - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- getDisplayModes() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- getDuration() - Method in class com.badlogic.gdx.backends.android.AndroidMusic
-
- getExecutedRunnables() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getExecutedRunnables() - Method in interface com.badlogic.gdx.backends.android.AndroidApplicationBase
-
The currently executed runnables
- getExecutedRunnables() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
-
- getExecutedRunnables() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
-
- getExecutedRunnables() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- getExpansionFile() - Method in class com.badlogic.gdx.backends.android.AndroidFiles
-
- getExternalStoragePath() - Method in class com.badlogic.gdx.backends.android.AndroidFiles
-
- getFileHandle(String, Files.FileType) - Method in class com.badlogic.gdx.backends.android.AndroidFiles
-
- getFiles() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getFiles() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
-
- getFiles() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
-
- getFiles() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- getFloat(String) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
-
- getFloat(String, float) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
-
- getFrameId() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- getFramesPerSecond() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
- getFreePointerIndex() - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getGL20() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
- getGL30() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- getGLVersion() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
- getGraphics() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getGraphics() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
-
- getGraphics() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
-
- getGraphics() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- getGyroscopeX() - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getGyroscopeY() - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getGyroscopeZ() - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getHandler() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getHandler() - Method in interface com.badlogic.gdx.backends.android.AndroidApplicationBase
-
Returns the Handler object created by the application
- getHandler() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
-
- getHandler() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
-
- getHandler() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- getHeight() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
- getInput() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getInput() - Method in interface com.badlogic.gdx.backends.android.AndroidApplicationBase
-
- getInput() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
-
- getInput() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
-
- getInput() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- getInputProcessor() - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getInputStream(String) - Method in class com.badlogic.gdx.backends.android.ZipResourceFile
-
getInputStream returns an AssetFileDescriptor.AutoCloseInputStream
associated with the asset that is contained in the Zip file, or a
standard ZipInputStream if necessary to uncompress the file
- getInteger(String) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
-
- getInteger(String, int) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
-
- getJavaHeap() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getJavaHeap() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
-
- getJavaHeap() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
-
- getJavaHeap() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- getLifecycleListeners() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getLifecycleListeners() - Method in interface com.badlogic.gdx.backends.android.AndroidApplicationBase
-
- getLifecycleListeners() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
-
- getLifecycleListeners() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
-
- getLifecycleListeners() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- getLiveWallpaper() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService
-
- getLocalStoragePath() - Method in class com.badlogic.gdx.backends.android.AndroidFiles
-
- getLogLevel() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getLogLevel() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
-
- getLogLevel() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
-
- getLogLevel() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- getLong(String) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
-
- getLong(String, long) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
-
- getMonitor() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- getMonitors() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- getNativeHeap() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getNativeHeap() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
-
- getNativeHeap() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
-
- getNativeHeap() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- getNativeOrientation() - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getNet() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getNet() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
-
- getNet() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
-
- getNet() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- getOffset() - Method in class com.badlogic.gdx.backends.android.ZipResourceFile.ZipEntryRO
-
Calculates the offset of the start of the Zip file entry within the
Zip file.
- getPitch() - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getPosition() - Method in class com.badlogic.gdx.backends.android.AndroidMusic
-
- getPpcX() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- getPpcY() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- getPpiX() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- getPpiY() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- getPreferences(String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getPreferences(String) - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
-
- getPreferences(String) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
-
- getPreferences(String) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- getPreserveEGLContextOnPause() - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
-
- getPrimaryMonitor() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- getRawDeltaTime() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- getRenderMode() - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
-
Get the current rendering mode.
- getResourceZipFile(String[]) - Static method in class com.badlogic.gdx.backends.android.APKExpansionSupport
-
- getRoll() - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getRotation() - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getRotationMatrix(float[]) - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getRunnables() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getRunnables() - Method in interface com.badlogic.gdx.backends.android.AndroidApplicationBase
-
A set of usable runnables
- getRunnables() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
-
- getRunnables() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
-
- getRunnables() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- getService() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- getString(String) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
-
- getString(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
-
- getSurfaceHolder() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService
-
Getter for SurfaceHolder object, surface holder is required to restore gl context in GLSurfaceView
- getTextInput(Input.TextInputListener, String, String, String) - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getTouchEventsForLiveWallpaper - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
if the app is a livewallpaper, whether it should get full touch events
- getType() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getType() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
-
- getType() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
-
- getType() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
- getType() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- getVersion() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getVersion() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
-
- getVersion() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
-
- getVersion() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- getView() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- getVolume() - Method in class com.badlogic.gdx.backends.android.AndroidMusic
-
- getWidth() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
- getWindowManager() - Method in interface com.badlogic.gdx.backends.android.AndroidApplicationBase
-
Returns the WindowManager associated with the application
- getWindowManager() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
-
- getWindowManager() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- getWindowManager() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService
-
- getX() - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getX(int) - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getY() - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getY(int) - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- getZipFile() - Method in class com.badlogic.gdx.backends.android.ZipResourceFile.ZipEntryRO
-
- getZipFileName() - Method in class com.badlogic.gdx.backends.android.ZipResourceFile.ZipEntryRO
-
- glActiveTexture(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glAttachShader(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glBeginQuery(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glBeginTransformFeedback(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glBindAttribLocation(int, int, String) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glBindBuffer(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glBindBufferBase(int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glBindBufferRange(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glBindFramebuffer(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glBindRenderbuffer(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glBindSampler(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glBindTexture(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glBindTransformFeedback(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glBindVertexArray(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glBlendColor(float, float, float, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glBlendEquation(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glBlendEquationSeparate(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glBlendFunc(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glBlendFuncSeparate(int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glBufferData(int, int, Buffer, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glBufferSubData(int, int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glCheckFramebufferStatus(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glClear(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glClearBufferfi(int, int, float, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glClearBufferfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glClearBufferiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glClearBufferuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glClearColor(float, float, float, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glClearDepthf(float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glClearStencil(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glColorMask(boolean, boolean, boolean, boolean) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glCompileShader(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glCopyBufferSubData(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glCopyTexSubImage3D(int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glCreateProgram() - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glCreateShader(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glCullFace(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glDeleteBuffer(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glDeleteBuffers(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glDeleteFramebuffer(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glDeleteFramebuffers(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glDeleteProgram(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glDeleteQueries(int, int[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glDeleteQueries(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glDeleteRenderbuffer(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glDeleteRenderbuffers(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glDeleteSamplers(int, int[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glDeleteSamplers(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glDeleteShader(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glDeleteTexture(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glDeleteTextures(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glDeleteTransformFeedbacks(int, int[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glDeleteTransformFeedbacks(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glDeleteVertexArrays(int, int[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glDeleteVertexArrays(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glDepthFunc(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glDepthMask(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glDepthRangef(float, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glDetachShader(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glDisable(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glDisableVertexAttribArray(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glDrawArrays(int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glDrawArraysInstanced(int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glDrawBuffers(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glDrawElements(int, int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glDrawElements(int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glDrawElementsInstanced(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glDrawRangeElements(int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glDrawRangeElements(int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glEnable(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glEnableVertexAttribArray(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glEndQuery(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glEndTransformFeedback() - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glFinish() - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glFlush() - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glFlushMappedBufferRange(int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glFramebufferRenderbuffer(int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glFramebufferTexture2D(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glFramebufferTextureLayer(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glFrontFace(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGenBuffer() - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGenBuffers(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGenerateMipmap(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGenFramebuffer() - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGenFramebuffers(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGenQueries(int, int[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGenQueries(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGenRenderbuffer() - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGenRenderbuffers(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGenSamplers(int, int[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGenSamplers(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGenTexture() - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGenTextures(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGenTransformFeedbacks(int, int[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGenTransformFeedbacks(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGenVertexArrays(int, int[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGenVertexArrays(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGetActiveAttrib(int, int, IntBuffer, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetActiveUniform(int, int, IntBuffer, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetActiveUniformBlockiv(int, int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGetActiveUniformBlockName(int, int, Buffer, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGetActiveUniformBlockName(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGetActiveUniformsiv(int, int, IntBuffer, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGetAttachedShaders(int, int, Buffer, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetAttribLocation(int, String) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetBooleanv(int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetBufferParameteri64v(int, int, LongBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGetBufferParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetBufferPointerv(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGetError() - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetFloatv(int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetFragDataLocation(int, String) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetInteger64v(int, LongBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGetIntegerv(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetProgramInfoLog(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetProgramiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetQueryiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGetQueryObjectuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetSamplerParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGetSamplerParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGetShaderInfoLog(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetShaderiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetShaderSource(int, int, Buffer, String) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetString(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetStringi(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGetTexParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetTexParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetUniformBlockIndex(int, String) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGetUniformfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetUniformIndices(int, String[], IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGetUniformiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetUniformLocation(int, String) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetUniformuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGetVertexAttribfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetVertexAttribIiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGetVertexAttribIuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glGetVertexAttribiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glGetVertexAttribPointerv(int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glHint(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glInvalidateFramebuffer(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glInvalidateSubFramebuffer(int, int, IntBuffer, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glIsBuffer(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glIsEnabled(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glIsFramebuffer(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glIsProgram(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glIsQuery(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glIsRenderbuffer(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glIsSampler(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glIsShader(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glIsTexture(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glIsTransformFeedback(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glIsVertexArray(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glLineWidth(float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glLinkProgram(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glPauseTransformFeedback() - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glPixelStorei(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glPolygonOffset(float, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glProgramParameteri(int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glReadBuffer(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glReadPixels(int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glReleaseShaderCompiler() - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glRenderbufferStorage(int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glRenderbufferStorageMultisample(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glResumeTransformFeedback() - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glSampleCoverage(float, boolean) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glSamplerParameterf(int, int, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glSamplerParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glSamplerParameteri(int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glSamplerParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glScissor(int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glShaderBinary(int, IntBuffer, int, Buffer, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glShaderSource(int, String) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glStencilFunc(int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glStencilFuncSeparate(int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glStencilMask(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glStencilMaskSeparate(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glStencilOp(int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glStencilOpSeparate(int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- GLSurfaceView20 - Class in com.badlogic.gdx.backends.android.surfaceview
-
A simple GLSurfaceView sub-class that demonstrates how to perform OpenGL ES 2.0 rendering into a GL Surface.
- GLSurfaceView20(Context, ResolutionStrategy, int) - Constructor for class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceView20
-
- GLSurfaceView20(Context, ResolutionStrategy) - Constructor for class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceView20
-
- GLSurfaceView20(Context, boolean, int, int, ResolutionStrategy) - Constructor for class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceView20
-
- GLSurfaceView20API18 - Class in com.badlogic.gdx.backends.android.surfaceview
-
This class is a slightly modified copy of GLSurfaceView20 which extends GLSurfaceViewAPI18 instead of the classic GLSurfaceView.
- GLSurfaceView20API18(Context, ResolutionStrategy) - Constructor for class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceView20API18
-
- GLSurfaceView20API18(Context, boolean, int, int, ResolutionStrategy) - Constructor for class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceView20API18
-
- GLSurfaceViewAPI18 - Class in com.badlogic.gdx.backends.android.surfaceview
-
This class is a slightly modified copy of android.opengl.GLSurfaceView
from Android 4.3 source code (API 18).
- GLSurfaceViewAPI18(Context) - Constructor for class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
-
Standard View constructor.
- GLSurfaceViewAPI18(Context, AttributeSet) - Constructor for class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
-
Standard View constructor.
- GLSurfaceViewAPI18.EGLContextFactory - Interface in com.badlogic.gdx.backends.android.surfaceview
-
An interface for customizing the eglCreateContext and eglDestroyContext calls.
- GLSurfaceViewAPI18.EGLWindowSurfaceFactory - Interface in com.badlogic.gdx.backends.android.surfaceview
-
An interface for customizing the eglCreateWindowSurface and eglDestroySurface calls.
- GLSurfaceViewAPI18.GLWrapper - Interface in com.badlogic.gdx.backends.android.surfaceview
-
An interface used to wrap a GL interface.
- glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glTexImage3D(int, int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glTexImage3D(int, int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glTexParameterf(int, int, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glTexParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glTexParameteri(int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glTexParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glTransformFeedbackVaryings(int, String[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glUniform1f(int, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform1fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform1fv(int, int, float[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform1i(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform1iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform1iv(int, int, int[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform1uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glUniform2f(int, float, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform2fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform2fv(int, int, float[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform2i(int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform2iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform2iv(int, int, int[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform3f(int, float, float, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform3fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform3fv(int, int, float[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform3i(int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform3iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform3iv(int, int, int[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform3uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glUniform4f(int, float, float, float, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform4fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform4fv(int, int, float[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform4i(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform4iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform4iv(int, int, int[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniform4uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glUniformBlockBinding(int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniformMatrix2fv(int, int, boolean, float[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniformMatrix2x3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glUniformMatrix2x4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniformMatrix3fv(int, int, boolean, float[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniformMatrix3x2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glUniformMatrix3x4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniformMatrix4fv(int, int, boolean, float[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glUniformMatrix4x2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glUniformMatrix4x3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glUnmapBuffer(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glUseProgram(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glValidateProgram(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glVertexAttrib1f(int, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glVertexAttrib1fv(int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glVertexAttrib2f(int, float, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glVertexAttrib2fv(int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glVertexAttrib3f(int, float, float, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glVertexAttrib3fv(int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glVertexAttrib4f(int, float, float, float, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glVertexAttrib4fv(int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glVertexAttribDivisor(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glVertexAttribI4i(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glVertexAttribI4ui(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glVertexAttribIPointer(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
-
- glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glVertexAttribPointer(int, int, int, boolean, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- glViewport(int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
-
- gyroscopeAvailable - Variable in class com.badlogic.gdx.backends.android.AndroidInput
-
- sendHttpRequest(Net.HttpRequest, Net.HttpResponseListener) - Method in class com.badlogic.gdx.backends.android.AndroidNet
-
- setAPKExpansion(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidFiles
-
This method can be called to set the version code of the APK expansion
file(s) used by the application
- setCatchBackKey(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- setCatchMenuKey(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- setContents(String) - Method in class com.badlogic.gdx.backends.android.AndroidClipboard
-
- setContinuousRendering(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- setCursor(Cursor) - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- setCursorCatched(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- setCursorPosition(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- setDebugFlags(int) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
-
Set the debug flags to a new value.
- setEGLConfigChooser(GLSurfaceView.EGLConfigChooser) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
-
Install a custom EGLConfigChooser.
- setEGLConfigChooser(boolean) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
-
Install a config chooser which will choose a config
as close to 16-bit RGB as possible, with or without an optional depth
buffer as close to 16-bits as possible.
- setEGLConfigChooser(int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
-
Install a config chooser which will choose a config
with at least the specified depthSize and stencilSize,
and exactly the specified redSize, greenSize, blueSize and alphaSize.
- setEGLContextClientVersion(int) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
-
Inform the default EGLContextFactory and default EGLConfigChooser
which EGLContext client version to pick.
- setEGLContextFactory(GLSurfaceViewAPI18.EGLContextFactory) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
-
Install a custom EGLContextFactory.
- setEGLWindowSurfaceFactory(GLSurfaceViewAPI18.EGLWindowSurfaceFactory) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
-
Install a custom EGLWindowSurfaceFactory.
- setFullscreenMode(Graphics.DisplayMode) - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- setGLWrapper(GLSurfaceViewAPI18.GLWrapper) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
-
Set the glWrapper.
- setInputProcessor(InputProcessor) - Method in class com.badlogic.gdx.backends.android.AndroidInput
-
- setLogLevel(int) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
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- setLogLevel(int) - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
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- setLogLevel(int) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
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- setLogLevel(int) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
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- setLooping(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidMusic
-
- setOffsetFromFile(RandomAccessFile, ByteBuffer) - Method in class com.badlogic.gdx.backends.android.ZipResourceFile.ZipEntryRO
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- setOnCompletionListener(Music.OnCompletionListener) - Method in class com.badlogic.gdx.backends.android.AndroidMusic
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- setOnscreenKeyboardVisible(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidInput
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- setPan(float, float) - Method in class com.badlogic.gdx.backends.android.AndroidMusic
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- setPosition(float) - Method in class com.badlogic.gdx.backends.android.AndroidMusic
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- setPreserveEGLContextOnPause(boolean) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
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Control whether the EGL context is preserved when the GLSurfaceView is paused and
resumed.
- setRenderer(GLSurfaceView.Renderer) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
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Set the renderer associated with this view.
- setRenderMode(int) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
-
Set the rendering mode.
- setResizable(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- setSystemCursor(Cursor.SystemCursor) - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
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- setTitle(String) - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
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- setUndecorated(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- setVolume(float) - Method in class com.badlogic.gdx.backends.android.AndroidMusic
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- setVSync(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
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- setWindowedMode(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
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- sibling(String) - Method in class com.badlogic.gdx.backends.android.AndroidFileHandle
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- sibling(String) - Method in class com.badlogic.gdx.backends.android.AndroidZipFileHandle
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- startActivity(Intent) - Method in interface com.badlogic.gdx.backends.android.AndroidApplicationBase
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Method signifies an intent to start an activity, may be the default method of the Activity class
- startActivity(Intent) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
-
- stencil - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
number of bits for depth and stencil buffer
- stop() - Method in class com.badlogic.gdx.backends.android.AndroidMusic
-
- SUPPORTED_KEYS - Static variable in class com.badlogic.gdx.backends.android.AndroidInput
-
- supportsDisplayModeChange() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- supportsExtension(String) - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
-
- supportsMultitouch(Context) - Method in class com.badlogic.gdx.backends.android.AndroidMultiTouchHandler
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- supportsMultitouch(Context) - Method in interface com.badlogic.gdx.backends.android.AndroidTouchHandler
-
- surfaceChanged(SurfaceHolder, int, int, int) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
-
This method is part of the SurfaceHolder.Callback interface, and is
not normally called or subclassed by clients of GLSurfaceView.
- surfaceCreated(SurfaceHolder) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
-
This method is part of the SurfaceHolder.Callback interface, and is
not normally called or subclassed by clients of GLSurfaceView.
- surfaceDestroyed(SurfaceHolder) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
-
This method is part of the SurfaceHolder.Callback interface, and is
not normally called or subclassed by clients of GLSurfaceView.