public class AndroidGL30 extends AndroidGL20 implements GL30
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALREADY_SIGNALED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_COLOR, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONDITION_SATISFIED, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CURRENT_QUERY, GL_DEPTH, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_HALF_FLOAT, GL_INT_2_10_10_10_REV, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_OBJECT_TYPE, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R11F_G11F_B10F, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SRGB, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_WRAP_R, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNALED, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_WAIT_FAILEDGL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_COVERAGE_BUFFER_BIT_NV, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_ES_VERSION_2_0, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO| Constructor and Description |
|---|
AndroidGL30() |
| Modifier and Type | Method and Description |
|---|---|
void |
glBeginQuery(int target,
int id) |
void |
glBeginTransformFeedback(int primitiveMode) |
void |
glBindBufferBase(int target,
int index,
int buffer) |
void |
glBindBufferRange(int target,
int index,
int buffer,
int offset,
int size) |
void |
glBindSampler(int unit,
int sampler) |
void |
glBindTransformFeedback(int target,
int id) |
void |
glBindVertexArray(int array) |
void |
glBlitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter) |
void |
glClearBufferfi(int buffer,
int drawbuffer,
float depth,
int stencil) |
void |
glClearBufferfv(int buffer,
int drawbuffer,
FloatBuffer value) |
void |
glClearBufferiv(int buffer,
int drawbuffer,
IntBuffer value) |
void |
glClearBufferuiv(int buffer,
int drawbuffer,
IntBuffer value) |
void |
glCopyBufferSubData(int readTarget,
int writeTarget,
int readOffset,
int writeOffset,
int size) |
void |
glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height) |
void |
glDeleteQueries(int n,
int[] ids,
int offset) |
void |
glDeleteQueries(int n,
IntBuffer ids) |
void |
glDeleteSamplers(int count,
int[] samplers,
int offset) |
void |
glDeleteSamplers(int count,
IntBuffer samplers) |
void |
glDeleteTransformFeedbacks(int n,
int[] ids,
int offset) |
void |
glDeleteTransformFeedbacks(int n,
IntBuffer ids) |
void |
glDeleteVertexArrays(int n,
int[] arrays,
int offset) |
void |
glDeleteVertexArrays(int n,
IntBuffer arrays) |
void |
glDrawArraysInstanced(int mode,
int first,
int count,
int instanceCount) |
void |
glDrawBuffers(int n,
IntBuffer bufs) |
void |
glDrawElementsInstanced(int mode,
int count,
int type,
int indicesOffset,
int instanceCount) |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
Buffer indices) |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
int offset) |
void |
glEndQuery(int target) |
void |
glEndTransformFeedback() |
void |
glFlushMappedBufferRange(int target,
int offset,
int length) |
void |
glFramebufferTextureLayer(int target,
int attachment,
int texture,
int level,
int layer) |
void |
glGenQueries(int n,
int[] ids,
int offset) |
void |
glGenQueries(int n,
IntBuffer ids) |
void |
glGenSamplers(int count,
int[] samplers,
int offset) |
void |
glGenSamplers(int count,
IntBuffer samplers) |
void |
glGenTransformFeedbacks(int n,
int[] ids,
int offset) |
void |
glGenTransformFeedbacks(int n,
IntBuffer ids) |
void |
glGenVertexArrays(int n,
int[] arrays,
int offset) |
void |
glGenVertexArrays(int n,
IntBuffer arrays) |
void |
glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
IntBuffer params) |
String |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex) |
void |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
Buffer length,
Buffer uniformBlockName) |
void |
glGetActiveUniformsiv(int program,
int uniformCount,
IntBuffer uniformIndices,
int pname,
IntBuffer params) |
void |
glGetBufferParameteri64v(int target,
int pname,
LongBuffer params) |
Buffer |
glGetBufferPointerv(int target,
int pname) |
int |
glGetFragDataLocation(int program,
String name) |
void |
glGetInteger64v(int pname,
LongBuffer params) |
void |
glGetQueryiv(int target,
int pname,
IntBuffer params) |
void |
glGetQueryObjectuiv(int id,
int pname,
IntBuffer params) |
void |
glGetSamplerParameterfv(int sampler,
int pname,
FloatBuffer params) |
void |
glGetSamplerParameteriv(int sampler,
int pname,
IntBuffer params) |
String |
glGetStringi(int name,
int index) |
int |
glGetUniformBlockIndex(int program,
String uniformBlockName) |
void |
glGetUniformIndices(int program,
String[] uniformNames,
IntBuffer uniformIndices) |
void |
glGetUniformuiv(int program,
int location,
IntBuffer params) |
void |
glGetVertexAttribIiv(int index,
int pname,
IntBuffer params) |
void |
glGetVertexAttribIuiv(int index,
int pname,
IntBuffer params) |
void |
glInvalidateFramebuffer(int target,
int numAttachments,
IntBuffer attachments) |
void |
glInvalidateSubFramebuffer(int target,
int numAttachments,
IntBuffer attachments,
int x,
int y,
int width,
int height) |
boolean |
glIsQuery(int id) |
boolean |
glIsSampler(int sampler) |
boolean |
glIsTransformFeedback(int id) |
boolean |
glIsVertexArray(int array) |
void |
glPauseTransformFeedback() |
void |
glProgramParameteri(int program,
int pname,
int value) |
void |
glReadBuffer(int mode) |
void |
glRenderbufferStorageMultisample(int target,
int samples,
int internalformat,
int width,
int height) |
void |
glResumeTransformFeedback() |
void |
glSamplerParameterf(int sampler,
int pname,
float param) |
void |
glSamplerParameterfv(int sampler,
int pname,
FloatBuffer param) |
void |
glSamplerParameteri(int sampler,
int pname,
int param) |
void |
glSamplerParameteriv(int sampler,
int pname,
IntBuffer param) |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels) |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
int offset) |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels) |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int offset) |
void |
glTransformFeedbackVaryings(int program,
String[] varyings,
int bufferMode) |
void |
glUniform1uiv(int location,
int count,
IntBuffer value) |
void |
glUniform3uiv(int location,
int count,
IntBuffer value) |
void |
glUniform4uiv(int location,
int count,
IntBuffer value) |
void |
glUniformBlockBinding(int program,
int uniformBlockIndex,
int uniformBlockBinding) |
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
boolean |
glUnmapBuffer(int target) |
void |
glVertexAttribDivisor(int index,
int divisor) |
void |
glVertexAttribI4i(int index,
int x,
int y,
int z,
int w) |
void |
glVertexAttribI4ui(int index,
int x,
int y,
int z,
int w) |
void |
glVertexAttribIPointer(int index,
int size,
int type,
int stride,
int offset) |
glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffer, glDeleteBuffers, glDeleteFramebuffer, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffer, glDeleteRenderbuffers, glDeleteShader, glDeleteTexture, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffer, glGenBuffers, glGenerateMipmap, glGenFramebuffer, glGenFramebuffers, glGenRenderbuffer, glGenRenderbuffers, glGenTexture, glGenTextures, glGetActiveAttrib, glGetActiveUniform, glGetAttachedShaders, glGetAttribLocation, glGetBooleanv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderSource, glGetString, glGetTexParameterfv, glGetTexParameteriv, glGetUniformfv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribPointerv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glViewportequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitglVertexAttribPointerglActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffer, glDeleteBuffers, glDeleteFramebuffer, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffer, glDeleteRenderbuffers, glDeleteShader, glDeleteTexture, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffer, glGenBuffers, glGenerateMipmap, glGenFramebuffer, glGenFramebuffers, glGenRenderbuffer, glGenRenderbuffers, glGenTexture, glGenTextures, glGetActiveAttrib, glGetActiveUniform, glGetAttachedShaders, glGetAttribLocation, glGetBooleanv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderiv, glGetShaderPrecisionFormat, glGetString, glGetTexParameterfv, glGetTexParameteriv, glGetUniformfv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribPointerv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribPointer, glViewportpublic void glReadBuffer(int mode)
glReadBuffer in interface GL30public void glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
Buffer indices)
glDrawRangeElements in interface GL30public void glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
int offset)
glDrawRangeElements in interface GL30public void glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels)
glTexImage3D in interface GL30public void glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
int offset)
glTexImage3D in interface GL30public void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels)
glTexSubImage3D in interface GL30public void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int offset)
glTexSubImage3D in interface GL30public void glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
glCopyTexSubImage3D in interface GL30public void glGenQueries(int n,
int[] ids,
int offset)
glGenQueries in interface GL30public void glGenQueries(int n,
IntBuffer ids)
glGenQueries in interface GL30public void glDeleteQueries(int n,
int[] ids,
int offset)
glDeleteQueries in interface GL30public void glDeleteQueries(int n,
IntBuffer ids)
glDeleteQueries in interface GL30public void glBeginQuery(int target,
int id)
glBeginQuery in interface GL30public void glEndQuery(int target)
glEndQuery in interface GL30public void glGetQueryiv(int target,
int pname,
IntBuffer params)
glGetQueryiv in interface GL30public void glGetQueryObjectuiv(int id,
int pname,
IntBuffer params)
glGetQueryObjectuiv in interface GL30public boolean glUnmapBuffer(int target)
glUnmapBuffer in interface GL30public Buffer glGetBufferPointerv(int target, int pname)
glGetBufferPointerv in interface GL30public void glDrawBuffers(int n,
IntBuffer bufs)
glDrawBuffers in interface GL30public void glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
glUniformMatrix2x3fv in interface GL30public void glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
glUniformMatrix3x2fv in interface GL30public void glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
glUniformMatrix2x4fv in interface GL30public void glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
glUniformMatrix4x2fv in interface GL30public void glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
glUniformMatrix3x4fv in interface GL30public void glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
glUniformMatrix4x3fv in interface GL30public void glBlitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
glBlitFramebuffer in interface GL30public void glRenderbufferStorageMultisample(int target,
int samples,
int internalformat,
int width,
int height)
glRenderbufferStorageMultisample in interface GL30public void glFramebufferTextureLayer(int target,
int attachment,
int texture,
int level,
int layer)
glFramebufferTextureLayer in interface GL30public void glFlushMappedBufferRange(int target,
int offset,
int length)
glFlushMappedBufferRange in interface GL30public void glBindVertexArray(int array)
glBindVertexArray in interface GL30public void glDeleteVertexArrays(int n,
int[] arrays,
int offset)
glDeleteVertexArrays in interface GL30public void glDeleteVertexArrays(int n,
IntBuffer arrays)
glDeleteVertexArrays in interface GL30public void glGenVertexArrays(int n,
int[] arrays,
int offset)
glGenVertexArrays in interface GL30public void glGenVertexArrays(int n,
IntBuffer arrays)
glGenVertexArrays in interface GL30public boolean glIsVertexArray(int array)
glIsVertexArray in interface GL30public void glBeginTransformFeedback(int primitiveMode)
glBeginTransformFeedback in interface GL30public void glEndTransformFeedback()
glEndTransformFeedback in interface GL30public void glBindBufferRange(int target,
int index,
int buffer,
int offset,
int size)
glBindBufferRange in interface GL30public void glBindBufferBase(int target,
int index,
int buffer)
glBindBufferBase in interface GL30public void glTransformFeedbackVaryings(int program,
String[] varyings,
int bufferMode)
glTransformFeedbackVaryings in interface GL30public void glVertexAttribIPointer(int index,
int size,
int type,
int stride,
int offset)
glVertexAttribIPointer in interface GL30public void glGetVertexAttribIiv(int index,
int pname,
IntBuffer params)
glGetVertexAttribIiv in interface GL30public void glGetVertexAttribIuiv(int index,
int pname,
IntBuffer params)
glGetVertexAttribIuiv in interface GL30public void glVertexAttribI4i(int index,
int x,
int y,
int z,
int w)
glVertexAttribI4i in interface GL30public void glVertexAttribI4ui(int index,
int x,
int y,
int z,
int w)
glVertexAttribI4ui in interface GL30public void glGetUniformuiv(int program,
int location,
IntBuffer params)
glGetUniformuiv in interface GL30public int glGetFragDataLocation(int program,
String name)
glGetFragDataLocation in interface GL30public void glUniform1uiv(int location,
int count,
IntBuffer value)
glUniform1uiv in interface GL30public void glUniform3uiv(int location,
int count,
IntBuffer value)
glUniform3uiv in interface GL30public void glUniform4uiv(int location,
int count,
IntBuffer value)
glUniform4uiv in interface GL30public void glClearBufferiv(int buffer,
int drawbuffer,
IntBuffer value)
glClearBufferiv in interface GL30public void glClearBufferuiv(int buffer,
int drawbuffer,
IntBuffer value)
glClearBufferuiv in interface GL30public void glClearBufferfv(int buffer,
int drawbuffer,
FloatBuffer value)
glClearBufferfv in interface GL30public void glClearBufferfi(int buffer,
int drawbuffer,
float depth,
int stencil)
glClearBufferfi in interface GL30public String glGetStringi(int name, int index)
glGetStringi in interface GL30public void glCopyBufferSubData(int readTarget,
int writeTarget,
int readOffset,
int writeOffset,
int size)
glCopyBufferSubData in interface GL30public void glGetUniformIndices(int program,
String[] uniformNames,
IntBuffer uniformIndices)
glGetUniformIndices in interface GL30public void glGetActiveUniformsiv(int program,
int uniformCount,
IntBuffer uniformIndices,
int pname,
IntBuffer params)
glGetActiveUniformsiv in interface GL30public int glGetUniformBlockIndex(int program,
String uniformBlockName)
glGetUniformBlockIndex in interface GL30public void glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
IntBuffer params)
glGetActiveUniformBlockiv in interface GL30public void glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
Buffer length,
Buffer uniformBlockName)
glGetActiveUniformBlockName in interface GL30public String glGetActiveUniformBlockName(int program, int uniformBlockIndex)
glGetActiveUniformBlockName in interface GL30public void glUniformBlockBinding(int program,
int uniformBlockIndex,
int uniformBlockBinding)
glUniformBlockBinding in interface GL30public void glDrawArraysInstanced(int mode,
int first,
int count,
int instanceCount)
glDrawArraysInstanced in interface GL30public void glDrawElementsInstanced(int mode,
int count,
int type,
int indicesOffset,
int instanceCount)
glDrawElementsInstanced in interface GL30public void glGetInteger64v(int pname,
LongBuffer params)
glGetInteger64v in interface GL30public void glGetBufferParameteri64v(int target,
int pname,
LongBuffer params)
glGetBufferParameteri64v in interface GL30public void glGenSamplers(int count,
int[] samplers,
int offset)
glGenSamplers in interface GL30public void glGenSamplers(int count,
IntBuffer samplers)
glGenSamplers in interface GL30public void glDeleteSamplers(int count,
int[] samplers,
int offset)
glDeleteSamplers in interface GL30public void glDeleteSamplers(int count,
IntBuffer samplers)
glDeleteSamplers in interface GL30public boolean glIsSampler(int sampler)
glIsSampler in interface GL30public void glBindSampler(int unit,
int sampler)
glBindSampler in interface GL30public void glSamplerParameteri(int sampler,
int pname,
int param)
glSamplerParameteri in interface GL30public void glSamplerParameteriv(int sampler,
int pname,
IntBuffer param)
glSamplerParameteriv in interface GL30public void glSamplerParameterf(int sampler,
int pname,
float param)
glSamplerParameterf in interface GL30public void glSamplerParameterfv(int sampler,
int pname,
FloatBuffer param)
glSamplerParameterfv in interface GL30public void glGetSamplerParameteriv(int sampler,
int pname,
IntBuffer params)
glGetSamplerParameteriv in interface GL30public void glGetSamplerParameterfv(int sampler,
int pname,
FloatBuffer params)
glGetSamplerParameterfv in interface GL30public void glVertexAttribDivisor(int index,
int divisor)
glVertexAttribDivisor in interface GL30public void glBindTransformFeedback(int target,
int id)
glBindTransformFeedback in interface GL30public void glDeleteTransformFeedbacks(int n,
int[] ids,
int offset)
glDeleteTransformFeedbacks in interface GL30public void glDeleteTransformFeedbacks(int n,
IntBuffer ids)
glDeleteTransformFeedbacks in interface GL30public void glGenTransformFeedbacks(int n,
int[] ids,
int offset)
glGenTransformFeedbacks in interface GL30public void glGenTransformFeedbacks(int n,
IntBuffer ids)
glGenTransformFeedbacks in interface GL30public boolean glIsTransformFeedback(int id)
glIsTransformFeedback in interface GL30public void glPauseTransformFeedback()
glPauseTransformFeedback in interface GL30public void glResumeTransformFeedback()
glResumeTransformFeedback in interface GL30public void glProgramParameteri(int program,
int pname,
int value)
glProgramParameteri in interface GL30public void glInvalidateFramebuffer(int target,
int numAttachments,
IntBuffer attachments)
glInvalidateFramebuffer in interface GL30public void glInvalidateSubFramebuffer(int target,
int numAttachments,
IntBuffer attachments,
int x,
int y,
int width,
int height)
glInvalidateSubFramebuffer in interface GL30Copyright © 2016. All rights reserved.