A B C D E F G H I J L M N O P Q R S T U V W 

A

a - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits per color channel
absolute(String) - Method in class com.badlogic.gdx.backends.android.AndroidFiles
 
accelerometerAvailable - Variable in class com.badlogic.gdx.backends.android.AndroidInput
 
addAndroidEventListener(AndroidEventListener) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
Adds an event listener for Android specific event such as onActivityResult(...).
addAndroidEventListener(AndroidEventListener) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
Adds an event listener for Android specific event such as onActivityResult(...).
addGenericMotionListener(View.OnGenericMotionListener) - Method in class com.badlogic.gdx.backends.android.AndroidInputThreePlus
 
addKeyListener(View.OnKeyListener) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
AndroidApplication - Class in com.badlogic.gdx.backends.android
An implementation of the Application interface for Android.
AndroidApplication() - Constructor for class com.badlogic.gdx.backends.android.AndroidApplication
 
AndroidApplicationBase - Interface in com.badlogic.gdx.backends.android
Interface that abstracts the Android application class usages, so that libGDX can be used with a fragment (or with any other client code)
AndroidApplicationConfiguration - Class in com.badlogic.gdx.backends.android
Class defining the configuration of an AndroidApplication.
AndroidApplicationConfiguration() - Constructor for class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
 
AndroidAudio - Class in com.badlogic.gdx.backends.android
An implementation of the Audio interface for Android.
AndroidAudio(Context, AndroidApplicationConfiguration) - Constructor for class com.badlogic.gdx.backends.android.AndroidAudio
 
AndroidAudioRecorder - Class in com.badlogic.gdx.backends.android
AudioRecorder implementation for the android system based on AudioRecord
AndroidAudioRecorder(int, boolean) - Constructor for class com.badlogic.gdx.backends.android.AndroidAudioRecorder
 
AndroidClipboard - Class in com.badlogic.gdx.backends.android
 
AndroidClipboard(Context) - Constructor for class com.badlogic.gdx.backends.android.AndroidClipboard
 
AndroidDaydream - Class in com.badlogic.gdx.backends.android
An implementation of the Application interface for Android.
AndroidDaydream() - Constructor for class com.badlogic.gdx.backends.android.AndroidDaydream
 
AndroidEventListener - Interface in com.badlogic.gdx.backends.android
A listener for special Android events such onActivityResult(...).
AndroidFileHandle - Class in com.badlogic.gdx.backends.android
 
AndroidFiles - Class in com.badlogic.gdx.backends.android
 
AndroidFiles(AssetManager) - Constructor for class com.badlogic.gdx.backends.android.AndroidFiles
 
AndroidFiles(AssetManager, String) - Constructor for class com.badlogic.gdx.backends.android.AndroidFiles
 
AndroidFragmentApplication - Class in com.badlogic.gdx.backends.android
Implementation of the AndroidApplicationBase that is based on the Fragment class.
AndroidFragmentApplication() - Constructor for class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
AndroidFragmentApplication.Callbacks - Interface in com.badlogic.gdx.backends.android
Callbacks interface for letting the fragment interact with the Activitiy, parent fragment or target fragment.
AndroidGL20 - Class in com.badlogic.gdx.backends.android
 
AndroidGL20() - Constructor for class com.badlogic.gdx.backends.android.AndroidGL20
 
AndroidGL30 - Class in com.badlogic.gdx.backends.android
 
AndroidGL30() - Constructor for class com.badlogic.gdx.backends.android.AndroidGL30
 
AndroidGraphics - Class in com.badlogic.gdx.backends.android
An implementation of Graphics for Android.
AndroidGraphics(AndroidApplicationBase, AndroidApplicationConfiguration, ResolutionStrategy) - Constructor for class com.badlogic.gdx.backends.android.AndroidGraphics
 
AndroidGraphics(AndroidApplicationBase, AndroidApplicationConfiguration, ResolutionStrategy, boolean) - Constructor for class com.badlogic.gdx.backends.android.AndroidGraphics
 
AndroidGraphicsLiveWallpaper - Class in com.badlogic.gdx.backends.android
A subclass of AndroidGraphics specialized for live wallpaper applications.
AndroidGraphicsLiveWallpaper(AndroidLiveWallpaper, AndroidApplicationConfiguration, ResolutionStrategy) - Constructor for class com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
AndroidInput - Class in com.badlogic.gdx.backends.android
 
AndroidInput(Application, Context, Object, AndroidApplicationConfiguration) - Constructor for class com.badlogic.gdx.backends.android.AndroidInput
 
AndroidInputFactory - Class in com.badlogic.gdx.backends.android
Class that instantiates AndroidInput or AndroidInputThreePlus depending on the SDK level, via reflection.
AndroidInputFactory() - Constructor for class com.badlogic.gdx.backends.android.AndroidInputFactory
 
AndroidInputThreePlus - Class in com.badlogic.gdx.backends.android
Subclass of AndroidInput, used on Android +3.x to get generic motion events for things like gamepads/joysticks and so on.
AndroidInputThreePlus(Application, Context, Object, AndroidApplicationConfiguration) - Constructor for class com.badlogic.gdx.backends.android.AndroidInputThreePlus
 
AndroidLiveWallpaper - Class in com.badlogic.gdx.backends.android
An implementation of the Application interface to be used with an AndroidLiveWallpaperService.
AndroidLiveWallpaper(AndroidLiveWallpaperService) - Constructor for class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
AndroidLiveWallpaperService - Class in com.badlogic.gdx.backends.android
An implementation of the Application interface dedicated for android live wallpapers.
AndroidLiveWallpaperService() - Constructor for class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService
 
AndroidLiveWallpaperService.AndroidWallpaperEngine - Class in com.badlogic.gdx.backends.android
Bridge between surface on which wallpaper is rendered and the wallpaper service.
AndroidLiveWallpaperService.AndroidWallpaperEngine() - Constructor for class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService.AndroidWallpaperEngine
 
AndroidMouseHandler - Class in com.badlogic.gdx.backends.android
Mouse handler for devices running Android >= 3.1.
AndroidMouseHandler() - Constructor for class com.badlogic.gdx.backends.android.AndroidMouseHandler
 
AndroidMultiTouchHandler - Class in com.badlogic.gdx.backends.android
Multitouch handler for devices running Android >= 2.0.
AndroidMultiTouchHandler() - Constructor for class com.badlogic.gdx.backends.android.AndroidMultiTouchHandler
 
AndroidMusic - Class in com.badlogic.gdx.backends.android
 
AndroidNet - Class in com.badlogic.gdx.backends.android
Android implementation of the Net API.
AndroidNet(AndroidApplicationBase) - Constructor for class com.badlogic.gdx.backends.android.AndroidNet
 
AndroidPreferences - Class in com.badlogic.gdx.backends.android
 
AndroidPreferences(SharedPreferences) - Constructor for class com.badlogic.gdx.backends.android.AndroidPreferences
 
AndroidTouchHandler - Interface in com.badlogic.gdx.backends.android
 
AndroidVisibilityListener - Class in com.badlogic.gdx.backends.android
Allows immersive mode support while maintaining compatibility with Android versions before API Level 19 (4.4)
AndroidVisibilityListener() - Constructor for class com.badlogic.gdx.backends.android.AndroidVisibilityListener
 
AndroidWallpaperListener - Interface in com.badlogic.gdx.backends.android
Implement this listener in your libGDX application additionally to ApplicationListener if you want receive live wallpaper specific events, ex: MyApplication implements ApplicationListener, AndroidWallpaperListener Notice! This callbacks will work only if app is running as android live wallpaper: you have to link application with AndroidLiveWallpaperService from in gdx-android-backend Notice libGDX developers! If you do not like android specific classes in gdx backend, you can rename this class to for example: com.badlogic.gdx.WallpaperListener so it will be 'generic' and not 'android specific', but besides of point of view the fact is that live wallpapers are available only on android devices so far.

B

b - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits per color channel

C

calcMeasures(int, int) - Method in class com.badlogic.gdx.backends.android.surfaceview.FillResolutionStrategy
 
calcMeasures(int, int) - Method in class com.badlogic.gdx.backends.android.surfaceview.FixedResolutionStrategy
 
calcMeasures(int, int) - Method in class com.badlogic.gdx.backends.android.surfaceview.RatioResolutionStrategy
 
calcMeasures(int, int) - Method in interface com.badlogic.gdx.backends.android.surfaceview.ResolutionStrategy
 
cancelHttpRequest(Net.HttpRequest) - Method in class com.badlogic.gdx.backends.android.AndroidNet
 
cancelVibrate() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
child(String) - Method in class com.badlogic.gdx.backends.android.AndroidFileHandle
 
chooseConfig(EGL10, EGLDisplay) - Method in class com.badlogic.gdx.backends.android.surfaceview.GdxEglConfigChooser
 
chooseConfig(EGL10, EGLDisplay, EGLConfig[]) - Method in class com.badlogic.gdx.backends.android.surfaceview.GdxEglConfigChooser
 
classpath(String) - Method in class com.badlogic.gdx.backends.android.AndroidFiles
 
clear() - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
 
clearManagedCaches() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
com.badlogic.gdx.backends.android - package com.badlogic.gdx.backends.android
 
com.badlogic.gdx.backends.android.surfaceview - package com.badlogic.gdx.backends.android.surfaceview
 
contains(String) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
 
createContext(EGL10, EGLDisplay, EGLConfig) - Method in interface com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18.EGLContextFactory
 
createListener(AndroidApplicationBase) - Method in class com.badlogic.gdx.backends.android.AndroidVisibilityListener
 
createWindowSurface(EGL10, EGLDisplay, EGLConfig, Object) - Method in interface com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18.EGLWindowSurfaceFactory
 

D

debug(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
debug(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
debug(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
debug(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
DEBUG_CHECK_GL_ERROR - Static variable in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
Check glError() after every GL call and throw an exception if glError indicates that an error has occurred.
DEBUG_LOG_GL_CALLS - Static variable in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
Log GL calls to the system log at "verbose" level with tag "GLSurfaceView".
depth - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits for depth and stencil buffer
destroyContext(EGL10, EGLDisplay, EGLContext) - Method in interface com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18.EGLContextFactory
 
destroySurface(EGL10, EGLDisplay, EGLSurface) - Method in interface com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18.EGLWindowSurfaceFactory
 
disableAudio - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
whether to disable Android audio support.
dispose() - Method in class com.badlogic.gdx.backends.android.AndroidAudio
Kills the soundpool and all other resources
dispose() - Method in class com.badlogic.gdx.backends.android.AndroidAudioRecorder
 
dispose() - Method in class com.badlogic.gdx.backends.android.AndroidMusic
 

E

EGL_COVERAGE_BUFFERS_NV - Static variable in class com.badlogic.gdx.backends.android.surfaceview.GdxEglConfigChooser
 
EGL_COVERAGE_SAMPLES_NV - Static variable in class com.badlogic.gdx.backends.android.surfaceview.GdxEglConfigChooser
 
error(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
error(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
error(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
error(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
exists() - Method in class com.badlogic.gdx.backends.android.AndroidFileHandle
 
exit() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
exit() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
exit() - Method in interface com.badlogic.gdx.backends.android.AndroidFragmentApplication.Callbacks
 
exit() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
exit() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
external(String) - Method in class com.badlogic.gdx.backends.android.AndroidFiles
 

F

file() - Method in class com.badlogic.gdx.backends.android.AndroidFileHandle
 
FillResolutionStrategy - Class in com.badlogic.gdx.backends.android.surfaceview
This ResolutionStrategy will stretch the GLSurfaceView to full screen.
FillResolutionStrategy() - Constructor for class com.badlogic.gdx.backends.android.surfaceview.FillResolutionStrategy
 
FixedResolutionStrategy - Class in com.badlogic.gdx.backends.android.surfaceview
This ResolutionStrategy will place the GLSurfaceView with the given height and width in the center the screen.
FixedResolutionStrategy(int, int) - Constructor for class com.badlogic.gdx.backends.android.surfaceview.FixedResolutionStrategy
 
flush() - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
 

G

g - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits per color channel
GdxEglConfigChooser - Class in com.badlogic.gdx.backends.android.surfaceview
GLSurfaceView.EGLConfigChooser implementation for GLES 1.x and 2.0.
GdxEglConfigChooser(int, int, int, int, int, int, int) - Constructor for class com.badlogic.gdx.backends.android.surfaceview.GdxEglConfigChooser
 
get() - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
 
getAccelerometerX() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
getAccelerometerY() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
getAccelerometerZ() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
getApplicationListener() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getApplicationListener() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
getApplicationListener() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getApplicationListener() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getApplicationWindow() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getApplicationWindow() - Method in interface com.badlogic.gdx.backends.android.AndroidApplicationBase
Returns the Window associated with the application
getApplicationWindow() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
getApplicationWindow() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getApplicationWindow() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getAudio() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getAudio() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
getAudio() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getAudio() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getAzimuth() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
getBoolean(String) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
 
getBoolean(String, boolean) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
 
getBufferFormat() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
getClipboard() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getClipboard() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
getClipboard() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getClipboard() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getContents() - Method in class com.badlogic.gdx.backends.android.AndroidClipboard
 
getContext() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getContext() - Method in interface com.badlogic.gdx.backends.android.AndroidApplicationBase
The application or activity context
getContext() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
getContext() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getContext() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getCurrentEventTime() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
getDebugFlags() - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
Get the current value of the debug flags.
getDeltaTime() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
getDeltaX() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
getDeltaX(int) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
getDeltaY() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
getDeltaY(int) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
getDensity() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
getDesktopDisplayMode() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
getDisplayModes() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
getDuration() - Method in class com.badlogic.gdx.backends.android.AndroidMusic
 
getExecutedRunnables() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getExecutedRunnables() - Method in interface com.badlogic.gdx.backends.android.AndroidApplicationBase
The currently executed runnables
getExecutedRunnables() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
getExecutedRunnables() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getExecutedRunnables() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getExternalStoragePath() - Method in class com.badlogic.gdx.backends.android.AndroidFiles
 
getFileHandle(String, Files.FileType) - Method in class com.badlogic.gdx.backends.android.AndroidFiles
 
getFiles() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getFiles() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
getFiles() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getFiles() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getFloat(String) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
 
getFloat(String, float) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
 
getFrameId() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
getFramesPerSecond() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
getFreePointerIndex() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
getGL20() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
getGL30() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
getGraphics() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getGraphics() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
getGraphics() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getGraphics() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getHandler() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getHandler() - Method in interface com.badlogic.gdx.backends.android.AndroidApplicationBase
Returns the Handler object created by the application
getHandler() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
getHandler() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getHandler() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getHeight() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
getInput() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getInput() - Method in interface com.badlogic.gdx.backends.android.AndroidApplicationBase
Returns the AndroidInput object associated with this AndroidApplicationBase
getInput() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
getInput() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getInput() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getInputProcessor() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
getInteger(String) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
 
getInteger(String, int) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getLifecycleListeners() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getLifecycleListeners() - Method in interface com.badlogic.gdx.backends.android.AndroidApplicationBase
Returns the LifecycleListener array associated with this AndroidApplicationBase
getLifecycleListeners() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
getLifecycleListeners() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getLifecycleListeners() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getLiveWallpaper() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService
 
getLocalStoragePath() - Method in class com.badlogic.gdx.backends.android.AndroidFiles
 
getLogLevel() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getLogLevel() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
getLogLevel() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getLogLevel() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getLong(String) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
 
getLong(String, long) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getNativeOrientation() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
getNet() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getNet() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
getNet() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getNet() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getPitch() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
getPlaceholderTextInput(Input.TextInputListener, String, String) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
getPosition() - Method in class com.badlogic.gdx.backends.android.AndroidMusic
 
getPpcX() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
getPpcY() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
getPpiX() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
getPpiY() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
getPreferences(String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getPreferences(String) - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
getPreferences(String) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getPreferences(String) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getPreserveEGLContextOnPause() - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
 
getRawDeltaTime() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
getRenderMode() - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
Get the current rendering mode.
getRoll() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
getRotation() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
getRotationMatrix(float[]) - Method in class com.badlogic.gdx.backends.android.AndroidInput
Returns the rotation matrix describing the devices rotation as per SensorManager#getRotationMatrix(float[], float[], float[], float[]).
getRunnables() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getRunnables() - Method in interface com.badlogic.gdx.backends.android.AndroidApplicationBase
A set of usable runnables
getRunnables() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
getRunnables() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getRunnables() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getService() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getString(String) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
 
getString(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
 
getSurfaceHolder() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService
Getter for SurfaceHolder object, surface holder is required to restore gl context in GLSurfaceView
getTextInput(Input.TextInputListener, String, String) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
getTouchEventsForLiveWallpaper - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
if the app is a livewallpaper, whether it should get full touch events
getType() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getType() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
getType() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getType() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
getType() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getVersion() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getVersion() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
getVersion() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getVersion() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getView() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
getVolume() - Method in class com.badlogic.gdx.backends.android.AndroidMusic
 
getWidth() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
getWindowManager() - Method in interface com.badlogic.gdx.backends.android.AndroidApplicationBase
Returns the WindowManager associated with the application
getWindowManager() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getWindowManager() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getWindowManager() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService
 
getX() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
getX(int) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
getY() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
getY(int) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
glActiveTexture(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glAttachShader(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glBeginQuery(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glBeginTransformFeedback(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glBindAttribLocation(int, int, String) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glBindBuffer(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glBindBufferBase(int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glBindBufferRange(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glBindFramebuffer(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glBindRenderbuffer(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glBindSampler(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glBindTexture(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glBindTransformFeedback(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glBindVertexArray(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glBlendColor(float, float, float, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glBlendEquation(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glBlendEquationSeparate(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glBlendFunc(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glBlendFuncSeparate(int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glBufferData(int, int, Buffer, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glBufferSubData(int, int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glCheckFramebufferStatus(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glClear(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glClearBufferfi(int, int, float, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glClearBufferfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glClearBufferiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glClearBufferuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glClearColor(float, float, float, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glClearDepthf(float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glClearStencil(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glColorMask(boolean, boolean, boolean, boolean) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glCompileShader(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glCopyBufferSubData(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glCopyTexSubImage3D(int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glCreateProgram() - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glCreateShader(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glCullFace(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glDeleteBuffers(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glDeleteFramebuffers(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glDeleteProgram(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glDeleteQueries(int, int[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteQueries(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteRenderbuffers(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glDeleteSamplers(int, int[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteSamplers(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteShader(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glDeleteTextures(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glDeleteTransformFeedbacks(int, int[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteTransformFeedbacks(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteVertexArrays(int, int[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteVertexArrays(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glDepthFunc(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glDepthMask(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glDepthRangef(float, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glDetachShader(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glDisable(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glDisableVertexAttribArray(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glDrawArrays(int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glDrawArraysInstanced(int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glDrawBuffers(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glDrawElements(int, int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glDrawElements(int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glDrawElementsInstanced(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glDrawRangeElements(int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glDrawRangeElements(int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glEnable(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glEnableVertexAttribArray(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glEndQuery(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glEndTransformFeedback() - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glFinish() - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glFlush() - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glFlushMappedBufferRange(int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glFramebufferRenderbuffer(int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glFramebufferTexture2D(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glFramebufferTextureLayer(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glFrontFace(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGenBuffers(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGenerateMipmap(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGenFramebuffers(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGenQueries(int, int[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGenQueries(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGenRenderbuffers(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGenSamplers(int, int[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGenSamplers(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGenTextures(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGenTransformFeedbacks(int, int[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGenTransformFeedbacks(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGenVertexArrays(int, int[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGenVertexArrays(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGetActiveAttrib(int, int, IntBuffer, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetActiveUniform(int, int, IntBuffer, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetActiveUniformBlockiv(int, int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGetActiveUniformBlockName(int, int, Buffer, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGetActiveUniformBlockName(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGetActiveUniformsiv(int, int, IntBuffer, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGetAttachedShaders(int, int, Buffer, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetAttribLocation(int, String) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetBooleanv(int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetBufferParameteri64v(int, int, LongBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGetBufferParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetBufferPointerv(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGetError() - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetFloatv(int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetFragDataLocation(int, String) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetInteger64v(int, LongBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGetIntegerv(int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetProgramInfoLog(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetProgramiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetQueryiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGetQueryObjectuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetSamplerParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGetSamplerParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGetShaderInfoLog(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetShaderiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetShaderSource(int, int, Buffer, String) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetString(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetStringi(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGetTexParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetTexParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetUniformBlockIndex(int, String) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGetUniformfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetUniformIndices(int, String[], IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGetUniformiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetUniformLocation(int, String) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetUniformuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGetVertexAttribfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetVertexAttribIiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGetVertexAttribIuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glGetVertexAttribiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glGetVertexAttribPointerv(int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glHint(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glInvalidateFramebuffer(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glInvalidateSubFramebuffer(int, int, IntBuffer, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glIsBuffer(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glIsEnabled(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glIsFramebuffer(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glIsProgram(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glIsQuery(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glIsRenderbuffer(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glIsSampler(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glIsShader(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glIsTexture(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glIsTransformFeedback(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glIsVertexArray(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glLineWidth(float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glLinkProgram(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glPauseTransformFeedback() - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glPixelStorei(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glPolygonOffset(float, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glProgramParameteri(int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glReadBuffer(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glReadPixels(int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glReleaseShaderCompiler() - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glRenderbufferStorage(int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glRenderbufferStorageMultisample(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glResumeTransformFeedback() - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glSampleCoverage(float, boolean) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glSamplerParameterf(int, int, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glSamplerParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glSamplerParameteri(int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glSamplerParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glScissor(int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glShaderBinary(int, IntBuffer, int, Buffer, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glShaderSource(int, String) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glStencilFunc(int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glStencilFuncSeparate(int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glStencilMask(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glStencilMaskSeparate(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glStencilOp(int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glStencilOpSeparate(int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
GLSurfaceView20 - Class in com.badlogic.gdx.backends.android.surfaceview
A simple GLSurfaceView sub-class that demonstrates how to perform OpenGL ES 2.0 rendering into a GL Surface.
GLSurfaceView20(Context, ResolutionStrategy) - Constructor for class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceView20
 
GLSurfaceView20(Context, boolean, int, int, ResolutionStrategy) - Constructor for class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceView20
 
GLSurfaceView20API18 - Class in com.badlogic.gdx.backends.android.surfaceview
This class is a slightly modified copy of GLSurfaceView20 which extends GLSurfaceViewAPI18 instead of the classic GLSurfaceView.
GLSurfaceView20API18(Context, ResolutionStrategy) - Constructor for class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceView20API18
 
GLSurfaceView20API18(Context, boolean, int, int, ResolutionStrategy) - Constructor for class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceView20API18
 
GLSurfaceViewAPI18 - Class in com.badlogic.gdx.backends.android.surfaceview
This class is a slightly modified copy of android.opengl.GLSurfaceView from Android 4.3 source code (API 18).
GLSurfaceViewAPI18(Context) - Constructor for class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
Standard View constructor.
GLSurfaceViewAPI18(Context, AttributeSet) - Constructor for class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
Standard View constructor.
GLSurfaceViewAPI18.EGLContextFactory - Interface in com.badlogic.gdx.backends.android.surfaceview
An interface for customizing the eglCreateContext and eglDestroyContext calls.
GLSurfaceViewAPI18.EGLWindowSurfaceFactory - Interface in com.badlogic.gdx.backends.android.surfaceview
An interface for customizing the eglCreateWindowSurface and eglDestroySurface calls.
GLSurfaceViewAPI18.GLWrapper - Interface in com.badlogic.gdx.backends.android.surfaceview
An interface used to wrap a GL interface.
glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glTexImage3D(int, int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glTexImage3D(int, int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glTexParameterf(int, int, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glTexParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glTexParameteri(int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glTexParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glTransformFeedbackVaryings(int, String[], int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform1f(int, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform1fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform1i(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform1iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform1uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform2f(int, float, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform2fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform2i(int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform2iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform3f(int, float, float, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform3fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform3i(int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform3iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform3uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform4f(int, float, float, float, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform4fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform4i(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform4iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform4uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glUniformBlockBinding(int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glUniformMatrix2x3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glUniformMatrix2x4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glUniformMatrix3x2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glUniformMatrix3x4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glUniformMatrix4x2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glUniformMatrix4x3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glUnmapBuffer(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glUseProgram(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glValidateProgram(int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glVertexAttrib1f(int, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glVertexAttrib1fv(int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glVertexAttrib2f(int, float, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glVertexAttrib2fv(int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glVertexAttrib3f(int, float, float, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glVertexAttrib3fv(int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glVertexAttrib4f(int, float, float, float, float) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glVertexAttrib4fv(int, FloatBuffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glVertexAttribDivisor(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glVertexAttribI4i(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glVertexAttribI4ui(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glVertexAttribIPointer(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL30
 
glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glVertexAttribPointer(int, int, int, boolean, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 
glViewport(int, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGL20
 

H

handler - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
handler - Variable in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
height - Variable in class com.badlogic.gdx.backends.android.surfaceview.ResolutionStrategy.MeasuredDimension
 
hideStatusBar - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
hide status bar buttons on Android 4.x and higher (API 14+).

I

initialize(ApplicationListener) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
This method has to be called in the Activity.onCreate(Bundle) method.
initialize(ApplicationListener, AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
This method has to be called in the Activity.onCreate(Bundle) method.
initialize(ApplicationListener) - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
This method has to be called in the Activity#onCreate(Bundle) method.
initialize(ApplicationListener, AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
This method has to be called in the Activity#onCreate(Bundle) method.
initialize(ApplicationListener, AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
initialize(ApplicationListener) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService
initialize(ApplicationListener, AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService
This method has to be called in the AndroidLiveWallpaperService.onCreateApplication() method.
initializeForView(ApplicationListener) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
This method has to be called in the Activity.onCreate(Bundle) method.
initializeForView(ApplicationListener, AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
This method has to be called in the Activity.onCreate(Bundle) method.
initializeForView(ApplicationListener) - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
This method has to be called in the Activity#onCreate(Bundle) method.
initializeForView(ApplicationListener, AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
This method has to be called in the Activity#onCreate(Bundle) method.
initializeForView(ApplicationListener) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
This method has to be called in the Fragment.onCreateView(android.view.LayoutInflater, android.view.ViewGroup, android.os.Bundle) method.
initializeForView(ApplicationListener, AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
This method has to be called in the Fragment.onCreateView(android.view.LayoutInflater, android.view.ViewGroup, android.os.Bundle) method.
InputProcessorLW - Interface in com.badlogic.gdx.backends.android
 
internal(String) - Method in class com.badlogic.gdx.backends.android.AndroidFiles
 
isButtonPressed(int) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
isCatchBackKey() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
isContinuousRendering() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
isCursorCatched() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
isDirectory() - Method in class com.badlogic.gdx.backends.android.AndroidFileHandle
 
isExternalStorageAvailable() - Method in class com.badlogic.gdx.backends.android.AndroidFiles
 
isFullscreen() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
isGL30Available() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
isKeyJustPressed(int) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
isKeyPressed(int) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
isLocalStorageAvailable() - Method in class com.badlogic.gdx.backends.android.AndroidFiles
 
isLooping() - Method in class com.badlogic.gdx.backends.android.AndroidMusic
 
isPeripheralAvailable(Input.Peripheral) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
isPlaying() - Method in class com.badlogic.gdx.backends.android.AndroidMusic
 
isTouched(int) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
isTouched() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 

J

justTouched() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 

L

lastModified() - Method in class com.badlogic.gdx.backends.android.AndroidFileHandle
 
length() - Method in class com.badlogic.gdx.backends.android.AndroidFileHandle
 
list() - Method in class com.badlogic.gdx.backends.android.AndroidFileHandle
 
list(FileFilter) - Method in class com.badlogic.gdx.backends.android.AndroidFileHandle
 
list(FilenameFilter) - Method in class com.badlogic.gdx.backends.android.AndroidFileHandle
 
list(String) - Method in class com.badlogic.gdx.backends.android.AndroidFileHandle
 
local(String) - Method in class com.badlogic.gdx.backends.android.AndroidFiles
 
log(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
log(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
log(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
log(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
log(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
log(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
log(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
log(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
lookUpPointerIndex(int) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 

M

maxSimultaneousSounds - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
the maximum number of Sound instances that can be played simultaneously, sets the corresponding SoundPool constructor argument.
MINIMUM_SDK - Static variable in interface com.badlogic.gdx.backends.android.AndroidApplicationBase
 

N

newAndroidInput(Application, Context, Object, AndroidApplicationConfiguration) - Static method in class com.badlogic.gdx.backends.android.AndroidInputFactory
 
newAudioDevice(int, boolean) - Method in class com.badlogic.gdx.backends.android.AndroidAudio
newAudioRecorder(int, boolean) - Method in class com.badlogic.gdx.backends.android.AndroidAudio
newClientSocket(Net.Protocol, String, int, SocketHints) - Method in class com.badlogic.gdx.backends.android.AndroidNet
 
newMusic(FileHandle) - Method in class com.badlogic.gdx.backends.android.AndroidAudio
newServerSocket(Net.Protocol, int, ServerSocketHints) - Method in class com.badlogic.gdx.backends.android.AndroidNet
 
newSound(FileHandle) - Method in class com.badlogic.gdx.backends.android.AndroidAudio
NUM_TOUCHES - Static variable in class com.badlogic.gdx.backends.android.AndroidInput
 
numSamples - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of samples for CSAA/MSAA, 2 is a good value

O

offsetChange(float, float, float, float, int, int) - Method in interface com.badlogic.gdx.backends.android.AndroidWallpaperListener
Called on the rendering thread after the live wallpaper's offset had changed.
onActivityResult(int, int, Intent) - Method in interface com.badlogic.gdx.backends.android.AndroidEventListener
Will be called if the application's onActivityResult(...) method is called.
onActivityResult(int, int, Intent) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
onAttach(Activity) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
onCommand(String, int, int, int, Bundle, boolean) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService.AndroidWallpaperEngine
 
onCompletion(MediaPlayer) - Method in class com.badlogic.gdx.backends.android.AndroidMusic
 
onConfigurationChanged(Configuration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
onConfigurationChanged(Configuration) - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
onConfigurationChanged(Configuration) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
onCreate(SurfaceHolder) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService.AndroidWallpaperEngine
 
onCreate() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService
Service is starting, libGDX application is shutdown now
onCreateApplication() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService
libGDX application is starting, it occurs after first wallpaper engine had started.
onCreateEngine() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService
One of wallpaper engines is starting.
onCreateInputConnection(EditorInfo) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceView20
 
onCreateInputConnection(EditorInfo) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceView20API18
 
onDeepPauseApplication() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService
Called when the last engine is ending its live, it can occur when: 1.
onDestroy() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
onDestroy() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService.AndroidWallpaperEngine
 
onDestroy() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService
Service is dying, and will not be used again.
onDestroyGLSurfaceView() - Method in class com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
onDetach() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
onDetachedFromWindow() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
onDrawFrame(GL10) - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
onDrawFrame(GL10) - Method in class com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
onDreamingStarted() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
onDreamingStopped() - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
onDrop(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidInput
Called in AndroidLiveWallpaperService on drop
onGenericMotion(View, MotionEvent) - Method in class com.badlogic.gdx.backends.android.AndroidInputThreePlus
 
onGenericMotion(MotionEvent, AndroidInput) - Method in class com.badlogic.gdx.backends.android.AndroidMouseHandler
 
onKey(View, int, KeyEvent) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
onOffsetsChanged(float, float, float, float, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService.AndroidWallpaperEngine
 
onPause() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
onPause() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
onPause() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
onPause() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService.AndroidWallpaperEngine
 
onPause() - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
Inform the view that the activity is paused.
onPauseGLSurfaceView() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
onResume() - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
onResume() - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
onResume() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
onResume() - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService.AndroidWallpaperEngine
 
onResume() - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
Inform the view that the activity is resumed.
onResumeGLSurfaceView() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
onSurfaceChanged(GL10, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
onSurfaceChanged(SurfaceHolder, int, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService.AndroidWallpaperEngine
This is called immediately after any structural changes (format or size) have been made to the surface.
onSurfaceCreated(GL10, EGLConfig) - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
onSurfaceCreated(SurfaceHolder) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService.AndroidWallpaperEngine
Called before surface holder callbacks (ex for GLSurfaceView)! This is called immediately after the surface is first created.
onSurfaceDestroyed(SurfaceHolder) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService.AndroidWallpaperEngine
Called after surface holder callbacks (ex for GLSurfaceView)! This is called immediately before a surface is being destroyed.
onTap(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidInput
onTouch(View, MotionEvent) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
onTouch(MotionEvent, AndroidInput) - Method in class com.badlogic.gdx.backends.android.AndroidMultiTouchHandler
 
onTouch(MotionEvent, AndroidInput) - Method in interface com.badlogic.gdx.backends.android.AndroidTouchHandler
 
onTouchEvent(MotionEvent) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService.AndroidWallpaperEngine
 
onVisibilityChanged(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaperService.AndroidWallpaperEngine
Called to inform you of the wallpaper becoming visible or hidden.
onWindowFocusChanged(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
openURI(String) - Method in class com.badlogic.gdx.backends.android.AndroidNet
 

P

parent() - Method in class com.badlogic.gdx.backends.android.AndroidFileHandle
 
pause() - Method in class com.badlogic.gdx.backends.android.AndroidMusic
 
play() - Method in class com.badlogic.gdx.backends.android.AndroidMusic
 
postRunnable(Runnable) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
postRunnable(Runnable) - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
postRunnable(Runnable) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
postRunnable(Runnable) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
previewStateChange(boolean) - Method in interface com.badlogic.gdx.backends.android.AndroidWallpaperListener
Called after 'isPreview' state had changed.
put(Map<String, ?>) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
 
putBoolean(String, boolean) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
 
putFloat(String, float) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
 
putInteger(String, int) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
 
putLong(String, long) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
 
putString(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
 

Q

queueEvent(Runnable) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
Queue a runnable to be run on the GL rendering thread.

R

r - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits per color channel
RatioResolutionStrategy - Class in com.badlogic.gdx.backends.android.surfaceview
This ResolutionStrategy will maintain a given aspect ratio and stretch the GLSurfaceView to the maximum available screen size.
RatioResolutionStrategy(float) - Constructor for class com.badlogic.gdx.backends.android.surfaceview.RatioResolutionStrategy
 
RatioResolutionStrategy(float, float) - Constructor for class com.badlogic.gdx.backends.android.surfaceview.RatioResolutionStrategy
 
read(short[], int, int) - Method in class com.badlogic.gdx.backends.android.AndroidAudioRecorder
 
read() - Method in class com.badlogic.gdx.backends.android.AndroidFileHandle
 
remove(String) - Method in class com.badlogic.gdx.backends.android.AndroidPreferences
 
removeAndroidEventListener(AndroidEventListener) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
Removes an event listener for Android specific event such as onActivityResult(...).
removeAndroidEventListener(AndroidEventListener) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
Removes an event listener for Android specific event such as onActivityResult(...).
removeLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
removeLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
removeLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
removeLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
RENDERMODE_CONTINUOUSLY - Static variable in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
The renderer is called continuously to re-render the scene.
RENDERMODE_WHEN_DIRTY - Static variable in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
The renderer only renders when the surface is created, or when GLSurfaceViewAPI18.requestRender() is called.
requestRender() - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
Request that the renderer render a frame.
requestRendering() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
resolutionStrategy - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
ResolutionStrategy - Interface in com.badlogic.gdx.backends.android.surfaceview
Will manipulate the GLSurfaceView.
ResolutionStrategy.MeasuredDimension - Class in com.badlogic.gdx.backends.android.surfaceview
 
ResolutionStrategy.MeasuredDimension(int, int) - Constructor for class com.badlogic.gdx.backends.android.surfaceview.ResolutionStrategy.MeasuredDimension
 
runOnUiThread(Runnable) - Method in interface com.badlogic.gdx.backends.android.AndroidApplicationBase
Method signifies an intent of the caller to execute some action on the UI Thread.
runOnUiThread(Runnable) - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
runOnUiThread(Runnable) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
runOnUiThread(Runnable) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 

S

sendHttpRequest(Net.HttpRequest, Net.HttpResponseListener) - Method in class com.badlogic.gdx.backends.android.AndroidNet
 
setCatchBackKey(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
setCatchMenuKey(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
setContents(String) - Method in class com.badlogic.gdx.backends.android.AndroidClipboard
 
setContinuousRendering(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
setCursorCatched(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
setCursorImage(Pixmap, int, int) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
setCursorPosition(int, int) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
setDebugFlags(int) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
Set the debug flags to a new value.
setDisplayMode(Graphics.DisplayMode) - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
setDisplayMode(int, int, boolean) - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
setEGLConfigChooser(GLSurfaceView.EGLConfigChooser) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
Install a custom EGLConfigChooser.
setEGLConfigChooser(boolean) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
Install a config chooser which will choose a config as close to 16-bit RGB as possible, with or without an optional depth buffer as close to 16-bits as possible.
setEGLConfigChooser(int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
Install a config chooser which will choose a config with at least the specified depthSize and stencilSize, and exactly the specified redSize, greenSize, blueSize and alphaSize.
setEGLContextClientVersion(int) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
Inform the default EGLContextFactory and default EGLConfigChooser which EGLContext client version to pick.
setEGLContextFactory(GLSurfaceViewAPI18.EGLContextFactory) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
Install a custom EGLContextFactory.
setEGLWindowSurfaceFactory(GLSurfaceViewAPI18.EGLWindowSurfaceFactory) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
Install a custom EGLWindowSurfaceFactory.
setGLWrapper(GLSurfaceViewAPI18.GLWrapper) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
Set the glWrapper.
setInputProcessor(InputProcessor) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
setLogLevel(int) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
setLogLevel(int) - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
setLogLevel(int) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
setLogLevel(int) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
setLooping(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidMusic
 
setOnCompletionListener(Music.OnCompletionListener) - Method in class com.badlogic.gdx.backends.android.AndroidMusic
 
setOnscreenKeyboardVisible(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
setPan(float, float) - Method in class com.badlogic.gdx.backends.android.AndroidMusic
 
setPosition(float) - Method in class com.badlogic.gdx.backends.android.AndroidMusic
 
setPreserveEGLContextOnPause(boolean) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
Control whether the EGL context is preserved when the GLSurfaceView is paused and resumed.
setRenderer(GLSurfaceView.Renderer) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
Set the renderer associated with this view.
setRenderMode(int) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
Set the rendering mode.
setTitle(String) - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
setVolume(float) - Method in class com.badlogic.gdx.backends.android.AndroidMusic
 
setVSync(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
sibling(String) - Method in class com.badlogic.gdx.backends.android.AndroidFileHandle
 
startActivity(Intent) - Method in interface com.badlogic.gdx.backends.android.AndroidApplicationBase
Method signifies an intent to start an activity, may be the default method of the Activity class
startActivity(Intent) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
stencil - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits for depth and stencil buffer
stop() - Method in class com.badlogic.gdx.backends.android.AndroidMusic
 
supportsDisplayModeChange() - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
supportsExtension(String) - Method in class com.badlogic.gdx.backends.android.AndroidGraphics
 
supportsMultitouch(Context) - Method in class com.badlogic.gdx.backends.android.AndroidMultiTouchHandler
 
supportsMultitouch(Context) - Method in interface com.badlogic.gdx.backends.android.AndroidTouchHandler
 
surfaceChanged(SurfaceHolder, int, int, int) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
This method is part of the SurfaceHolder.Callback interface, and is not normally called or subclassed by clients of GLSurfaceView.
surfaceCreated(SurfaceHolder) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
This method is part of the SurfaceHolder.Callback interface, and is not normally called or subclassed by clients of GLSurfaceView.
surfaceDestroyed(SurfaceHolder) - Method in class com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18
This method is part of the SurfaceHolder.Callback interface, and is not normally called or subclassed by clients of GLSurfaceView.

T

touchDrop(int, int) - Method in interface com.badlogic.gdx.backends.android.InputProcessorLW
 
touchSleepTime - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
the time in milliseconds to sleep after each event in the touch handler, set this to 16ms to get rid of touch flooding on pre Android 2.0 devices.

U

useAccelerometer - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
whether to use the accelerometer.
useCompass - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
whether to use the compass.
useGLSurfaceView20API18 - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
whether to use GLSurfaceView20API18 in place of the classic GLSurfaceView20 on Android API 10 and lower.
useImmersiveMode(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
useImmersiveMode(boolean) - Method in interface com.badlogic.gdx.backends.android.AndroidApplicationBase
Activates Android 4.4 KitKat's 'Immersive Mode' feature.
useImmersiveMode - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
set this to true to enable Android 4.4 KitKat's 'Immersive mode'
useImmersiveMode(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidDaydream
 
useImmersiveMode(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
useImmersiveMode(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
useWakelock - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
whether to keep the screen on and at full brightness or not while running the application.

V

vibrate(int) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 
vibrate(long[], int) - Method in class com.badlogic.gdx.backends.android.AndroidInput
 

W

width - Variable in class com.badlogic.gdx.backends.android.surfaceview.ResolutionStrategy.MeasuredDimension
 
wrap(GL) - Method in interface com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewAPI18.GLWrapper
Wraps a gl interface in another gl interface.
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