com.badlogic.gdx.backends.android
Class AndroidGL30
java.lang.Object
com.badlogic.gdx.backends.android.AndroidGL20
com.badlogic.gdx.backends.android.AndroidGL30
- All Implemented Interfaces:
- GL20, GL30
public class AndroidGL30
- extends AndroidGL20
- implements GL30
| Fields inherited from interface com.badlogic.gdx.graphics.GL30 |
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALREADY_SIGNALED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_COLOR, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONDITION_SATISFIED, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CURRENT_QUERY, GL_DEPTH, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_HALF_FLOAT, GL_INT_2_10_10_10_REV, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_OBJECT_TYPE, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R11F_G11F_B10F, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SRGB, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_WRAP_R, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNALED, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_WAIT_FAILED |
| Fields inherited from interface com.badlogic.gdx.graphics.GL20 |
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_COVERAGE_BUFFER_BIT_NV, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_ES_VERSION_2_0, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO |
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Method Summary |
void |
glBeginQuery(int target,
int id)
|
void |
glBeginTransformFeedback(int primitiveMode)
|
void |
glBindBufferBase(int target,
int index,
int buffer)
|
void |
glBindBufferRange(int target,
int index,
int buffer,
int offset,
int size)
|
void |
glBindSampler(int unit,
int sampler)
|
void |
glBindTransformFeedback(int target,
int id)
|
void |
glBindVertexArray(int array)
|
void |
glBlitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
|
void |
glClearBufferfi(int buffer,
int drawbuffer,
float depth,
int stencil)
|
void |
glClearBufferfv(int buffer,
int drawbuffer,
FloatBuffer value)
|
void |
glClearBufferiv(int buffer,
int drawbuffer,
IntBuffer value)
|
void |
glClearBufferuiv(int buffer,
int drawbuffer,
IntBuffer value)
|
void |
glCopyBufferSubData(int readTarget,
int writeTarget,
int readOffset,
int writeOffset,
int size)
|
void |
glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
|
void |
glDeleteQueries(int n,
int[] ids,
int offset)
|
void |
glDeleteQueries(int n,
IntBuffer ids)
|
void |
glDeleteSamplers(int count,
int[] samplers,
int offset)
|
void |
glDeleteSamplers(int count,
IntBuffer samplers)
|
void |
glDeleteTransformFeedbacks(int n,
int[] ids,
int offset)
|
void |
glDeleteTransformFeedbacks(int n,
IntBuffer ids)
|
void |
glDeleteVertexArrays(int n,
int[] arrays,
int offset)
|
void |
glDeleteVertexArrays(int n,
IntBuffer arrays)
|
void |
glDrawArraysInstanced(int mode,
int first,
int count,
int instanceCount)
|
void |
glDrawBuffers(int n,
IntBuffer bufs)
|
void |
glDrawElementsInstanced(int mode,
int count,
int type,
int indicesOffset,
int instanceCount)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
Buffer indices)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
int offset)
|
void |
glEndQuery(int target)
|
void |
glEndTransformFeedback()
|
void |
glFlushMappedBufferRange(int target,
int offset,
int length)
|
void |
glFramebufferTextureLayer(int target,
int attachment,
int texture,
int level,
int layer)
|
void |
glGenQueries(int n,
int[] ids,
int offset)
|
void |
glGenQueries(int n,
IntBuffer ids)
|
void |
glGenSamplers(int count,
int[] samplers,
int offset)
|
void |
glGenSamplers(int count,
IntBuffer samplers)
|
void |
glGenTransformFeedbacks(int n,
int[] ids,
int offset)
|
void |
glGenTransformFeedbacks(int n,
IntBuffer ids)
|
void |
glGenVertexArrays(int n,
int[] arrays,
int offset)
|
void |
glGenVertexArrays(int n,
IntBuffer arrays)
|
void |
glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
IntBuffer params)
|
String |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex)
|
void |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
Buffer length,
Buffer uniformBlockName)
|
void |
glGetActiveUniformsiv(int program,
int uniformCount,
IntBuffer uniformIndices,
int pname,
IntBuffer params)
|
void |
glGetBufferParameteri64v(int target,
int pname,
LongBuffer params)
|
Buffer |
glGetBufferPointerv(int target,
int pname)
|
int |
glGetFragDataLocation(int program,
String name)
|
void |
glGetInteger64v(int pname,
LongBuffer params)
|
void |
glGetQueryiv(int target,
int pname,
IntBuffer params)
|
void |
glGetQueryObjectuiv(int id,
int pname,
IntBuffer params)
|
void |
glGetSamplerParameterfv(int sampler,
int pname,
FloatBuffer params)
|
void |
glGetSamplerParameteriv(int sampler,
int pname,
IntBuffer params)
|
String |
glGetStringi(int name,
int index)
|
int |
glGetUniformBlockIndex(int program,
String uniformBlockName)
|
void |
glGetUniformIndices(int program,
String[] uniformNames,
IntBuffer uniformIndices)
|
void |
glGetUniformuiv(int program,
int location,
IntBuffer params)
|
void |
glGetVertexAttribIiv(int index,
int pname,
IntBuffer params)
|
void |
glGetVertexAttribIuiv(int index,
int pname,
IntBuffer params)
|
void |
glInvalidateFramebuffer(int target,
int numAttachments,
IntBuffer attachments)
|
void |
glInvalidateSubFramebuffer(int target,
int numAttachments,
IntBuffer attachments,
int x,
int y,
int width,
int height)
|
boolean |
glIsQuery(int id)
|
boolean |
glIsSampler(int sampler)
|
boolean |
glIsTransformFeedback(int id)
|
boolean |
glIsVertexArray(int array)
|
void |
glPauseTransformFeedback()
|
void |
glProgramParameteri(int program,
int pname,
int value)
|
void |
glReadBuffer(int mode)
|
void |
glRenderbufferStorageMultisample(int target,
int samples,
int internalformat,
int width,
int height)
|
void |
glResumeTransformFeedback()
|
void |
glSamplerParameterf(int sampler,
int pname,
float param)
|
void |
glSamplerParameterfv(int sampler,
int pname,
FloatBuffer param)
|
void |
glSamplerParameteri(int sampler,
int pname,
int param)
|
void |
glSamplerParameteriv(int sampler,
int pname,
IntBuffer param)
|
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels)
|
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
int offset)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int offset)
|
void |
glTransformFeedbackVaryings(int program,
String[] varyings,
int bufferMode)
|
void |
glUniform1uiv(int location,
int count,
IntBuffer value)
|
void |
glUniform3uiv(int location,
int count,
IntBuffer value)
|
void |
glUniform4uiv(int location,
int count,
IntBuffer value)
|
void |
glUniformBlockBinding(int program,
int uniformBlockIndex,
int uniformBlockBinding)
|
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
|
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
|
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
|
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
|
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
|
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
|
boolean |
glUnmapBuffer(int target)
|
void |
glVertexAttribDivisor(int index,
int divisor)
|
void |
glVertexAttribI4i(int index,
int x,
int y,
int z,
int w)
|
void |
glVertexAttribI4ui(int index,
int x,
int y,
int z,
int w)
|
void |
glVertexAttribIPointer(int index,
int size,
int type,
int stride,
int offset)
|
| Methods inherited from class com.badlogic.gdx.backends.android.AndroidGL20 |
glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffers, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffers, glDeleteShader, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenRenderbuffers, glGenTextures, glGetActiveAttrib, glGetActiveUniform, glGetAttachedShaders, glGetAttribLocation, glGetBooleanv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderSource, glGetString, glGetTexParameterfv, glGetTexParameteriv, glGetUniformfv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribPointerv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1i, glUniform1iv, glUniform2f, glUniform2fv, glUniform2i, glUniform2iv, glUniform3f, glUniform3fv, glUniform3i, glUniform3iv, glUniform4f, glUniform4fv, glUniform4i, glUniform4iv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glViewport |
| Methods inherited from interface com.badlogic.gdx.graphics.GL20 |
glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffers, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffers, glDeleteShader, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenRenderbuffers, glGenTextures, glGetActiveAttrib, glGetActiveUniform, glGetAttachedShaders, glGetAttribLocation, glGetBooleanv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderiv, glGetShaderPrecisionFormat, glGetString, glGetTexParameterfv, glGetTexParameteriv, glGetUniformfv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribPointerv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1i, glUniform1iv, glUniform2f, glUniform2fv, glUniform2i, glUniform2iv, glUniform3f, glUniform3fv, glUniform3i, glUniform3iv, glUniform4f, glUniform4fv, glUniform4i, glUniform4iv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glViewport |
AndroidGL30
public AndroidGL30()
glReadBuffer
public void glReadBuffer(int mode)
- Specified by:
glReadBuffer in interface GL30
glDrawRangeElements
public void glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
Buffer indices)
- Specified by:
glDrawRangeElements in interface GL30
glDrawRangeElements
public void glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
int offset)
- Specified by:
glDrawRangeElements in interface GL30
glTexImage3D
public void glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels)
- Specified by:
glTexImage3D in interface GL30
glTexImage3D
public void glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
int offset)
- Specified by:
glTexImage3D in interface GL30
glTexSubImage3D
public void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels)
- Specified by:
glTexSubImage3D in interface GL30
glTexSubImage3D
public void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int offset)
- Specified by:
glTexSubImage3D in interface GL30
glCopyTexSubImage3D
public void glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
- Specified by:
glCopyTexSubImage3D in interface GL30
glGenQueries
public void glGenQueries(int n,
int[] ids,
int offset)
- Specified by:
glGenQueries in interface GL30
glGenQueries
public void glGenQueries(int n,
IntBuffer ids)
- Specified by:
glGenQueries in interface GL30
glDeleteQueries
public void glDeleteQueries(int n,
int[] ids,
int offset)
- Specified by:
glDeleteQueries in interface GL30
glDeleteQueries
public void glDeleteQueries(int n,
IntBuffer ids)
- Specified by:
glDeleteQueries in interface GL30
glIsQuery
public boolean glIsQuery(int id)
- Specified by:
glIsQuery in interface GL30
glBeginQuery
public void glBeginQuery(int target,
int id)
- Specified by:
glBeginQuery in interface GL30
glEndQuery
public void glEndQuery(int target)
- Specified by:
glEndQuery in interface GL30
glGetQueryiv
public void glGetQueryiv(int target,
int pname,
IntBuffer params)
- Specified by:
glGetQueryiv in interface GL30
glGetQueryObjectuiv
public void glGetQueryObjectuiv(int id,
int pname,
IntBuffer params)
- Specified by:
glGetQueryObjectuiv in interface GL30
glUnmapBuffer
public boolean glUnmapBuffer(int target)
- Specified by:
glUnmapBuffer in interface GL30
glGetBufferPointerv
public Buffer glGetBufferPointerv(int target,
int pname)
- Specified by:
glGetBufferPointerv in interface GL30
glDrawBuffers
public void glDrawBuffers(int n,
IntBuffer bufs)
- Specified by:
glDrawBuffers in interface GL30
glUniformMatrix2x3fv
public void glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
- Specified by:
glUniformMatrix2x3fv in interface GL30
glUniformMatrix3x2fv
public void glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
- Specified by:
glUniformMatrix3x2fv in interface GL30
glUniformMatrix2x4fv
public void glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
- Specified by:
glUniformMatrix2x4fv in interface GL30
glUniformMatrix4x2fv
public void glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
- Specified by:
glUniformMatrix4x2fv in interface GL30
glUniformMatrix3x4fv
public void glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
- Specified by:
glUniformMatrix3x4fv in interface GL30
glUniformMatrix4x3fv
public void glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
- Specified by:
glUniformMatrix4x3fv in interface GL30
glBlitFramebuffer
public void glBlitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
- Specified by:
glBlitFramebuffer in interface GL30
glRenderbufferStorageMultisample
public void glRenderbufferStorageMultisample(int target,
int samples,
int internalformat,
int width,
int height)
- Specified by:
glRenderbufferStorageMultisample in interface GL30
glFramebufferTextureLayer
public void glFramebufferTextureLayer(int target,
int attachment,
int texture,
int level,
int layer)
- Specified by:
glFramebufferTextureLayer in interface GL30
glFlushMappedBufferRange
public void glFlushMappedBufferRange(int target,
int offset,
int length)
- Specified by:
glFlushMappedBufferRange in interface GL30
glBindVertexArray
public void glBindVertexArray(int array)
- Specified by:
glBindVertexArray in interface GL30
glDeleteVertexArrays
public void glDeleteVertexArrays(int n,
int[] arrays,
int offset)
- Specified by:
glDeleteVertexArrays in interface GL30
glDeleteVertexArrays
public void glDeleteVertexArrays(int n,
IntBuffer arrays)
- Specified by:
glDeleteVertexArrays in interface GL30
glGenVertexArrays
public void glGenVertexArrays(int n,
int[] arrays,
int offset)
- Specified by:
glGenVertexArrays in interface GL30
glGenVertexArrays
public void glGenVertexArrays(int n,
IntBuffer arrays)
- Specified by:
glGenVertexArrays in interface GL30
glIsVertexArray
public boolean glIsVertexArray(int array)
- Specified by:
glIsVertexArray in interface GL30
glBeginTransformFeedback
public void glBeginTransformFeedback(int primitiveMode)
- Specified by:
glBeginTransformFeedback in interface GL30
glEndTransformFeedback
public void glEndTransformFeedback()
- Specified by:
glEndTransformFeedback in interface GL30
glBindBufferRange
public void glBindBufferRange(int target,
int index,
int buffer,
int offset,
int size)
- Specified by:
glBindBufferRange in interface GL30
glBindBufferBase
public void glBindBufferBase(int target,
int index,
int buffer)
- Specified by:
glBindBufferBase in interface GL30
glTransformFeedbackVaryings
public void glTransformFeedbackVaryings(int program,
String[] varyings,
int bufferMode)
- Specified by:
glTransformFeedbackVaryings in interface GL30
glVertexAttribIPointer
public void glVertexAttribIPointer(int index,
int size,
int type,
int stride,
int offset)
- Specified by:
glVertexAttribIPointer in interface GL30
glGetVertexAttribIiv
public void glGetVertexAttribIiv(int index,
int pname,
IntBuffer params)
- Specified by:
glGetVertexAttribIiv in interface GL30
glGetVertexAttribIuiv
public void glGetVertexAttribIuiv(int index,
int pname,
IntBuffer params)
- Specified by:
glGetVertexAttribIuiv in interface GL30
glVertexAttribI4i
public void glVertexAttribI4i(int index,
int x,
int y,
int z,
int w)
- Specified by:
glVertexAttribI4i in interface GL30
glVertexAttribI4ui
public void glVertexAttribI4ui(int index,
int x,
int y,
int z,
int w)
- Specified by:
glVertexAttribI4ui in interface GL30
glGetUniformuiv
public void glGetUniformuiv(int program,
int location,
IntBuffer params)
- Specified by:
glGetUniformuiv in interface GL30
glGetFragDataLocation
public int glGetFragDataLocation(int program,
String name)
- Specified by:
glGetFragDataLocation in interface GL30
glUniform1uiv
public void glUniform1uiv(int location,
int count,
IntBuffer value)
- Specified by:
glUniform1uiv in interface GL30
glUniform3uiv
public void glUniform3uiv(int location,
int count,
IntBuffer value)
- Specified by:
glUniform3uiv in interface GL30
glUniform4uiv
public void glUniform4uiv(int location,
int count,
IntBuffer value)
- Specified by:
glUniform4uiv in interface GL30
glClearBufferiv
public void glClearBufferiv(int buffer,
int drawbuffer,
IntBuffer value)
- Specified by:
glClearBufferiv in interface GL30
glClearBufferuiv
public void glClearBufferuiv(int buffer,
int drawbuffer,
IntBuffer value)
- Specified by:
glClearBufferuiv in interface GL30
glClearBufferfv
public void glClearBufferfv(int buffer,
int drawbuffer,
FloatBuffer value)
- Specified by:
glClearBufferfv in interface GL30
glClearBufferfi
public void glClearBufferfi(int buffer,
int drawbuffer,
float depth,
int stencil)
- Specified by:
glClearBufferfi in interface GL30
glGetStringi
public String glGetStringi(int name,
int index)
- Specified by:
glGetStringi in interface GL30
glCopyBufferSubData
public void glCopyBufferSubData(int readTarget,
int writeTarget,
int readOffset,
int writeOffset,
int size)
- Specified by:
glCopyBufferSubData in interface GL30
glGetUniformIndices
public void glGetUniformIndices(int program,
String[] uniformNames,
IntBuffer uniformIndices)
- Specified by:
glGetUniformIndices in interface GL30
glGetActiveUniformsiv
public void glGetActiveUniformsiv(int program,
int uniformCount,
IntBuffer uniformIndices,
int pname,
IntBuffer params)
- Specified by:
glGetActiveUniformsiv in interface GL30
glGetUniformBlockIndex
public int glGetUniformBlockIndex(int program,
String uniformBlockName)
- Specified by:
glGetUniformBlockIndex in interface GL30
glGetActiveUniformBlockiv
public void glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
IntBuffer params)
- Specified by:
glGetActiveUniformBlockiv in interface GL30
glGetActiveUniformBlockName
public void glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
Buffer length,
Buffer uniformBlockName)
- Specified by:
glGetActiveUniformBlockName in interface GL30
glGetActiveUniformBlockName
public String glGetActiveUniformBlockName(int program,
int uniformBlockIndex)
- Specified by:
glGetActiveUniformBlockName in interface GL30
glUniformBlockBinding
public void glUniformBlockBinding(int program,
int uniformBlockIndex,
int uniformBlockBinding)
- Specified by:
glUniformBlockBinding in interface GL30
glDrawArraysInstanced
public void glDrawArraysInstanced(int mode,
int first,
int count,
int instanceCount)
- Specified by:
glDrawArraysInstanced in interface GL30
glDrawElementsInstanced
public void glDrawElementsInstanced(int mode,
int count,
int type,
int indicesOffset,
int instanceCount)
- Specified by:
glDrawElementsInstanced in interface GL30
glGetInteger64v
public void glGetInteger64v(int pname,
LongBuffer params)
- Specified by:
glGetInteger64v in interface GL30
glGetBufferParameteri64v
public void glGetBufferParameteri64v(int target,
int pname,
LongBuffer params)
- Specified by:
glGetBufferParameteri64v in interface GL30
glGenSamplers
public void glGenSamplers(int count,
int[] samplers,
int offset)
- Specified by:
glGenSamplers in interface GL30
glGenSamplers
public void glGenSamplers(int count,
IntBuffer samplers)
- Specified by:
glGenSamplers in interface GL30
glDeleteSamplers
public void glDeleteSamplers(int count,
int[] samplers,
int offset)
- Specified by:
glDeleteSamplers in interface GL30
glDeleteSamplers
public void glDeleteSamplers(int count,
IntBuffer samplers)
- Specified by:
glDeleteSamplers in interface GL30
glIsSampler
public boolean glIsSampler(int sampler)
- Specified by:
glIsSampler in interface GL30
glBindSampler
public void glBindSampler(int unit,
int sampler)
- Specified by:
glBindSampler in interface GL30
glSamplerParameteri
public void glSamplerParameteri(int sampler,
int pname,
int param)
- Specified by:
glSamplerParameteri in interface GL30
glSamplerParameteriv
public void glSamplerParameteriv(int sampler,
int pname,
IntBuffer param)
- Specified by:
glSamplerParameteriv in interface GL30
glSamplerParameterf
public void glSamplerParameterf(int sampler,
int pname,
float param)
- Specified by:
glSamplerParameterf in interface GL30
glSamplerParameterfv
public void glSamplerParameterfv(int sampler,
int pname,
FloatBuffer param)
- Specified by:
glSamplerParameterfv in interface GL30
glGetSamplerParameteriv
public void glGetSamplerParameteriv(int sampler,
int pname,
IntBuffer params)
- Specified by:
glGetSamplerParameteriv in interface GL30
glGetSamplerParameterfv
public void glGetSamplerParameterfv(int sampler,
int pname,
FloatBuffer params)
- Specified by:
glGetSamplerParameterfv in interface GL30
glVertexAttribDivisor
public void glVertexAttribDivisor(int index,
int divisor)
- Specified by:
glVertexAttribDivisor in interface GL30
glBindTransformFeedback
public void glBindTransformFeedback(int target,
int id)
- Specified by:
glBindTransformFeedback in interface GL30
glDeleteTransformFeedbacks
public void glDeleteTransformFeedbacks(int n,
int[] ids,
int offset)
- Specified by:
glDeleteTransformFeedbacks in interface GL30
glDeleteTransformFeedbacks
public void glDeleteTransformFeedbacks(int n,
IntBuffer ids)
- Specified by:
glDeleteTransformFeedbacks in interface GL30
glGenTransformFeedbacks
public void glGenTransformFeedbacks(int n,
int[] ids,
int offset)
- Specified by:
glGenTransformFeedbacks in interface GL30
glGenTransformFeedbacks
public void glGenTransformFeedbacks(int n,
IntBuffer ids)
- Specified by:
glGenTransformFeedbacks in interface GL30
glIsTransformFeedback
public boolean glIsTransformFeedback(int id)
- Specified by:
glIsTransformFeedback in interface GL30
glPauseTransformFeedback
public void glPauseTransformFeedback()
- Specified by:
glPauseTransformFeedback in interface GL30
glResumeTransformFeedback
public void glResumeTransformFeedback()
- Specified by:
glResumeTransformFeedback in interface GL30
glProgramParameteri
public void glProgramParameteri(int program,
int pname,
int value)
- Specified by:
glProgramParameteri in interface GL30
glInvalidateFramebuffer
public void glInvalidateFramebuffer(int target,
int numAttachments,
IntBuffer attachments)
- Specified by:
glInvalidateFramebuffer in interface GL30
glInvalidateSubFramebuffer
public void glInvalidateSubFramebuffer(int target,
int numAttachments,
IntBuffer attachments,
int x,
int y,
int width,
int height)
- Specified by:
glInvalidateSubFramebuffer in interface GL30
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