com.badlogic.gdx.backends.android
Class AndroidGL30

java.lang.Object
  extended by com.badlogic.gdx.backends.android.AndroidGL20
      extended by com.badlogic.gdx.backends.android.AndroidGL30
All Implemented Interfaces:
GL20, GL30

public class AndroidGL30
extends AndroidGL20
implements GL30


Field Summary
 
Fields inherited from interface com.badlogic.gdx.graphics.GL30
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALREADY_SIGNALED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_COLOR, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONDITION_SATISFIED, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CURRENT_QUERY, GL_DEPTH, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_HALF_FLOAT, GL_INT_2_10_10_10_REV, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_OBJECT_TYPE, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R11F_G11F_B10F, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SRGB, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_WRAP_R, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNALED, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_WAIT_FAILED
 
Fields inherited from interface com.badlogic.gdx.graphics.GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_COVERAGE_BUFFER_BIT_NV, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_ES_VERSION_2_0, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO
 
Constructor Summary
AndroidGL30()
           
 
Method Summary
 void glBeginQuery(int target, int id)
           
 void glBeginTransformFeedback(int primitiveMode)
           
 void glBindBufferBase(int target, int index, int buffer)
           
 void glBindBufferRange(int target, int index, int buffer, int offset, int size)
           
 void glBindSampler(int unit, int sampler)
           
 void glBindTransformFeedback(int target, int id)
           
 void glBindVertexArray(int array)
           
 void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
           
 void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
           
 void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
           
 void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
           
 void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
           
 void glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)
           
 void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
           
 void glDeleteQueries(int n, int[] ids, int offset)
           
 void glDeleteQueries(int n, IntBuffer ids)
           
 void glDeleteSamplers(int count, int[] samplers, int offset)
           
 void glDeleteSamplers(int count, IntBuffer samplers)
           
 void glDeleteTransformFeedbacks(int n, int[] ids, int offset)
           
 void glDeleteTransformFeedbacks(int n, IntBuffer ids)
           
 void glDeleteVertexArrays(int n, int[] arrays, int offset)
           
 void glDeleteVertexArrays(int n, IntBuffer arrays)
           
 void glDrawArraysInstanced(int mode, int first, int count, int instanceCount)
           
 void glDrawBuffers(int n, IntBuffer bufs)
           
 void glDrawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount)
           
 void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
           
 void glDrawRangeElements(int mode, int start, int end, int count, int type, int offset)
           
 void glEndQuery(int target)
           
 void glEndTransformFeedback()
           
 void glFlushMappedBufferRange(int target, int offset, int length)
           
 void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
           
 void glGenQueries(int n, int[] ids, int offset)
           
 void glGenQueries(int n, IntBuffer ids)
           
 void glGenSamplers(int count, int[] samplers, int offset)
           
 void glGenSamplers(int count, IntBuffer samplers)
           
 void glGenTransformFeedbacks(int n, int[] ids, int offset)
           
 void glGenTransformFeedbacks(int n, IntBuffer ids)
           
 void glGenVertexArrays(int n, int[] arrays, int offset)
           
 void glGenVertexArrays(int n, IntBuffer arrays)
           
 void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
           
 String glGetActiveUniformBlockName(int program, int uniformBlockIndex)
           
 void glGetActiveUniformBlockName(int program, int uniformBlockIndex, Buffer length, Buffer uniformBlockName)
           
 void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
           
 void glGetBufferParameteri64v(int target, int pname, LongBuffer params)
           
 Buffer glGetBufferPointerv(int target, int pname)
           
 int glGetFragDataLocation(int program, String name)
           
 void glGetInteger64v(int pname, LongBuffer params)
           
 void glGetQueryiv(int target, int pname, IntBuffer params)
           
 void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
           
 void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
           
 void glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
           
 String glGetStringi(int name, int index)
           
 int glGetUniformBlockIndex(int program, String uniformBlockName)
           
 void glGetUniformIndices(int program, String[] uniformNames, IntBuffer uniformIndices)
           
 void glGetUniformuiv(int program, int location, IntBuffer params)
           
 void glGetVertexAttribIiv(int index, int pname, IntBuffer params)
           
 void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
           
 void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments)
           
 void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
           
 boolean glIsQuery(int id)
           
 boolean glIsSampler(int sampler)
           
 boolean glIsTransformFeedback(int id)
           
 boolean glIsVertexArray(int array)
           
 void glPauseTransformFeedback()
           
 void glProgramParameteri(int program, int pname, int value)
           
 void glReadBuffer(int mode)
           
 void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
           
 void glResumeTransformFeedback()
           
 void glSamplerParameterf(int sampler, int pname, float param)
           
 void glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
           
 void glSamplerParameteri(int sampler, int pname, int param)
           
 void glSamplerParameteriv(int sampler, int pname, IntBuffer param)
           
 void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
           
 void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset)
           
 void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
           
 void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset)
           
 void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode)
           
 void glUniform1uiv(int location, int count, IntBuffer value)
           
 void glUniform3uiv(int location, int count, IntBuffer value)
           
 void glUniform4uiv(int location, int count, IntBuffer value)
           
 void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
           
 void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
           
 void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
           
 void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
           
 void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
           
 void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
           
 void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
           
 boolean glUnmapBuffer(int target)
           
 void glVertexAttribDivisor(int index, int divisor)
           
 void glVertexAttribI4i(int index, int x, int y, int z, int w)
           
 void glVertexAttribI4ui(int index, int x, int y, int z, int w)
           
 void glVertexAttribIPointer(int index, int size, int type, int stride, int offset)
           
 
Methods inherited from class com.badlogic.gdx.backends.android.AndroidGL20
glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffers, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffers, glDeleteShader, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenRenderbuffers, glGenTextures, glGetActiveAttrib, glGetActiveUniform, glGetAttachedShaders, glGetAttribLocation, glGetBooleanv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderSource, glGetString, glGetTexParameterfv, glGetTexParameteriv, glGetUniformfv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribPointerv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1i, glUniform1iv, glUniform2f, glUniform2fv, glUniform2i, glUniform2iv, glUniform3f, glUniform3fv, glUniform3i, glUniform3iv, glUniform4f, glUniform4fv, glUniform4i, glUniform4iv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glViewport
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 
Methods inherited from interface com.badlogic.gdx.graphics.GL20
glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffers, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffers, glDeleteShader, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenRenderbuffers, glGenTextures, glGetActiveAttrib, glGetActiveUniform, glGetAttachedShaders, glGetAttribLocation, glGetBooleanv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderiv, glGetShaderPrecisionFormat, glGetString, glGetTexParameterfv, glGetTexParameteriv, glGetUniformfv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribPointerv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1i, glUniform1iv, glUniform2f, glUniform2fv, glUniform2i, glUniform2iv, glUniform3f, glUniform3fv, glUniform3i, glUniform3iv, glUniform4f, glUniform4fv, glUniform4i, glUniform4iv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glViewport
 

Constructor Detail

AndroidGL30

public AndroidGL30()
Method Detail

glReadBuffer

public void glReadBuffer(int mode)
Specified by:
glReadBuffer in interface GL30

glDrawRangeElements

public void glDrawRangeElements(int mode,
                                int start,
                                int end,
                                int count,
                                int type,
                                Buffer indices)
Specified by:
glDrawRangeElements in interface GL30

glDrawRangeElements

public void glDrawRangeElements(int mode,
                                int start,
                                int end,
                                int count,
                                int type,
                                int offset)
Specified by:
glDrawRangeElements in interface GL30

glTexImage3D

public void glTexImage3D(int target,
                         int level,
                         int internalformat,
                         int width,
                         int height,
                         int depth,
                         int border,
                         int format,
                         int type,
                         Buffer pixels)
Specified by:
glTexImage3D in interface GL30

glTexImage3D

public void glTexImage3D(int target,
                         int level,
                         int internalformat,
                         int width,
                         int height,
                         int depth,
                         int border,
                         int format,
                         int type,
                         int offset)
Specified by:
glTexImage3D in interface GL30

glTexSubImage3D

public void glTexSubImage3D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int zoffset,
                            int width,
                            int height,
                            int depth,
                            int format,
                            int type,
                            Buffer pixels)
Specified by:
glTexSubImage3D in interface GL30

glTexSubImage3D

public void glTexSubImage3D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int zoffset,
                            int width,
                            int height,
                            int depth,
                            int format,
                            int type,
                            int offset)
Specified by:
glTexSubImage3D in interface GL30

glCopyTexSubImage3D

public void glCopyTexSubImage3D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int zoffset,
                                int x,
                                int y,
                                int width,
                                int height)
Specified by:
glCopyTexSubImage3D in interface GL30

glGenQueries

public void glGenQueries(int n,
                         int[] ids,
                         int offset)
Specified by:
glGenQueries in interface GL30

glGenQueries

public void glGenQueries(int n,
                         IntBuffer ids)
Specified by:
glGenQueries in interface GL30

glDeleteQueries

public void glDeleteQueries(int n,
                            int[] ids,
                            int offset)
Specified by:
glDeleteQueries in interface GL30

glDeleteQueries

public void glDeleteQueries(int n,
                            IntBuffer ids)
Specified by:
glDeleteQueries in interface GL30

glIsQuery

public boolean glIsQuery(int id)
Specified by:
glIsQuery in interface GL30

glBeginQuery

public void glBeginQuery(int target,
                         int id)
Specified by:
glBeginQuery in interface GL30

glEndQuery

public void glEndQuery(int target)
Specified by:
glEndQuery in interface GL30

glGetQueryiv

public void glGetQueryiv(int target,
                         int pname,
                         IntBuffer params)
Specified by:
glGetQueryiv in interface GL30

glGetQueryObjectuiv

public void glGetQueryObjectuiv(int id,
                                int pname,
                                IntBuffer params)
Specified by:
glGetQueryObjectuiv in interface GL30

glUnmapBuffer

public boolean glUnmapBuffer(int target)
Specified by:
glUnmapBuffer in interface GL30

glGetBufferPointerv

public Buffer glGetBufferPointerv(int target,
                                  int pname)
Specified by:
glGetBufferPointerv in interface GL30

glDrawBuffers

public void glDrawBuffers(int n,
                          IntBuffer bufs)
Specified by:
glDrawBuffers in interface GL30

glUniformMatrix2x3fv

public void glUniformMatrix2x3fv(int location,
                                 int count,
                                 boolean transpose,
                                 FloatBuffer value)
Specified by:
glUniformMatrix2x3fv in interface GL30

glUniformMatrix3x2fv

public void glUniformMatrix3x2fv(int location,
                                 int count,
                                 boolean transpose,
                                 FloatBuffer value)
Specified by:
glUniformMatrix3x2fv in interface GL30

glUniformMatrix2x4fv

public void glUniformMatrix2x4fv(int location,
                                 int count,
                                 boolean transpose,
                                 FloatBuffer value)
Specified by:
glUniformMatrix2x4fv in interface GL30

glUniformMatrix4x2fv

public void glUniformMatrix4x2fv(int location,
                                 int count,
                                 boolean transpose,
                                 FloatBuffer value)
Specified by:
glUniformMatrix4x2fv in interface GL30

glUniformMatrix3x4fv

public void glUniformMatrix3x4fv(int location,
                                 int count,
                                 boolean transpose,
                                 FloatBuffer value)
Specified by:
glUniformMatrix3x4fv in interface GL30

glUniformMatrix4x3fv

public void glUniformMatrix4x3fv(int location,
                                 int count,
                                 boolean transpose,
                                 FloatBuffer value)
Specified by:
glUniformMatrix4x3fv in interface GL30

glBlitFramebuffer

public void glBlitFramebuffer(int srcX0,
                              int srcY0,
                              int srcX1,
                              int srcY1,
                              int dstX0,
                              int dstY0,
                              int dstX1,
                              int dstY1,
                              int mask,
                              int filter)
Specified by:
glBlitFramebuffer in interface GL30

glRenderbufferStorageMultisample

public void glRenderbufferStorageMultisample(int target,
                                             int samples,
                                             int internalformat,
                                             int width,
                                             int height)
Specified by:
glRenderbufferStorageMultisample in interface GL30

glFramebufferTextureLayer

public void glFramebufferTextureLayer(int target,
                                      int attachment,
                                      int texture,
                                      int level,
                                      int layer)
Specified by:
glFramebufferTextureLayer in interface GL30

glFlushMappedBufferRange

public void glFlushMappedBufferRange(int target,
                                     int offset,
                                     int length)
Specified by:
glFlushMappedBufferRange in interface GL30

glBindVertexArray

public void glBindVertexArray(int array)
Specified by:
glBindVertexArray in interface GL30

glDeleteVertexArrays

public void glDeleteVertexArrays(int n,
                                 int[] arrays,
                                 int offset)
Specified by:
glDeleteVertexArrays in interface GL30

glDeleteVertexArrays

public void glDeleteVertexArrays(int n,
                                 IntBuffer arrays)
Specified by:
glDeleteVertexArrays in interface GL30

glGenVertexArrays

public void glGenVertexArrays(int n,
                              int[] arrays,
                              int offset)
Specified by:
glGenVertexArrays in interface GL30

glGenVertexArrays

public void glGenVertexArrays(int n,
                              IntBuffer arrays)
Specified by:
glGenVertexArrays in interface GL30

glIsVertexArray

public boolean glIsVertexArray(int array)
Specified by:
glIsVertexArray in interface GL30

glBeginTransformFeedback

public void glBeginTransformFeedback(int primitiveMode)
Specified by:
glBeginTransformFeedback in interface GL30

glEndTransformFeedback

public void glEndTransformFeedback()
Specified by:
glEndTransformFeedback in interface GL30

glBindBufferRange

public void glBindBufferRange(int target,
                              int index,
                              int buffer,
                              int offset,
                              int size)
Specified by:
glBindBufferRange in interface GL30

glBindBufferBase

public void glBindBufferBase(int target,
                             int index,
                             int buffer)
Specified by:
glBindBufferBase in interface GL30

glTransformFeedbackVaryings

public void glTransformFeedbackVaryings(int program,
                                        String[] varyings,
                                        int bufferMode)
Specified by:
glTransformFeedbackVaryings in interface GL30

glVertexAttribIPointer

public void glVertexAttribIPointer(int index,
                                   int size,
                                   int type,
                                   int stride,
                                   int offset)
Specified by:
glVertexAttribIPointer in interface GL30

glGetVertexAttribIiv

public void glGetVertexAttribIiv(int index,
                                 int pname,
                                 IntBuffer params)
Specified by:
glGetVertexAttribIiv in interface GL30

glGetVertexAttribIuiv

public void glGetVertexAttribIuiv(int index,
                                  int pname,
                                  IntBuffer params)
Specified by:
glGetVertexAttribIuiv in interface GL30

glVertexAttribI4i

public void glVertexAttribI4i(int index,
                              int x,
                              int y,
                              int z,
                              int w)
Specified by:
glVertexAttribI4i in interface GL30

glVertexAttribI4ui

public void glVertexAttribI4ui(int index,
                               int x,
                               int y,
                               int z,
                               int w)
Specified by:
glVertexAttribI4ui in interface GL30

glGetUniformuiv

public void glGetUniformuiv(int program,
                            int location,
                            IntBuffer params)
Specified by:
glGetUniformuiv in interface GL30

glGetFragDataLocation

public int glGetFragDataLocation(int program,
                                 String name)
Specified by:
glGetFragDataLocation in interface GL30

glUniform1uiv

public void glUniform1uiv(int location,
                          int count,
                          IntBuffer value)
Specified by:
glUniform1uiv in interface GL30

glUniform3uiv

public void glUniform3uiv(int location,
                          int count,
                          IntBuffer value)
Specified by:
glUniform3uiv in interface GL30

glUniform4uiv

public void glUniform4uiv(int location,
                          int count,
                          IntBuffer value)
Specified by:
glUniform4uiv in interface GL30

glClearBufferiv

public void glClearBufferiv(int buffer,
                            int drawbuffer,
                            IntBuffer value)
Specified by:
glClearBufferiv in interface GL30

glClearBufferuiv

public void glClearBufferuiv(int buffer,
                             int drawbuffer,
                             IntBuffer value)
Specified by:
glClearBufferuiv in interface GL30

glClearBufferfv

public void glClearBufferfv(int buffer,
                            int drawbuffer,
                            FloatBuffer value)
Specified by:
glClearBufferfv in interface GL30

glClearBufferfi

public void glClearBufferfi(int buffer,
                            int drawbuffer,
                            float depth,
                            int stencil)
Specified by:
glClearBufferfi in interface GL30

glGetStringi

public String glGetStringi(int name,
                           int index)
Specified by:
glGetStringi in interface GL30

glCopyBufferSubData

public void glCopyBufferSubData(int readTarget,
                                int writeTarget,
                                int readOffset,
                                int writeOffset,
                                int size)
Specified by:
glCopyBufferSubData in interface GL30

glGetUniformIndices

public void glGetUniformIndices(int program,
                                String[] uniformNames,
                                IntBuffer uniformIndices)
Specified by:
glGetUniformIndices in interface GL30

glGetActiveUniformsiv

public void glGetActiveUniformsiv(int program,
                                  int uniformCount,
                                  IntBuffer uniformIndices,
                                  int pname,
                                  IntBuffer params)
Specified by:
glGetActiveUniformsiv in interface GL30

glGetUniformBlockIndex

public int glGetUniformBlockIndex(int program,
                                  String uniformBlockName)
Specified by:
glGetUniformBlockIndex in interface GL30

glGetActiveUniformBlockiv

public void glGetActiveUniformBlockiv(int program,
                                      int uniformBlockIndex,
                                      int pname,
                                      IntBuffer params)
Specified by:
glGetActiveUniformBlockiv in interface GL30

glGetActiveUniformBlockName

public void glGetActiveUniformBlockName(int program,
                                        int uniformBlockIndex,
                                        Buffer length,
                                        Buffer uniformBlockName)
Specified by:
glGetActiveUniformBlockName in interface GL30

glGetActiveUniformBlockName

public String glGetActiveUniformBlockName(int program,
                                          int uniformBlockIndex)
Specified by:
glGetActiveUniformBlockName in interface GL30

glUniformBlockBinding

public void glUniformBlockBinding(int program,
                                  int uniformBlockIndex,
                                  int uniformBlockBinding)
Specified by:
glUniformBlockBinding in interface GL30

glDrawArraysInstanced

public void glDrawArraysInstanced(int mode,
                                  int first,
                                  int count,
                                  int instanceCount)
Specified by:
glDrawArraysInstanced in interface GL30

glDrawElementsInstanced

public void glDrawElementsInstanced(int mode,
                                    int count,
                                    int type,
                                    int indicesOffset,
                                    int instanceCount)
Specified by:
glDrawElementsInstanced in interface GL30

glGetInteger64v

public void glGetInteger64v(int pname,
                            LongBuffer params)
Specified by:
glGetInteger64v in interface GL30

glGetBufferParameteri64v

public void glGetBufferParameteri64v(int target,
                                     int pname,
                                     LongBuffer params)
Specified by:
glGetBufferParameteri64v in interface GL30

glGenSamplers

public void glGenSamplers(int count,
                          int[] samplers,
                          int offset)
Specified by:
glGenSamplers in interface GL30

glGenSamplers

public void glGenSamplers(int count,
                          IntBuffer samplers)
Specified by:
glGenSamplers in interface GL30

glDeleteSamplers

public void glDeleteSamplers(int count,
                             int[] samplers,
                             int offset)
Specified by:
glDeleteSamplers in interface GL30

glDeleteSamplers

public void glDeleteSamplers(int count,
                             IntBuffer samplers)
Specified by:
glDeleteSamplers in interface GL30

glIsSampler

public boolean glIsSampler(int sampler)
Specified by:
glIsSampler in interface GL30

glBindSampler

public void glBindSampler(int unit,
                          int sampler)
Specified by:
glBindSampler in interface GL30

glSamplerParameteri

public void glSamplerParameteri(int sampler,
                                int pname,
                                int param)
Specified by:
glSamplerParameteri in interface GL30

glSamplerParameteriv

public void glSamplerParameteriv(int sampler,
                                 int pname,
                                 IntBuffer param)
Specified by:
glSamplerParameteriv in interface GL30

glSamplerParameterf

public void glSamplerParameterf(int sampler,
                                int pname,
                                float param)
Specified by:
glSamplerParameterf in interface GL30

glSamplerParameterfv

public void glSamplerParameterfv(int sampler,
                                 int pname,
                                 FloatBuffer param)
Specified by:
glSamplerParameterfv in interface GL30

glGetSamplerParameteriv

public void glGetSamplerParameteriv(int sampler,
                                    int pname,
                                    IntBuffer params)
Specified by:
glGetSamplerParameteriv in interface GL30

glGetSamplerParameterfv

public void glGetSamplerParameterfv(int sampler,
                                    int pname,
                                    FloatBuffer params)
Specified by:
glGetSamplerParameterfv in interface GL30

glVertexAttribDivisor

public void glVertexAttribDivisor(int index,
                                  int divisor)
Specified by:
glVertexAttribDivisor in interface GL30

glBindTransformFeedback

public void glBindTransformFeedback(int target,
                                    int id)
Specified by:
glBindTransformFeedback in interface GL30

glDeleteTransformFeedbacks

public void glDeleteTransformFeedbacks(int n,
                                       int[] ids,
                                       int offset)
Specified by:
glDeleteTransformFeedbacks in interface GL30

glDeleteTransformFeedbacks

public void glDeleteTransformFeedbacks(int n,
                                       IntBuffer ids)
Specified by:
glDeleteTransformFeedbacks in interface GL30

glGenTransformFeedbacks

public void glGenTransformFeedbacks(int n,
                                    int[] ids,
                                    int offset)
Specified by:
glGenTransformFeedbacks in interface GL30

glGenTransformFeedbacks

public void glGenTransformFeedbacks(int n,
                                    IntBuffer ids)
Specified by:
glGenTransformFeedbacks in interface GL30

glIsTransformFeedback

public boolean glIsTransformFeedback(int id)
Specified by:
glIsTransformFeedback in interface GL30

glPauseTransformFeedback

public void glPauseTransformFeedback()
Specified by:
glPauseTransformFeedback in interface GL30

glResumeTransformFeedback

public void glResumeTransformFeedback()
Specified by:
glResumeTransformFeedback in interface GL30

glProgramParameteri

public void glProgramParameteri(int program,
                                int pname,
                                int value)
Specified by:
glProgramParameteri in interface GL30

glInvalidateFramebuffer

public void glInvalidateFramebuffer(int target,
                                    int numAttachments,
                                    IntBuffer attachments)
Specified by:
glInvalidateFramebuffer in interface GL30

glInvalidateSubFramebuffer

public void glInvalidateSubFramebuffer(int target,
                                       int numAttachments,
                                       IntBuffer attachments,
                                       int x,
                                       int y,
                                       int width,
                                       int height)
Specified by:
glInvalidateSubFramebuffer in interface GL30


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