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java.lang.Objectandroid.view.View
android.view.SurfaceView
android.opengl.GLSurfaceView
com.badlogic.gdx.backends.android.surfaceview.GLBaseSurfaceView
public class GLBaseSurfaceView
An implementation of SurfaceView that uses the dedicated surface for displaying OpenGL rendering.
A GLSurfaceView provides the following features:
Typically you use GLSurfaceView by subclassing it and overriding one or more of the View system input event methods. If your
application does not need to override event methods then GLSurfaceView can be used as-is. For the most part GLSurfaceView
behavior is customized by calling "set" methods rather than by subclassing. For example, unlike a regular View, drawing is
delegated to a separate Renderer object which is registered with the GLSurfaceView using the GLSurfaceView.setRenderer(Renderer)
call.
GLSurfaceView.setRenderer(Renderer). However, if desired, you can modify
the default behavior of GLSurfaceView by calling one or more of these methods before calling setRenderer:
setDebugFlags(int)
setEGLConfigChooser(boolean)
GLSurfaceView.setEGLConfigChooser(EGLConfigChooser)
setEGLConfigChooser(int, int, int, int, int, int)
setGLWrapper(GLWrapper)
By default GLSurfaceView chooses an available surface that's closest to a 16-bit R5G6B5 surface with a 16-bit depth buffer and no stencil. If you would prefer a different surface (for example, if you do not need a depth buffer) you can override the default behavior by calling one of the setEGLConfigChooser methods.
setDebugFlags(int), and setGLWrapper(com.badlogic.gdx.backends.android.surfaceview.GLBaseSurfaceView.GLWrapper). These methods may be called before and/or after setRenderer, but
typically they are called before setRenderer so that they take effect immediately.
setRenderer(android.opengl.GLSurfaceView.Renderer) to register a Renderer. The renderer is responsible for doing the actual OpenGL
rendering.
setRenderMode(int). The default is continuous rendering.
onPause() when the activity pauses and onResume() when the activity resumes. These calls allow GLSurfaceView
to pause and resume the rendering thread, and also allow GLSurfaceView to release and recreate the OpenGL display.
To handle an event you will typically subclass GLSurfaceView and override the appropriate method, just as you would with any
other View. However, when handling the event, you may need to communicate with the Renderer object that's running in the
rendering thread. You can do this using any standard Java cross-thread communication mechanism. In addition, one relatively
easy way to communicate with your renderer is to call queueEvent(Runnable). For example:
class MyGLSurfaceView extends GLSurfaceView {
private MyRenderer mMyRenderer;
public void start() {
mMyRenderer = ...;
setRenderer(mMyRenderer);
}
public boolean onKeyDown (int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) {
queueEvent(new Runnable() {
// This method will be called on the rendering
// thread:
public void run () {
mMyRenderer.handleDpadCenter();
}
});
return true;
}
return super.onKeyDown(keyCode, event);
}
}
| Nested Class Summary | |
|---|---|
static interface |
GLBaseSurfaceView.EGLContextFactory
An interface for customizing the eglCreateContext and eglDestroyContext calls. |
static interface |
GLBaseSurfaceView.EGLWindowSurfaceFactory
An interface for customizing the eglCreateWindowSurface and eglDestroySurface calls. |
static interface |
GLBaseSurfaceView.GLWrapper
An interface used to wrap a GL interface. |
| Nested classes/interfaces inherited from class android.opengl.GLSurfaceView |
|---|
android.opengl.GLSurfaceView.EGLConfigChooser, android.opengl.GLSurfaceView.Renderer |
| Nested classes/interfaces inherited from class android.view.View |
|---|
android.view.View.AccessibilityDelegate, android.view.View.BaseSavedState, android.view.View.DragShadowBuilder, android.view.View.MeasureSpec, android.view.View.OnAttachStateChangeListener, android.view.View.OnClickListener, android.view.View.OnCreateContextMenuListener, android.view.View.OnDragListener, android.view.View.OnFocusChangeListener, android.view.View.OnGenericMotionListener, android.view.View.OnHoverListener, android.view.View.OnKeyListener, android.view.View.OnLayoutChangeListener, android.view.View.OnLongClickListener, android.view.View.OnSystemUiVisibilityChangeListener, android.view.View.OnTouchListener |
| Field Summary | |
|---|---|
static int |
DEBUG_CHECK_GL_ERROR
Check glError() after every GL call and throw an exception if glError indicates that an error has occurred. |
static int |
DEBUG_LOG_GL_CALLS
Log GL calls to the system log at "verbose" level with tag "GLSurfaceView". |
static int |
RENDERMODE_CONTINUOUSLY
The renderer is called continuously to re-render the scene. |
static int |
RENDERMODE_WHEN_DIRTY
The renderer only renders when the surface is created, or when requestRender() is called. |
| Fields inherited from class android.view.View |
|---|
ALPHA, DRAWING_CACHE_QUALITY_AUTO, DRAWING_CACHE_QUALITY_HIGH, DRAWING_CACHE_QUALITY_LOW, FIND_VIEWS_WITH_CONTENT_DESCRIPTION, FIND_VIEWS_WITH_TEXT, FOCUS_BACKWARD, FOCUS_DOWN, FOCUS_FORWARD, FOCUS_LEFT, FOCUS_RIGHT, FOCUS_UP, FOCUSABLES_ALL, FOCUSABLES_TOUCH_MODE, GONE, HAPTIC_FEEDBACK_ENABLED, IMPORTANT_FOR_ACCESSIBILITY_AUTO, IMPORTANT_FOR_ACCESSIBILITY_NO, IMPORTANT_FOR_ACCESSIBILITY_YES, INVISIBLE, KEEP_SCREEN_ON, LAYER_TYPE_HARDWARE, LAYER_TYPE_NONE, LAYER_TYPE_SOFTWARE, LAYOUT_DIRECTION_INHERIT, LAYOUT_DIRECTION_LOCALE, LAYOUT_DIRECTION_LTR, LAYOUT_DIRECTION_RTL, MEASURED_HEIGHT_STATE_SHIFT, MEASURED_SIZE_MASK, MEASURED_STATE_MASK, MEASURED_STATE_TOO_SMALL, NO_ID, OVER_SCROLL_ALWAYS, OVER_SCROLL_IF_CONTENT_SCROLLS, OVER_SCROLL_NEVER, ROTATION, ROTATION_X, ROTATION_Y, SCALE_X, SCALE_Y, SCREEN_STATE_OFF, SCREEN_STATE_ON, SCROLLBAR_POSITION_DEFAULT, SCROLLBAR_POSITION_LEFT, SCROLLBAR_POSITION_RIGHT, SCROLLBARS_INSIDE_INSET, SCROLLBARS_INSIDE_OVERLAY, SCROLLBARS_OUTSIDE_INSET, SCROLLBARS_OUTSIDE_OVERLAY, SOUND_EFFECTS_ENABLED, STATUS_BAR_HIDDEN, STATUS_BAR_VISIBLE, SYSTEM_UI_FLAG_FULLSCREEN, SYSTEM_UI_FLAG_HIDE_NAVIGATION, SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN, SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION, SYSTEM_UI_FLAG_LAYOUT_STABLE, SYSTEM_UI_FLAG_LOW_PROFILE, SYSTEM_UI_FLAG_VISIBLE, SYSTEM_UI_LAYOUT_FLAGS, TEXT_ALIGNMENT_CENTER, TEXT_ALIGNMENT_GRAVITY, TEXT_ALIGNMENT_INHERIT, TEXT_ALIGNMENT_TEXT_END, TEXT_ALIGNMENT_TEXT_START, TEXT_ALIGNMENT_VIEW_END, TEXT_ALIGNMENT_VIEW_START, TEXT_DIRECTION_ANY_RTL, TEXT_DIRECTION_FIRST_STRONG, TEXT_DIRECTION_INHERIT, TEXT_DIRECTION_LOCALE, TEXT_DIRECTION_LTR, TEXT_DIRECTION_RTL, TRANSLATION_X, TRANSLATION_Y, VISIBLE, X, Y |
| Constructor Summary | |
|---|---|
GLBaseSurfaceView(android.content.Context context)
Standard View constructor. |
|
GLBaseSurfaceView(android.content.Context context,
android.util.AttributeSet attrs)
Standard View constructor. |
|
| Method Summary | |
|---|---|
int |
getDebugFlags()
Get the current value of the debug flags. |
int |
getRenderMode()
Get the current rendering mode. |
void |
onPause()
Inform the view that the activity is paused. |
void |
onResume()
Inform the view that the activity is resumed. |
void |
queueEvent(Runnable r)
Queue a runnable to be run on the GL rendering thread. |
void |
requestRender()
Request that the renderer render a frame. |
void |
setDebugFlags(int debugFlags)
Set the debug flags to a new value. |
void |
setEGLConfigChooser(boolean needDepth)
Install a config chooser which will choose a config as close to 16-bit RGB as possible, with or without an optional depth buffer as close to 16-bits as possible. |
void |
setEGLConfigChooser(android.opengl.GLSurfaceView.EGLConfigChooser configChooser)
Install a custom EGLConfigChooser. |
void |
setEGLConfigChooser(int redSize,
int greenSize,
int blueSize,
int alphaSize,
int depthSize,
int stencilSize)
Install a config chooser which will choose a config with at least the specified component sizes, and as close to the specified component sizes as possible. |
void |
setEGLContextFactory(GLBaseSurfaceView.EGLContextFactory factory)
Install a custom EGLContextFactory. |
void |
setEGLWindowSurfaceFactory(GLBaseSurfaceView.EGLWindowSurfaceFactory factory)
Install a custom EGLWindowSurfaceFactory. |
void |
setGLWrapper(GLBaseSurfaceView.GLWrapper glWrapper)
Set the glWrapper. |
void |
setRenderer(android.opengl.GLSurfaceView.Renderer renderer)
Set the renderer associated with this view. |
void |
setRenderMode(int renderMode)
Set the rendering mode. |
void |
surfaceChanged(android.view.SurfaceHolder holder,
int format,
int w,
int h)
This method is part of the SurfaceHolder.Callback interface, and is not normally called or subclassed by clients of GLSurfaceView. |
void |
surfaceCreated(android.view.SurfaceHolder holder)
This method is part of the SurfaceHolder.Callback interface, and is not normally called or subclassed by clients of GLSurfaceView. |
void |
surfaceDestroyed(android.view.SurfaceHolder holder)
This method is part of the SurfaceHolder.Callback interface, and is not normally called or subclassed by clients of GLSurfaceView. |
| Methods inherited from class android.opengl.GLSurfaceView |
|---|
getPreserveEGLContextOnPause, setEGLContextClientVersion, setEGLContextFactory, setEGLWindowSurfaceFactory, setGLWrapper, setPreserveEGLContextOnPause |
| Methods inherited from class android.view.SurfaceView |
|---|
draw, gatherTransparentRegion, getHolder, setSecure, setVisibility, setZOrderMediaOverlay, setZOrderOnTop |
| Methods inherited from class android.view.View |
|---|
addChildrenForAccessibility, addFocusables, addFocusables, addOnAttachStateChangeListener, addOnLayoutChangeListener, addTouchables, animate, announceForAccessibility, bringToFront, buildDrawingCache, buildDrawingCache, buildLayer, callOnClick, cancelLongPress, canScrollHorizontally, canScrollVertically, checkInputConnectionProxy, clearAnimation, clearFocus, combineMeasuredStates, computeScroll, createAccessibilityNodeInfo, createContextMenu, destroyDrawingCache, dispatchConfigurationChanged, dispatchDisplayHint, dispatchDragEvent, dispatchGenericMotionEvent, dispatchKeyEvent, dispatchKeyEventPreIme, dispatchKeyShortcutEvent, dispatchPopulateAccessibilityEvent, dispatchSystemUiVisibilityChanged, dispatchTouchEvent, dispatchTrackballEvent, dispatchUnhandledMove, dispatchWindowFocusChanged, dispatchWindowSystemUiVisiblityChanged, dispatchWindowVisibilityChanged, findFocus, findViewById, findViewsWithText, findViewWithTag, focusSearch, forceLayout, generateViewId, getAccessibilityNodeProvider, getAlpha, getAnimation, getApplicationWindowToken, getBackground, getBaseline, getBottom, getCameraDistance, getContentDescription, getContext, getDefaultSize, getDisplay, getDrawableState, getDrawingCache, getDrawingCache, getDrawingCacheBackgroundColor, getDrawingCacheQuality, getDrawingRect, getDrawingTime, getFilterTouchesWhenObscured, getFitsSystemWindows, getFocusables, getFocusedRect, getGlobalVisibleRect, getGlobalVisibleRect, getHandler, getHeight, getHitRect, getHorizontalFadingEdgeLength, getId, getImportantForAccessibility, getKeepScreenOn, getKeyDispatcherState, getLabelFor, getLayerType, getLayoutDirection, getLayoutParams, getLeft, getLocalVisibleRect, getLocationInWindow, getLocationOnScreen, getMatrix, getMeasuredHeight, getMeasuredHeightAndState, getMeasuredState, getMeasuredWidth, getMeasuredWidthAndState, getMinimumHeight, getMinimumWidth, getNextFocusDownId, getNextFocusForwardId, getNextFocusLeftId, getNextFocusRightId, getNextFocusUpId, getOnFocusChangeListener, getOverScrollMode, getPaddingBottom, getPaddingEnd, getPaddingLeft, getPaddingRight, getPaddingStart, getPaddingTop, getParent, getParentForAccessibility, getPivotX, getPivotY, getResources, getRight, getRootView, getRotation, getRotationX, getRotationY, getScaleX, getScaleY, getScrollBarDefaultDelayBeforeFade, getScrollBarFadeDuration, getScrollBarSize, getScrollBarStyle, getScrollX, getScrollY, getSolidColor, getSystemUiVisibility, getTag, getTag, getTextAlignment, getTextDirection, getTop, getTouchables, getTouchDelegate, getTranslationX, getTranslationY, getVerticalFadingEdgeLength, getVerticalScrollbarPosition, getVerticalScrollbarWidth, getViewTreeObserver, getVisibility, getWidth, getWindowSystemUiVisibility, getWindowToken, getWindowVisibility, getWindowVisibleDisplayFrame, getX, getY, hasFocus, hasFocusable, hasOnClickListeners, hasOverlappingRendering, hasTransientState, hasWindowFocus, inflate, invalidate, invalidate, invalidate, invalidateDrawable, isActivated, isClickable, isDirty, isDrawingCacheEnabled, isDuplicateParentStateEnabled, isEnabled, isFocusable, isFocusableInTouchMode, isFocused, isHapticFeedbackEnabled, isHardwareAccelerated, isHorizontalFadingEdgeEnabled, isHorizontalScrollBarEnabled, isHovered, isInEditMode, isInTouchMode, isLayoutRequested, isLongClickable, isOpaque, isPaddingRelative, isPressed, isSaveEnabled, isSaveFromParentEnabled, isScrollbarFadingEnabled, isScrollContainer, isSelected, isShown, isSoundEffectsEnabled, isVerticalFadingEdgeEnabled, isVerticalScrollBarEnabled, jumpDrawablesToCurrentState, layout, measure, offsetLeftAndRight, offsetTopAndBottom, onCheckIsTextEditor, onCreateInputConnection, onDragEvent, onFilterTouchEventForSecurity, onFinishTemporaryDetach, onGenericMotionEvent, onHoverChanged, onHoverEvent, onInitializeAccessibilityEvent, onInitializeAccessibilityNodeInfo, onKeyDown, onKeyLongPress, onKeyMultiple, onKeyPreIme, onKeyShortcut, onKeyUp, onPopulateAccessibilityEvent, onRtlPropertiesChanged, onScreenStateChanged, onStartTemporaryDetach, onTouchEvent, onTrackballEvent, onWindowFocusChanged, onWindowSystemUiVisibilityChanged, performAccessibilityAction, performClick, performHapticFeedback, performHapticFeedback, performLongClick, playSoundEffect, post, postDelayed, postInvalidate, postInvalidate, postInvalidateDelayed, postInvalidateDelayed, postInvalidateOnAnimation, postInvalidateOnAnimation, postOnAnimation, postOnAnimationDelayed, refreshDrawableState, removeCallbacks, removeOnAttachStateChangeListener, removeOnLayoutChangeListener, requestFitSystemWindows, requestFocus, requestFocus, requestFocus, requestFocusFromTouch, requestLayout, requestRectangleOnScreen, requestRectangleOnScreen, resolveSize, resolveSizeAndState, restoreHierarchyState, saveHierarchyState, scheduleDrawable, scrollBy, scrollTo, sendAccessibilityEvent, sendAccessibilityEventUnchecked, setAccessibilityDelegate, setActivated, setAlpha, setAnimation, setBackground, setBackgroundColor, setBackgroundDrawable, setBackgroundResource, setBottom, setCameraDistance, setClickable, setContentDescription, setDrawingCacheBackgroundColor, setDrawingCacheEnabled, setDrawingCacheQuality, setDuplicateParentStateEnabled, setEnabled, setFadingEdgeLength, setFilterTouchesWhenObscured, setFitsSystemWindows, setFocusable, setFocusableInTouchMode, setHapticFeedbackEnabled, setHasTransientState, setHorizontalFadingEdgeEnabled, setHorizontalScrollBarEnabled, setHovered, setId, setImportantForAccessibility, setKeepScreenOn, setLabelFor, setLayerPaint, setLayerType, setLayoutDirection, setLayoutParams, setLeft, setLongClickable, setMinimumHeight, setMinimumWidth, setNextFocusDownId, setNextFocusForwardId, setNextFocusLeftId, setNextFocusRightId, setNextFocusUpId, setOnClickListener, setOnCreateContextMenuListener, setOnDragListener, setOnFocusChangeListener, setOnGenericMotionListener, setOnHoverListener, setOnKeyListener, setOnLongClickListener, setOnSystemUiVisibilityChangeListener, setOnTouchListener, setOverScrollMode, setPadding, setPaddingRelative, setPivotX, setPivotY, setPressed, setRight, setRotation, setRotationX, setRotationY, setSaveEnabled, setSaveFromParentEnabled, setScaleX, setScaleY, setScrollBarDefaultDelayBeforeFade, setScrollBarFadeDuration, setScrollbarFadingEnabled, setScrollBarSize, setScrollBarStyle, setScrollContainer, setScrollX, setScrollY, setSelected, setSoundEffectsEnabled, setSystemUiVisibility, setTag, setTag, setTextAlignment, setTextDirection, setTop, setTouchDelegate, setTranslationX, setTranslationY, setVerticalFadingEdgeEnabled, setVerticalScrollBarEnabled, setVerticalScrollbarPosition, setWillNotCacheDrawing, setWillNotDraw, setX, setY, showContextMenu, startActionMode, startAnimation, startDrag, toString, unscheduleDrawable, unscheduleDrawable, willNotCacheDrawing, willNotDraw |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public static final int RENDERMODE_WHEN_DIRTY
requestRender() is called.
getRenderMode(),
setRenderMode(int),
Constant Field Valuespublic static final int RENDERMODE_CONTINUOUSLY
getRenderMode(),
setRenderMode(int),
requestRender(),
Constant Field Valuespublic static final int DEBUG_CHECK_GL_ERROR
getDebugFlags(),
setDebugFlags(int),
Constant Field Valuespublic static final int DEBUG_LOG_GL_CALLS
getDebugFlags(),
setDebugFlags(int),
Constant Field Values| Constructor Detail |
|---|
public GLBaseSurfaceView(android.content.Context context)
setRenderer(android.opengl.GLSurfaceView.Renderer) to register a renderer.
public GLBaseSurfaceView(android.content.Context context,
android.util.AttributeSet attrs)
setRenderer(android.opengl.GLSurfaceView.Renderer) to register a renderer.
| Method Detail |
|---|
public void setGLWrapper(GLBaseSurfaceView.GLWrapper glWrapper)
GLBaseSurfaceView.GLWrapper.wrap(GL) method is called whenever a surface is
created. A GLWrapper can be used to wrap the GL object that's passed to the renderer. Wrapping a GL object enables examining
and modifying the behavior of the GL calls made by the renderer.
Wrapping is typically used for debugging purposes.
The default value is null.
glWrapper - the new GLWrapperpublic void setDebugFlags(int debugFlags)
setDebugFlags in class android.opengl.GLSurfaceViewdebugFlags - the new debug flagsDEBUG_CHECK_GL_ERROR,
DEBUG_LOG_GL_CALLSpublic int getDebugFlags()
getDebugFlags in class android.opengl.GLSurfaceViewpublic void setRenderer(android.opengl.GLSurfaceView.Renderer renderer)
This method should be called once and only once in the life-cycle of a GLSurfaceView.
The following GLSurfaceView methods can only be called before setRenderer is called:
setEGLConfigChooser(boolean)
GLSurfaceView.setEGLConfigChooser(EGLConfigChooser)
setEGLConfigChooser(int, int, int, int, int, int)
The following GLSurfaceView methods can only be called after setRenderer is called:
setRenderer in class android.opengl.GLSurfaceViewrenderer - the renderer to use to perform OpenGL drawing.public void setEGLContextFactory(GLBaseSurfaceView.EGLContextFactory factory)
If this method is called, it must be called before GLSurfaceView.setRenderer(Renderer) is called.
If this method is not called, then by default a context will be created with no shared context and with a null attribute list.
public void setEGLWindowSurfaceFactory(GLBaseSurfaceView.EGLWindowSurfaceFactory factory)
If this method is called, it must be called before GLSurfaceView.setRenderer(Renderer) is called.
If this method is not called, then by default a window surface will be created with a null attribute list.
public void setEGLConfigChooser(android.opengl.GLSurfaceView.EGLConfigChooser configChooser)
If this method is called, it must be called before GLSurfaceView.setRenderer(Renderer) is called.
If no setEGLConfigChooser method is called, then by default the view will choose a config as close to 16-bit RGB as possible, with a depth buffer as close to 16 bits as possible.
setEGLConfigChooser in class android.opengl.GLSurfaceViewconfigChooser - public void setEGLConfigChooser(boolean needDepth)
If this method is called, it must be called before GLSurfaceView.setRenderer(Renderer) is called.
If no setEGLConfigChooser method is called, then by default the view will choose a config as close to 16-bit RGB as possible, with a depth buffer as close to 16 bits as possible.
setEGLConfigChooser in class android.opengl.GLSurfaceViewneedDepth -
public void setEGLConfigChooser(int redSize,
int greenSize,
int blueSize,
int alphaSize,
int depthSize,
int stencilSize)
If this method is called, it must be called before GLSurfaceView.setRenderer(Renderer) is called.
If no setEGLConfigChooser method is called, then by default the view will choose a config as close to 16-bit RGB as possible, with a depth buffer as close to 16 bits as possible.
setEGLConfigChooser in class android.opengl.GLSurfaceViewpublic void setRenderMode(int renderMode)
requestRender() is called. Defaults to RENDERMODE_CONTINUOUSLY.
Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance by allowing the GPU and CPU to idle when the view does not need to be updated.
This method can only be called after GLSurfaceView.setRenderer(Renderer)
setRenderMode in class android.opengl.GLSurfaceViewrenderMode - one of the RENDERMODE_X constantsRENDERMODE_CONTINUOUSLY,
RENDERMODE_WHEN_DIRTYpublic int getRenderMode()
getRenderMode in class android.opengl.GLSurfaceViewRENDERMODE_CONTINUOUSLY,
RENDERMODE_WHEN_DIRTYpublic void requestRender()
RENDERMODE_WHEN_DIRTY, so that frames are only rendered on demand. May be called from any thread. Must not be
called before a renderer has been set.
requestRender in class android.opengl.GLSurfaceViewpublic void surfaceCreated(android.view.SurfaceHolder holder)
surfaceCreated in interface android.view.SurfaceHolder.CallbacksurfaceCreated in class android.opengl.GLSurfaceViewpublic void surfaceDestroyed(android.view.SurfaceHolder holder)
surfaceDestroyed in interface android.view.SurfaceHolder.CallbacksurfaceDestroyed in class android.opengl.GLSurfaceView
public void surfaceChanged(android.view.SurfaceHolder holder,
int format,
int w,
int h)
surfaceChanged in interface android.view.SurfaceHolder.CallbacksurfaceChanged in class android.opengl.GLSurfaceViewpublic void onPause()
onPause in class android.opengl.GLSurfaceViewpublic void onResume()
onResume in class android.opengl.GLSurfaceViewpublic void queueEvent(Runnable r)
queueEvent in class android.opengl.GLSurfaceViewr - the runnable to be run on the GL rendering thread.
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