com.badlogic.gdx.backends.android
Class AndroidGL10

java.lang.Object
  extended by com.badlogic.gdx.backends.android.AndroidGL10
All Implemented Interfaces:
GL10, GLCommon
Direct Known Subclasses:
AndroidGL11

public class AndroidGL10
extends Object
implements GL10

An implementation of the GL10 interface for Android.

Author:
mzechner

Field Summary
 
Fields inherited from interface com.badlogic.gdx.graphics.GL10
GL_ADD, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA_TEST, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_BACK, GL_BLEND, GL_BLUE_BITS, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ARRAY, GL_COLOR_BUFFER_BIT, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ATTENUATION, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_TEST, GL_DIFFUSE, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_EMISSION, GL_EQUAL, GL_EQUIV, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FILL, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, GL_INCR, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_LIGHTS, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS, GL_MAX_VIEWPORT_DIMS, GL_MODELVIEW, GL_MODULATE, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMALIZE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_OES_compressed_paletted_texture, GL_OES_read_format, GL_OES_VERSION_1_0, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PALETTE4_R5_G6_B5_OES, GL_PALETTE4_RGB5_A1_OES, GL_PALETTE4_RGB8_OES, GL_PALETTE4_RGBA4_OES, GL_PALETTE4_RGBA8_OES, GL_PALETTE8_R5_G6_B5_OES, GL_PALETTE8_RGB5_A1_OES, GL_PALETTE8_RGB8_OES, GL_PALETTE8_RGBA4_OES, GL_PALETTE8_RGBA8_OES, GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINTS, GL_POLYGON_OFFSET_FILL, GL_POLYGON_SMOOTH_HINT, GL_POSITION, GL_PROJECTION, GL_QUADRATIC_ATTENUATION, GL_RED_BITS, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESCALE_NORMAL, GL_RGB, GL_RGBA, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST, GL_SET, GL_SHININESS, GL_SHORT, GL_SMOOTH, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_TEST, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_XOR, GL_ZERO
 
Fields inherited from interface com.badlogic.gdx.graphics.GLCommon
GL_GENERATE_MIPMAP, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MAX_ANISOTROPY_EXT
 
Constructor Summary
AndroidGL10(javax.microedition.khronos.opengles.GL10 gl)
           
 
Method Summary
 void glActiveTexture(int texture)
           
 void glAlphaFunc(int func, float ref)
           
 void glBindTexture(int target, int texture)
           
 void glBlendFunc(int sfactor, int dfactor)
           
 void glClear(int mask)
           
 void glClearColor(float red, float green, float blue, float alpha)
           
 void glClearDepthf(float depth)
           
 void glClearStencil(int s)
           
 void glClientActiveTexture(int texture)
           
 void glColor4f(float red, float green, float blue, float alpha)
           
 void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
           
 void glColorPointer(int size, int type, int stride, Buffer pointer)
           
 void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
           
 void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
           
 void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
           
 void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
           
 void glCullFace(int mode)
           
 void glDeleteTextures(int n, int[] textures, int offset)
           
 void glDeleteTextures(int n, IntBuffer textures)
           
 void glDepthFunc(int func)
           
 void glDepthMask(boolean flag)
           
 void glDepthRangef(float zNear, float zFar)
           
 void glDisable(int cap)
           
 void glDisableClientState(int array)
           
 void glDrawArrays(int mode, int first, int count)
           
 void glDrawElements(int mode, int count, int type, Buffer indices)
           
 void glEnable(int cap)
           
 void glEnableClientState(int array)
           
 void glFinish()
           
 void glFlush()
           
 void glFogf(int pname, float param)
           
 void glFogfv(int pname, float[] params, int offset)
           
 void glFogfv(int pname, FloatBuffer params)
           
 void glFrontFace(int mode)
           
 void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
           
 void glGenTextures(int n, int[] textures, int offset)
           
 void glGenTextures(int n, IntBuffer textures)
           
 int glGetError()
           
 void glGetIntegerv(int pname, int[] params, int offset)
           
 void glGetIntegerv(int pname, IntBuffer params)
           
 String glGetString(int name)
           
 void glHint(int target, int mode)
           
 void glLightf(int light, int pname, float param)
           
 void glLightfv(int light, int pname, float[] params, int offset)
           
 void glLightfv(int light, int pname, FloatBuffer params)
           
 void glLightModelf(int pname, float param)
           
 void glLightModelfv(int pname, float[] params, int offset)
           
 void glLightModelfv(int pname, FloatBuffer params)
           
 void glLineWidth(float width)
           
 void glLoadIdentity()
           
 void glLoadMatrixf(float[] m, int offset)
           
 void glLoadMatrixf(FloatBuffer m)
           
 void glLogicOp(int opcode)
           
 void glMaterialf(int face, int pname, float param)
           
 void glMaterialfv(int face, int pname, float[] params, int offset)
           
 void glMaterialfv(int face, int pname, FloatBuffer params)
           
 void glMatrixMode(int mode)
           
 void glMultiTexCoord4f(int target, float s, float t, float r, float q)
           
 void glMultMatrixf(float[] m, int offset)
           
 void glMultMatrixf(FloatBuffer m)
           
 void glNormal3f(float nx, float ny, float nz)
           
 void glNormalPointer(int type, int stride, Buffer pointer)
           
 void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
           
 void glPixelStorei(int pname, int param)
           
 void glPointSize(float size)
           
 void glPolygonMode(int face, int mode)
           
 void glPolygonOffset(float factor, float units)
           
 void glPopMatrix()
           
 void glPushMatrix()
           
 void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
           
 void glRotatef(float angle, float x, float y, float z)
           
 void glSampleCoverage(float value, boolean invert)
           
 void glScalef(float x, float y, float z)
           
 void glScissor(int x, int y, int width, int height)
           
 void glShadeModel(int mode)
           
 void glStencilFunc(int func, int ref, int mask)
           
 void glStencilMask(int mask)
           
 void glStencilOp(int fail, int zfail, int zpass)
           
 void glTexCoordPointer(int size, int type, int stride, Buffer pointer)
           
 void glTexEnvf(int target, int pname, float param)
           
 void glTexEnvfv(int target, int pname, float[] params, int offset)
           
 void glTexEnvfv(int target, int pname, FloatBuffer params)
           
 void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
           
 void glTexParameterf(int target, int pname, float param)
           
 void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
           
 void glTranslatef(float x, float y, float z)
           
 void glVertexPointer(int size, int type, int stride, Buffer pointer)
           
 void glViewport(int x, int y, int width, int height)
           
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

AndroidGL10

public AndroidGL10(javax.microedition.khronos.opengles.GL10 gl)
Method Detail

glActiveTexture

public final void glActiveTexture(int texture)
Specified by:
glActiveTexture in interface GLCommon

glAlphaFunc

public final void glAlphaFunc(int func,
                              float ref)
Specified by:
glAlphaFunc in interface GL10

glBindTexture

public final void glBindTexture(int target,
                                int texture)
Specified by:
glBindTexture in interface GLCommon

glBlendFunc

public final void glBlendFunc(int sfactor,
                              int dfactor)
Specified by:
glBlendFunc in interface GLCommon

glClear

public final void glClear(int mask)
Specified by:
glClear in interface GLCommon

glClearColor

public final void glClearColor(float red,
                               float green,
                               float blue,
                               float alpha)
Specified by:
glClearColor in interface GLCommon

glClearDepthf

public final void glClearDepthf(float depth)
Specified by:
glClearDepthf in interface GLCommon

glClearStencil

public final void glClearStencil(int s)
Specified by:
glClearStencil in interface GLCommon

glClientActiveTexture

public final void glClientActiveTexture(int texture)
Specified by:
glClientActiveTexture in interface GL10

glColor4f

public final void glColor4f(float red,
                            float green,
                            float blue,
                            float alpha)
Specified by:
glColor4f in interface GL10

glColorMask

public final void glColorMask(boolean red,
                              boolean green,
                              boolean blue,
                              boolean alpha)
Specified by:
glColorMask in interface GLCommon

glColorPointer

public final void glColorPointer(int size,
                                 int type,
                                 int stride,
                                 Buffer pointer)
Specified by:
glColorPointer in interface GL10

glCompressedTexImage2D

public final void glCompressedTexImage2D(int target,
                                         int level,
                                         int internalformat,
                                         int width,
                                         int height,
                                         int border,
                                         int imageSize,
                                         Buffer data)
Specified by:
glCompressedTexImage2D in interface GLCommon

glCompressedTexSubImage2D

public final void glCompressedTexSubImage2D(int target,
                                            int level,
                                            int xoffset,
                                            int yoffset,
                                            int width,
                                            int height,
                                            int format,
                                            int imageSize,
                                            Buffer data)
Specified by:
glCompressedTexSubImage2D in interface GLCommon

glCopyTexImage2D

public final void glCopyTexImage2D(int target,
                                   int level,
                                   int internalformat,
                                   int x,
                                   int y,
                                   int width,
                                   int height,
                                   int border)
Specified by:
glCopyTexImage2D in interface GLCommon

glCopyTexSubImage2D

public final void glCopyTexSubImage2D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int x,
                                      int y,
                                      int width,
                                      int height)
Specified by:
glCopyTexSubImage2D in interface GLCommon

glCullFace

public final void glCullFace(int mode)
Specified by:
glCullFace in interface GLCommon

glDeleteTextures

public final void glDeleteTextures(int n,
                                   IntBuffer textures)
Specified by:
glDeleteTextures in interface GLCommon

glDepthFunc

public final void glDepthFunc(int func)
Specified by:
glDepthFunc in interface GLCommon

glDepthMask

public final void glDepthMask(boolean flag)
Specified by:
glDepthMask in interface GLCommon

glDepthRangef

public final void glDepthRangef(float zNear,
                                float zFar)
Specified by:
glDepthRangef in interface GLCommon

glDisable

public final void glDisable(int cap)
Specified by:
glDisable in interface GLCommon

glDisableClientState

public final void glDisableClientState(int array)
Specified by:
glDisableClientState in interface GL10

glDrawArrays

public final void glDrawArrays(int mode,
                               int first,
                               int count)
Specified by:
glDrawArrays in interface GLCommon

glDrawElements

public final void glDrawElements(int mode,
                                 int count,
                                 int type,
                                 Buffer indices)
Specified by:
glDrawElements in interface GLCommon

glEnable

public final void glEnable(int cap)
Specified by:
glEnable in interface GLCommon

glEnableClientState

public final void glEnableClientState(int array)
Specified by:
glEnableClientState in interface GL10

glFinish

public final void glFinish()
Specified by:
glFinish in interface GLCommon

glFlush

public final void glFlush()
Specified by:
glFlush in interface GLCommon

glFogf

public final void glFogf(int pname,
                         float param)
Specified by:
glFogf in interface GL10

glFogfv

public final void glFogfv(int pname,
                          FloatBuffer params)
Specified by:
glFogfv in interface GL10

glFrontFace

public final void glFrontFace(int mode)
Specified by:
glFrontFace in interface GLCommon

glFrustumf

public final void glFrustumf(float left,
                             float right,
                             float bottom,
                             float top,
                             float zNear,
                             float zFar)
Specified by:
glFrustumf in interface GL10

glGenTextures

public final void glGenTextures(int n,
                                IntBuffer textures)
Specified by:
glGenTextures in interface GLCommon

glGetError

public final int glGetError()
Specified by:
glGetError in interface GLCommon

glGetIntegerv

public final void glGetIntegerv(int pname,
                                IntBuffer params)
Specified by:
glGetIntegerv in interface GLCommon

glGetString

public final String glGetString(int name)
Specified by:
glGetString in interface GLCommon

glHint

public final void glHint(int target,
                         int mode)
Specified by:
glHint in interface GLCommon

glLightModelf

public final void glLightModelf(int pname,
                                float param)
Specified by:
glLightModelf in interface GL10

glLightModelfv

public final void glLightModelfv(int pname,
                                 FloatBuffer params)
Specified by:
glLightModelfv in interface GL10

glLightf

public final void glLightf(int light,
                           int pname,
                           float param)
Specified by:
glLightf in interface GL10

glLightfv

public final void glLightfv(int light,
                            int pname,
                            FloatBuffer params)
Specified by:
glLightfv in interface GL10

glLineWidth

public final void glLineWidth(float width)
Specified by:
glLineWidth in interface GLCommon

glLoadIdentity

public final void glLoadIdentity()
Specified by:
glLoadIdentity in interface GL10

glLoadMatrixf

public final void glLoadMatrixf(FloatBuffer m)
Specified by:
glLoadMatrixf in interface GL10

glLogicOp

public final void glLogicOp(int opcode)
Specified by:
glLogicOp in interface GL10

glMaterialf

public final void glMaterialf(int face,
                              int pname,
                              float param)
Specified by:
glMaterialf in interface GL10

glMaterialfv

public final void glMaterialfv(int face,
                               int pname,
                               FloatBuffer params)
Specified by:
glMaterialfv in interface GL10

glMatrixMode

public final void glMatrixMode(int mode)
Specified by:
glMatrixMode in interface GL10

glMultMatrixf

public final void glMultMatrixf(FloatBuffer m)
Specified by:
glMultMatrixf in interface GL10

glMultiTexCoord4f

public final void glMultiTexCoord4f(int target,
                                    float s,
                                    float t,
                                    float r,
                                    float q)
Specified by:
glMultiTexCoord4f in interface GL10

glNormal3f

public final void glNormal3f(float nx,
                             float ny,
                             float nz)
Specified by:
glNormal3f in interface GL10

glNormalPointer

public final void glNormalPointer(int type,
                                  int stride,
                                  Buffer pointer)
Specified by:
glNormalPointer in interface GL10

glOrthof

public final void glOrthof(float left,
                           float right,
                           float bottom,
                           float top,
                           float zNear,
                           float zFar)
Specified by:
glOrthof in interface GL10

glPixelStorei

public final void glPixelStorei(int pname,
                                int param)
Specified by:
glPixelStorei in interface GLCommon

glPointSize

public final void glPointSize(float size)
Specified by:
glPointSize in interface GL10

glPolygonOffset

public final void glPolygonOffset(float factor,
                                  float units)
Specified by:
glPolygonOffset in interface GLCommon

glPopMatrix

public final void glPopMatrix()
Specified by:
glPopMatrix in interface GL10

glPushMatrix

public final void glPushMatrix()
Specified by:
glPushMatrix in interface GL10

glReadPixels

public final void glReadPixels(int x,
                               int y,
                               int width,
                               int height,
                               int format,
                               int type,
                               Buffer pixels)
Specified by:
glReadPixels in interface GLCommon

glRotatef

public final void glRotatef(float angle,
                            float x,
                            float y,
                            float z)
Specified by:
glRotatef in interface GL10

glSampleCoverage

public final void glSampleCoverage(float value,
                                   boolean invert)
Specified by:
glSampleCoverage in interface GL10

glScalef

public final void glScalef(float x,
                           float y,
                           float z)
Specified by:
glScalef in interface GL10

glScissor

public final void glScissor(int x,
                            int y,
                            int width,
                            int height)
Specified by:
glScissor in interface GLCommon

glShadeModel

public final void glShadeModel(int mode)
Specified by:
glShadeModel in interface GL10

glStencilFunc

public final void glStencilFunc(int func,
                                int ref,
                                int mask)
Specified by:
glStencilFunc in interface GLCommon

glStencilMask

public final void glStencilMask(int mask)
Specified by:
glStencilMask in interface GLCommon

glStencilOp

public final void glStencilOp(int fail,
                              int zfail,
                              int zpass)
Specified by:
glStencilOp in interface GLCommon

glTexCoordPointer

public final void glTexCoordPointer(int size,
                                    int type,
                                    int stride,
                                    Buffer pointer)
Specified by:
glTexCoordPointer in interface GL10

glTexEnvf

public final void glTexEnvf(int target,
                            int pname,
                            float param)
Specified by:
glTexEnvf in interface GL10

glTexEnvfv

public final void glTexEnvfv(int target,
                             int pname,
                             FloatBuffer params)
Specified by:
glTexEnvfv in interface GL10

glTexImage2D

public final void glTexImage2D(int target,
                               int level,
                               int internalformat,
                               int width,
                               int height,
                               int border,
                               int format,
                               int type,
                               Buffer pixels)
Specified by:
glTexImage2D in interface GLCommon

glTexParameterf

public final void glTexParameterf(int target,
                                  int pname,
                                  float param)
Specified by:
glTexParameterf in interface GLCommon

glTexSubImage2D

public final void glTexSubImage2D(int target,
                                  int level,
                                  int xoffset,
                                  int yoffset,
                                  int width,
                                  int height,
                                  int format,
                                  int type,
                                  Buffer pixels)
Specified by:
glTexSubImage2D in interface GLCommon

glTranslatef

public final void glTranslatef(float x,
                               float y,
                               float z)
Specified by:
glTranslatef in interface GL10

glVertexPointer

public final void glVertexPointer(int size,
                                  int type,
                                  int stride,
                                  Buffer pointer)
Specified by:
glVertexPointer in interface GL10

glViewport

public final void glViewport(int x,
                             int y,
                             int width,
                             int height)
Specified by:
glViewport in interface GLCommon

glDeleteTextures

public final void glDeleteTextures(int n,
                                   int[] textures,
                                   int offset)
Specified by:
glDeleteTextures in interface GL10

glFogfv

public final void glFogfv(int pname,
                          float[] params,
                          int offset)
Specified by:
glFogfv in interface GL10

glGenTextures

public final void glGenTextures(int n,
                                int[] textures,
                                int offset)
Specified by:
glGenTextures in interface GL10

glGetIntegerv

public final void glGetIntegerv(int pname,
                                int[] params,
                                int offset)
Specified by:
glGetIntegerv in interface GL10

glLightModelfv

public final void glLightModelfv(int pname,
                                 float[] params,
                                 int offset)
Specified by:
glLightModelfv in interface GL10

glLightfv

public final void glLightfv(int light,
                            int pname,
                            float[] params,
                            int offset)
Specified by:
glLightfv in interface GL10

glLoadMatrixf

public final void glLoadMatrixf(float[] m,
                                int offset)
Specified by:
glLoadMatrixf in interface GL10

glMaterialfv

public final void glMaterialfv(int face,
                               int pname,
                               float[] params,
                               int offset)
Specified by:
glMaterialfv in interface GL10

glMultMatrixf

public final void glMultMatrixf(float[] m,
                                int offset)
Specified by:
glMultMatrixf in interface GL10

glTexEnvfv

public final void glTexEnvfv(int target,
                             int pname,
                             float[] params,
                             int offset)
Specified by:
glTexEnvfv in interface GL10

glPolygonMode

public void glPolygonMode(int face,
                          int mode)
Specified by:
glPolygonMode in interface GL10


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