com.badlogic.gdx.backends.android
Class AndroidGL10
java.lang.Object
com.badlogic.gdx.backends.android.AndroidGL10
- All Implemented Interfaces:
- GL10, GLCommon
- Direct Known Subclasses:
- AndroidGL11
public class AndroidGL10
- extends Object
- implements GL10
An implementation of the GL10 interface for Android.
- Author:
- mzechner
| Fields inherited from interface com.badlogic.gdx.graphics.GL10 |
GL_ADD, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA_TEST, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_BACK, GL_BLEND, GL_BLUE_BITS, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ARRAY, GL_COLOR_BUFFER_BIT, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ATTENUATION, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_TEST, GL_DIFFUSE, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_EMISSION, GL_EQUAL, GL_EQUIV, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FILL, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, GL_INCR, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_LIGHTS, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS, GL_MAX_VIEWPORT_DIMS, GL_MODELVIEW, GL_MODULATE, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMALIZE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_OES_compressed_paletted_texture, GL_OES_read_format, GL_OES_VERSION_1_0, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PALETTE4_R5_G6_B5_OES, GL_PALETTE4_RGB5_A1_OES, GL_PALETTE4_RGB8_OES, GL_PALETTE4_RGBA4_OES, GL_PALETTE4_RGBA8_OES, GL_PALETTE8_R5_G6_B5_OES, GL_PALETTE8_RGB5_A1_OES, GL_PALETTE8_RGB8_OES, GL_PALETTE8_RGBA4_OES, GL_PALETTE8_RGBA8_OES, GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINTS, GL_POLYGON_OFFSET_FILL, GL_POLYGON_SMOOTH_HINT, GL_POSITION, GL_PROJECTION, GL_QUADRATIC_ATTENUATION, GL_RED_BITS, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESCALE_NORMAL, GL_RGB, GL_RGBA, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST, GL_SET, GL_SHININESS, GL_SHORT, GL_SMOOTH, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_TEST, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_XOR, GL_ZERO |
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Constructor Summary |
AndroidGL10(javax.microedition.khronos.opengles.GL10 gl)
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Method Summary |
void |
glActiveTexture(int texture)
|
void |
glAlphaFunc(int func,
float ref)
|
void |
glBindTexture(int target,
int texture)
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void |
glBlendFunc(int sfactor,
int dfactor)
|
void |
glClear(int mask)
|
void |
glClearColor(float red,
float green,
float blue,
float alpha)
|
void |
glClearDepthf(float depth)
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void |
glClearStencil(int s)
|
void |
glClientActiveTexture(int texture)
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void |
glColor4f(float red,
float green,
float blue,
float alpha)
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void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
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void |
glColorPointer(int size,
int type,
int stride,
Buffer pointer)
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void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
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void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
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void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
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void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
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void |
glCullFace(int mode)
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void |
glDeleteTextures(int n,
int[] textures,
int offset)
|
void |
glDeleteTextures(int n,
IntBuffer textures)
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void |
glDepthFunc(int func)
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void |
glDepthMask(boolean flag)
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void |
glDepthRangef(float zNear,
float zFar)
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void |
glDisable(int cap)
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void |
glDisableClientState(int array)
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void |
glDrawArrays(int mode,
int first,
int count)
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void |
glDrawElements(int mode,
int count,
int type,
Buffer indices)
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void |
glEnable(int cap)
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void |
glEnableClientState(int array)
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void |
glFinish()
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void |
glFlush()
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void |
glFogf(int pname,
float param)
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void |
glFogfv(int pname,
float[] params,
int offset)
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void |
glFogfv(int pname,
FloatBuffer params)
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void |
glFrontFace(int mode)
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void |
glFrustumf(float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
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void |
glGenTextures(int n,
int[] textures,
int offset)
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void |
glGenTextures(int n,
IntBuffer textures)
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int |
glGetError()
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void |
glGetIntegerv(int pname,
int[] params,
int offset)
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void |
glGetIntegerv(int pname,
IntBuffer params)
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String |
glGetString(int name)
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void |
glHint(int target,
int mode)
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void |
glLightf(int light,
int pname,
float param)
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void |
glLightfv(int light,
int pname,
float[] params,
int offset)
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void |
glLightfv(int light,
int pname,
FloatBuffer params)
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void |
glLightModelf(int pname,
float param)
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void |
glLightModelfv(int pname,
float[] params,
int offset)
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void |
glLightModelfv(int pname,
FloatBuffer params)
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void |
glLineWidth(float width)
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void |
glLoadIdentity()
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void |
glLoadMatrixf(float[] m,
int offset)
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void |
glLoadMatrixf(FloatBuffer m)
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void |
glLogicOp(int opcode)
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void |
glMaterialf(int face,
int pname,
float param)
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void |
glMaterialfv(int face,
int pname,
float[] params,
int offset)
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void |
glMaterialfv(int face,
int pname,
FloatBuffer params)
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void |
glMatrixMode(int mode)
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void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
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void |
glMultMatrixf(float[] m,
int offset)
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void |
glMultMatrixf(FloatBuffer m)
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void |
glNormal3f(float nx,
float ny,
float nz)
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void |
glNormalPointer(int type,
int stride,
Buffer pointer)
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void |
glOrthof(float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
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void |
glPixelStorei(int pname,
int param)
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void |
glPointSize(float size)
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void |
glPolygonMode(int face,
int mode)
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void |
glPolygonOffset(float factor,
float units)
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void |
glPopMatrix()
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void |
glPushMatrix()
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void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
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void |
glRotatef(float angle,
float x,
float y,
float z)
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void |
glSampleCoverage(float value,
boolean invert)
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void |
glScalef(float x,
float y,
float z)
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void |
glScissor(int x,
int y,
int width,
int height)
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void |
glShadeModel(int mode)
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void |
glStencilFunc(int func,
int ref,
int mask)
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void |
glStencilMask(int mask)
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void |
glStencilOp(int fail,
int zfail,
int zpass)
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void |
glTexCoordPointer(int size,
int type,
int stride,
Buffer pointer)
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void |
glTexEnvf(int target,
int pname,
float param)
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void |
glTexEnvfv(int target,
int pname,
float[] params,
int offset)
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void |
glTexEnvfv(int target,
int pname,
FloatBuffer params)
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void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
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void |
glTexParameterf(int target,
int pname,
float param)
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void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
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void |
glTranslatef(float x,
float y,
float z)
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void |
glVertexPointer(int size,
int type,
int stride,
Buffer pointer)
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void |
glViewport(int x,
int y,
int width,
int height)
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AndroidGL10
public AndroidGL10(javax.microedition.khronos.opengles.GL10 gl)
glActiveTexture
public final void glActiveTexture(int texture)
- Specified by:
glActiveTexture in interface GLCommon
glAlphaFunc
public final void glAlphaFunc(int func,
float ref)
- Specified by:
glAlphaFunc in interface GL10
glBindTexture
public final void glBindTexture(int target,
int texture)
- Specified by:
glBindTexture in interface GLCommon
glBlendFunc
public final void glBlendFunc(int sfactor,
int dfactor)
- Specified by:
glBlendFunc in interface GLCommon
glClear
public final void glClear(int mask)
- Specified by:
glClear in interface GLCommon
glClearColor
public final void glClearColor(float red,
float green,
float blue,
float alpha)
- Specified by:
glClearColor in interface GLCommon
glClearDepthf
public final void glClearDepthf(float depth)
- Specified by:
glClearDepthf in interface GLCommon
glClearStencil
public final void glClearStencil(int s)
- Specified by:
glClearStencil in interface GLCommon
glClientActiveTexture
public final void glClientActiveTexture(int texture)
- Specified by:
glClientActiveTexture in interface GL10
glColor4f
public final void glColor4f(float red,
float green,
float blue,
float alpha)
- Specified by:
glColor4f in interface GL10
glColorMask
public final void glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
- Specified by:
glColorMask in interface GLCommon
glColorPointer
public final void glColorPointer(int size,
int type,
int stride,
Buffer pointer)
- Specified by:
glColorPointer in interface GL10
glCompressedTexImage2D
public final void glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
- Specified by:
glCompressedTexImage2D in interface GLCommon
glCompressedTexSubImage2D
public final void glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
- Specified by:
glCompressedTexSubImage2D in interface GLCommon
glCopyTexImage2D
public final void glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
- Specified by:
glCopyTexImage2D in interface GLCommon
glCopyTexSubImage2D
public final void glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
- Specified by:
glCopyTexSubImage2D in interface GLCommon
glCullFace
public final void glCullFace(int mode)
- Specified by:
glCullFace in interface GLCommon
glDeleteTextures
public final void glDeleteTextures(int n,
IntBuffer textures)
- Specified by:
glDeleteTextures in interface GLCommon
glDepthFunc
public final void glDepthFunc(int func)
- Specified by:
glDepthFunc in interface GLCommon
glDepthMask
public final void glDepthMask(boolean flag)
- Specified by:
glDepthMask in interface GLCommon
glDepthRangef
public final void glDepthRangef(float zNear,
float zFar)
- Specified by:
glDepthRangef in interface GLCommon
glDisable
public final void glDisable(int cap)
- Specified by:
glDisable in interface GLCommon
glDisableClientState
public final void glDisableClientState(int array)
- Specified by:
glDisableClientState in interface GL10
glDrawArrays
public final void glDrawArrays(int mode,
int first,
int count)
- Specified by:
glDrawArrays in interface GLCommon
glDrawElements
public final void glDrawElements(int mode,
int count,
int type,
Buffer indices)
- Specified by:
glDrawElements in interface GLCommon
glEnable
public final void glEnable(int cap)
- Specified by:
glEnable in interface GLCommon
glEnableClientState
public final void glEnableClientState(int array)
- Specified by:
glEnableClientState in interface GL10
glFinish
public final void glFinish()
- Specified by:
glFinish in interface GLCommon
glFlush
public final void glFlush()
- Specified by:
glFlush in interface GLCommon
glFogf
public final void glFogf(int pname,
float param)
- Specified by:
glFogf in interface GL10
glFogfv
public final void glFogfv(int pname,
FloatBuffer params)
- Specified by:
glFogfv in interface GL10
glFrontFace
public final void glFrontFace(int mode)
- Specified by:
glFrontFace in interface GLCommon
glFrustumf
public final void glFrustumf(float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
- Specified by:
glFrustumf in interface GL10
glGenTextures
public final void glGenTextures(int n,
IntBuffer textures)
- Specified by:
glGenTextures in interface GLCommon
glGetError
public final int glGetError()
- Specified by:
glGetError in interface GLCommon
glGetIntegerv
public final void glGetIntegerv(int pname,
IntBuffer params)
- Specified by:
glGetIntegerv in interface GLCommon
glGetString
public final String glGetString(int name)
- Specified by:
glGetString in interface GLCommon
glHint
public final void glHint(int target,
int mode)
- Specified by:
glHint in interface GLCommon
glLightModelf
public final void glLightModelf(int pname,
float param)
- Specified by:
glLightModelf in interface GL10
glLightModelfv
public final void glLightModelfv(int pname,
FloatBuffer params)
- Specified by:
glLightModelfv in interface GL10
glLightf
public final void glLightf(int light,
int pname,
float param)
- Specified by:
glLightf in interface GL10
glLightfv
public final void glLightfv(int light,
int pname,
FloatBuffer params)
- Specified by:
glLightfv in interface GL10
glLineWidth
public final void glLineWidth(float width)
- Specified by:
glLineWidth in interface GLCommon
glLoadIdentity
public final void glLoadIdentity()
- Specified by:
glLoadIdentity in interface GL10
glLoadMatrixf
public final void glLoadMatrixf(FloatBuffer m)
- Specified by:
glLoadMatrixf in interface GL10
glLogicOp
public final void glLogicOp(int opcode)
- Specified by:
glLogicOp in interface GL10
glMaterialf
public final void glMaterialf(int face,
int pname,
float param)
- Specified by:
glMaterialf in interface GL10
glMaterialfv
public final void glMaterialfv(int face,
int pname,
FloatBuffer params)
- Specified by:
glMaterialfv in interface GL10
glMatrixMode
public final void glMatrixMode(int mode)
- Specified by:
glMatrixMode in interface GL10
glMultMatrixf
public final void glMultMatrixf(FloatBuffer m)
- Specified by:
glMultMatrixf in interface GL10
glMultiTexCoord4f
public final void glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
- Specified by:
glMultiTexCoord4f in interface GL10
glNormal3f
public final void glNormal3f(float nx,
float ny,
float nz)
- Specified by:
glNormal3f in interface GL10
glNormalPointer
public final void glNormalPointer(int type,
int stride,
Buffer pointer)
- Specified by:
glNormalPointer in interface GL10
glOrthof
public final void glOrthof(float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
- Specified by:
glOrthof in interface GL10
glPixelStorei
public final void glPixelStorei(int pname,
int param)
- Specified by:
glPixelStorei in interface GLCommon
glPointSize
public final void glPointSize(float size)
- Specified by:
glPointSize in interface GL10
glPolygonOffset
public final void glPolygonOffset(float factor,
float units)
- Specified by:
glPolygonOffset in interface GLCommon
glPopMatrix
public final void glPopMatrix()
- Specified by:
glPopMatrix in interface GL10
glPushMatrix
public final void glPushMatrix()
- Specified by:
glPushMatrix in interface GL10
glReadPixels
public final void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
- Specified by:
glReadPixels in interface GLCommon
glRotatef
public final void glRotatef(float angle,
float x,
float y,
float z)
- Specified by:
glRotatef in interface GL10
glSampleCoverage
public final void glSampleCoverage(float value,
boolean invert)
- Specified by:
glSampleCoverage in interface GL10
glScalef
public final void glScalef(float x,
float y,
float z)
- Specified by:
glScalef in interface GL10
glScissor
public final void glScissor(int x,
int y,
int width,
int height)
- Specified by:
glScissor in interface GLCommon
glShadeModel
public final void glShadeModel(int mode)
- Specified by:
glShadeModel in interface GL10
glStencilFunc
public final void glStencilFunc(int func,
int ref,
int mask)
- Specified by:
glStencilFunc in interface GLCommon
glStencilMask
public final void glStencilMask(int mask)
- Specified by:
glStencilMask in interface GLCommon
glStencilOp
public final void glStencilOp(int fail,
int zfail,
int zpass)
- Specified by:
glStencilOp in interface GLCommon
glTexCoordPointer
public final void glTexCoordPointer(int size,
int type,
int stride,
Buffer pointer)
- Specified by:
glTexCoordPointer in interface GL10
glTexEnvf
public final void glTexEnvf(int target,
int pname,
float param)
- Specified by:
glTexEnvf in interface GL10
glTexEnvfv
public final void glTexEnvfv(int target,
int pname,
FloatBuffer params)
- Specified by:
glTexEnvfv in interface GL10
glTexImage2D
public final void glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
- Specified by:
glTexImage2D in interface GLCommon
glTexParameterf
public final void glTexParameterf(int target,
int pname,
float param)
- Specified by:
glTexParameterf in interface GLCommon
glTexSubImage2D
public final void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
- Specified by:
glTexSubImage2D in interface GLCommon
glTranslatef
public final void glTranslatef(float x,
float y,
float z)
- Specified by:
glTranslatef in interface GL10
glVertexPointer
public final void glVertexPointer(int size,
int type,
int stride,
Buffer pointer)
- Specified by:
glVertexPointer in interface GL10
glViewport
public final void glViewport(int x,
int y,
int width,
int height)
- Specified by:
glViewport in interface GLCommon
glDeleteTextures
public final void glDeleteTextures(int n,
int[] textures,
int offset)
- Specified by:
glDeleteTextures in interface GL10
glFogfv
public final void glFogfv(int pname,
float[] params,
int offset)
- Specified by:
glFogfv in interface GL10
glGenTextures
public final void glGenTextures(int n,
int[] textures,
int offset)
- Specified by:
glGenTextures in interface GL10
glGetIntegerv
public final void glGetIntegerv(int pname,
int[] params,
int offset)
- Specified by:
glGetIntegerv in interface GL10
glLightModelfv
public final void glLightModelfv(int pname,
float[] params,
int offset)
- Specified by:
glLightModelfv in interface GL10
glLightfv
public final void glLightfv(int light,
int pname,
float[] params,
int offset)
- Specified by:
glLightfv in interface GL10
glLoadMatrixf
public final void glLoadMatrixf(float[] m,
int offset)
- Specified by:
glLoadMatrixf in interface GL10
glMaterialfv
public final void glMaterialfv(int face,
int pname,
float[] params,
int offset)
- Specified by:
glMaterialfv in interface GL10
glMultMatrixf
public final void glMultMatrixf(float[] m,
int offset)
- Specified by:
glMultMatrixf in interface GL10
glTexEnvfv
public final void glTexEnvfv(int target,
int pname,
float[] params,
int offset)
- Specified by:
glTexEnvfv in interface GL10
glPolygonMode
public void glPolygonMode(int face,
int mode)
- Specified by:
glPolygonMode in interface GL10
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