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A

addAfter(Services, Setup) - Method in class com.b3dgs.lionengine.helper.EntityHelper
 
addListener(EntityCheckerListener) - Method in class com.b3dgs.lionengine.helper.EntityChecker
 
animatable - Variable in class com.b3dgs.lionengine.helper.StateHelper
Animator reference.
animation - Variable in class com.b3dgs.lionengine.helper.StateHelper
State animation data.
ATT_CLASS - Static variable in class com.b3dgs.lionengine.helper.InputControllerConfig
Input width attribute.
ATT_INDEX - Static variable in class com.b3dgs.lionengine.helper.InputControllerConfig
Code index attribute.
ATT_VALUE - Static variable in class com.b3dgs.lionengine.helper.InputControllerConfig
Code value attribute.

B

body - Variable in class com.b3dgs.lionengine.helper.StateHelper
Body reference.

C

collidable - Variable in class com.b3dgs.lionengine.helper.StateHelper
Collidable reference.
com.b3dgs.lionengine.helper - package com.b3dgs.lionengine.helper
Helper package base.
create(int, int, int, int) - Method in class com.b3dgs.lionengine.helper.MapTileHelper
 
create(Media) - Method in class com.b3dgs.lionengine.helper.MapTileHelper
 
create(Media, int, int, int) - Method in class com.b3dgs.lionengine.helper.MapTileHelper
 
createSpawner() - Method in class com.b3dgs.lionengine.helper.WorldHelper
 

E

enter() - Method in class com.b3dgs.lionengine.helper.StateHelper
 
EntityChecker - Class in com.b3dgs.lionengine.helper
Check for entity update and render enabling.
EntityChecker() - Constructor for class com.b3dgs.lionengine.helper.EntityChecker
Create model.
EntityCheckerListener - Interface in com.b3dgs.lionengine.helper
Listen for entity checking.
EntityHelper - Class in com.b3dgs.lionengine.helper
Entity helper base.
EntityHelper(Services, SetupSurfaceRastered) - Constructor for class com.b3dgs.lionengine.helper.EntityHelper
Create entity.
EntityInputController - Class in com.b3dgs.lionengine.helper
Entity input control implementation.
EntityInputController(Services, Setup) - Constructor for class com.b3dgs.lionengine.helper.EntityInputController
Create controller.
EntityModelHelper - Class in com.b3dgs.lionengine.helper
Entity model implementation.
EntityModelHelper(Services, Setup) - Constructor for class com.b3dgs.lionengine.helper.EntityModelHelper
Create model.
exit() - Method in class com.b3dgs.lionengine.helper.StateHelper
 

G

getAnimationName(Class<? extends State>) - Static method in class com.b3dgs.lionengine.helper.EntityHelper
Get animation name from state class.
getCodes() - Method in class com.b3dgs.lionengine.helper.InputControllerConfig
Get the codes value.
getControl() - Method in class com.b3dgs.lionengine.helper.InputControllerConfig
Get the control value.
getInput() - Method in class com.b3dgs.lionengine.helper.EntityModelHelper
Get current input device control.

I

importAndSave(Media, Media) - Static method in class com.b3dgs.lionengine.helper.MapTileHelper
Import and save the level.
imports(Services, Configurer) - Static method in class com.b3dgs.lionengine.helper.InputControllerConfig
Import the data from configurer.
imports(Services, Xml) - Static method in class com.b3dgs.lionengine.helper.InputControllerConfig
Import the data from configurer.
input - Variable in class com.b3dgs.lionengine.helper.EntityModelHelper
Input reference.
input - Variable in class com.b3dgs.lionengine.helper.StateHelper
Input control reference.
InputControllerConfig - Class in com.b3dgs.lionengine.helper
Represents the input controller data.
InputControllerConfig(Class<? extends InputDeviceControl>, Map<Integer, Integer>) - Constructor for class com.b3dgs.lionengine.helper.InputControllerConfig
Create a size configuration.
is(AnimState) - Method in class com.b3dgs.lionengine.helper.StateHelper
Check if is anim state.
is(Mirror) - Method in class com.b3dgs.lionengine.helper.StateHelper
Check if is current mirror state.
isChangingDirectionHorizontal(Force) - Method in class com.b3dgs.lionengine.helper.StateHelper
Check if checking horizontal direction side.
isCollideX() - Method in class com.b3dgs.lionengine.helper.StateHelper
Check if horizontal collide.
isCollideY() - Method in class com.b3dgs.lionengine.helper.StateHelper
Check if vertical collide.
isFire(Integer) - Method in class com.b3dgs.lionengine.helper.StateHelper
Check if fire button is enabled.
isFireOnce(Integer) - Method in class com.b3dgs.lionengine.helper.StateHelper
Check if fire button is enabled once.
isGo() - Method in class com.b3dgs.lionengine.helper.StateHelper
Check if going somewhere.
isGoDown() - Method in class com.b3dgs.lionengine.helper.StateHelper
Check if going down.
isGoDownOnce() - Method in class com.b3dgs.lionengine.helper.StateHelper
Check if going down one time.
isGoHorizontal() - Method in class com.b3dgs.lionengine.helper.StateHelper
Check if going horizontally in any way.
isGoLeft() - Method in class com.b3dgs.lionengine.helper.StateHelper
Check if going left.
isGoLeftOnce() - Method in class com.b3dgs.lionengine.helper.StateHelper
Check if going left once.
isGoNone() - Method in class com.b3dgs.lionengine.helper.StateHelper
Check if going nowhere.
isGoRight() - Method in class com.b3dgs.lionengine.helper.StateHelper
Check if going right.
isGoRightOnce() - Method in class com.b3dgs.lionengine.helper.StateHelper
Check if going right once.
isGoUp() - Method in class com.b3dgs.lionengine.helper.StateHelper
Check if going up.
isGoUpOnce() - Method in class com.b3dgs.lionengine.helper.StateHelper
Check if going up one time.
isGoVertical() - Method in class com.b3dgs.lionengine.helper.StateHelper
Check if going vertically in any way.

L

loadAfter(Media) - Method in class com.b3dgs.lionengine.helper.MapTileHelper
Load features.
loadBefore(Media) - Method in class com.b3dgs.lionengine.helper.MapTileHelper
Load features.
loading(FileReading) - Method in class com.b3dgs.lionengine.helper.WorldHelper
 

M

map - Variable in class com.b3dgs.lionengine.helper.WorldHelper
Map reference.
MapTileHelper - Class in com.b3dgs.lionengine.helper
Map tile helper implementation.
MapTileHelper(Services) - Constructor for class com.b3dgs.lionengine.helper.MapTileHelper
Create helper.
mirrorable - Variable in class com.b3dgs.lionengine.helper.StateHelper
Mirrorable reference.
mirrorHorizontal() - Method in class com.b3dgs.lionengine.helper.StateHelper
Perform horizontal mirroring.
model - Variable in class com.b3dgs.lionengine.helper.StateHelper
Entity model reference.

N

NODE_CODE - Static variable in class com.b3dgs.lionengine.helper.InputControllerConfig
Code node name.
NODE_INPUT - Static variable in class com.b3dgs.lionengine.helper.InputControllerConfig
Input node name.
notifyCheckedRender(boolean) - Method in interface com.b3dgs.lionengine.helper.EntityCheckerListener
Notify checked render flag.
notifyCheckedUpdate(boolean) - Method in interface com.b3dgs.lionengine.helper.EntityCheckerListener
Notify checked update flag.
notifyTileCollided(CollisionResult, CollisionCategory) - Method in class com.b3dgs.lionengine.helper.StateHelper
 

O

onCollided(CollisionResult, CollisionCategory) - Method in class com.b3dgs.lionengine.helper.StateHelper
Called on collided.

P

persister - Variable in class com.b3dgs.lionengine.helper.WorldHelper
Handler persister.
prepare(FeatureProvider) - Method in class com.b3dgs.lionengine.helper.EntityInputController
 

R

rasterable - Variable in class com.b3dgs.lionengine.helper.StateHelper
Rasterable reference.
removeListener(EntityCheckerListener) - Method in class com.b3dgs.lionengine.helper.EntityChecker
 

S

saving(FileWriting) - Method in class com.b3dgs.lionengine.helper.WorldHelper
 
setCheckerRender(BooleanSupplier) - Method in class com.b3dgs.lionengine.helper.EntityChecker
Set checker render.
setCheckerUpdate(BooleanSupplier) - Method in class com.b3dgs.lionengine.helper.EntityChecker
Set checker update.
setFireButton(Integer, Integer) - Method in class com.b3dgs.lionengine.helper.EntityInputController
Set the fire button code.
setHorizontalControlNegative(Integer) - Method in class com.b3dgs.lionengine.helper.EntityInputController
Set the horizontal negative control code.
setHorizontalControlPositive(Integer) - Method in class com.b3dgs.lionengine.helper.EntityInputController
Set the horizontal positive control code.
setInput(InputDeviceControl) - Method in class com.b3dgs.lionengine.helper.EntityModelHelper
Set the input device used.
setVerticalControlNegative(Integer) - Method in class com.b3dgs.lionengine.helper.EntityInputController
Set the vertical negative control code.
setVerticalControlPositive(Integer) - Method in class com.b3dgs.lionengine.helper.EntityInputController
Set the vertical positive control code.
source - Variable in class com.b3dgs.lionengine.helper.WorldHelper
Source provider.
StateHelper<M extends EntityModelHelper> - Class in com.b3dgs.lionengine.helper
State base implementation.
StateHelper(M, Animation) - Constructor for class com.b3dgs.lionengine.helper.StateHelper
Create the state.

T

tileCollidable - Variable in class com.b3dgs.lionengine.helper.StateHelper
Tile collidable reference.
tracker - Variable in class com.b3dgs.lionengine.helper.WorldHelper
Camera tracker.
transformable - Variable in class com.b3dgs.lionengine.helper.StateHelper
Transformable reference.

U

update(double) - Method in class com.b3dgs.lionengine.helper.EntityChecker
 
update(double) - Method in class com.b3dgs.lionengine.helper.StateHelper
 
updateMirrorHorizontal() - Method in class com.b3dgs.lionengine.helper.StateHelper
Update mirror on horizontal axis (perform mirror when going on the opposite side).
updateMirrorVertical() - Method in class com.b3dgs.lionengine.helper.StateHelper
Update mirror on vertical axis (perform mirror when going on the opposite side).

W

WorldHelper - Class in com.b3dgs.lionengine.helper
World helper implementation.
WorldHelper(Services) - Constructor for class com.b3dgs.lionengine.helper.WorldHelper
Create world.
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