A B C E G I L M N O P R S T U W
All Classes All Packages
All Classes All Packages
All Classes All Packages
A
- addAfter(Services, Setup) - Method in class com.b3dgs.lionengine.helper.EntityHelper
- addListener(EntityCheckerListener) - Method in class com.b3dgs.lionengine.helper.EntityChecker
- animatable - Variable in class com.b3dgs.lionengine.helper.StateHelper
-
Animator reference.
- animation - Variable in class com.b3dgs.lionengine.helper.StateHelper
-
State animation data.
- ATT_CLASS - Static variable in class com.b3dgs.lionengine.helper.InputControllerConfig
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Input width attribute.
- ATT_INDEX - Static variable in class com.b3dgs.lionengine.helper.InputControllerConfig
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Code index attribute.
- ATT_VALUE - Static variable in class com.b3dgs.lionengine.helper.InputControllerConfig
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Code value attribute.
B
- body - Variable in class com.b3dgs.lionengine.helper.StateHelper
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Body reference.
C
- collidable - Variable in class com.b3dgs.lionengine.helper.StateHelper
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Collidable reference.
- com.b3dgs.lionengine.helper - package com.b3dgs.lionengine.helper
-
Helper package base.
- create(int, int, int, int) - Method in class com.b3dgs.lionengine.helper.MapTileHelper
- create(Media) - Method in class com.b3dgs.lionengine.helper.MapTileHelper
- create(Media, int, int, int) - Method in class com.b3dgs.lionengine.helper.MapTileHelper
- createSpawner() - Method in class com.b3dgs.lionengine.helper.WorldHelper
E
- enter() - Method in class com.b3dgs.lionengine.helper.StateHelper
- EntityChecker - Class in com.b3dgs.lionengine.helper
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Check for entity update and render enabling.
- EntityChecker() - Constructor for class com.b3dgs.lionengine.helper.EntityChecker
-
Create model.
- EntityCheckerListener - Interface in com.b3dgs.lionengine.helper
-
Listen for entity checking.
- EntityHelper - Class in com.b3dgs.lionengine.helper
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Entity helper base.
- EntityHelper(Services, SetupSurfaceRastered) - Constructor for class com.b3dgs.lionengine.helper.EntityHelper
-
Create entity.
- EntityInputController - Class in com.b3dgs.lionengine.helper
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Entity input control implementation.
- EntityInputController(Services, Setup) - Constructor for class com.b3dgs.lionengine.helper.EntityInputController
-
Create controller.
- EntityModelHelper - Class in com.b3dgs.lionengine.helper
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Entity model implementation.
- EntityModelHelper(Services, Setup) - Constructor for class com.b3dgs.lionengine.helper.EntityModelHelper
-
Create model.
- exit() - Method in class com.b3dgs.lionengine.helper.StateHelper
G
- getAnimationName(Class<? extends State>) - Static method in class com.b3dgs.lionengine.helper.EntityHelper
-
Get animation name from state class.
- getCodes() - Method in class com.b3dgs.lionengine.helper.InputControllerConfig
-
Get the codes value.
- getControl() - Method in class com.b3dgs.lionengine.helper.InputControllerConfig
-
Get the control value.
- getInput() - Method in class com.b3dgs.lionengine.helper.EntityModelHelper
-
Get current input device control.
I
- importAndSave(Media, Media) - Static method in class com.b3dgs.lionengine.helper.MapTileHelper
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Import and save the level.
- imports(Services, Configurer) - Static method in class com.b3dgs.lionengine.helper.InputControllerConfig
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Import the data from configurer.
- imports(Services, Xml) - Static method in class com.b3dgs.lionengine.helper.InputControllerConfig
-
Import the data from configurer.
- input - Variable in class com.b3dgs.lionengine.helper.EntityModelHelper
-
Input reference.
- input - Variable in class com.b3dgs.lionengine.helper.StateHelper
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Input control reference.
- InputControllerConfig - Class in com.b3dgs.lionengine.helper
-
Represents the input controller data.
- InputControllerConfig(Class<? extends InputDeviceControl>, Map<Integer, Integer>) - Constructor for class com.b3dgs.lionengine.helper.InputControllerConfig
-
Create a size configuration.
- is(AnimState) - Method in class com.b3dgs.lionengine.helper.StateHelper
-
Check if is anim state.
- is(Mirror) - Method in class com.b3dgs.lionengine.helper.StateHelper
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Check if is current mirror state.
- isChangingDirectionHorizontal(Force) - Method in class com.b3dgs.lionengine.helper.StateHelper
-
Check if checking horizontal direction side.
- isCollideX() - Method in class com.b3dgs.lionengine.helper.StateHelper
-
Check if horizontal collide.
- isCollideY() - Method in class com.b3dgs.lionengine.helper.StateHelper
-
Check if vertical collide.
- isFire(Integer) - Method in class com.b3dgs.lionengine.helper.StateHelper
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Check if fire button is enabled.
- isFireOnce(Integer) - Method in class com.b3dgs.lionengine.helper.StateHelper
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Check if fire button is enabled once.
- isGo() - Method in class com.b3dgs.lionengine.helper.StateHelper
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Check if going somewhere.
- isGoDown() - Method in class com.b3dgs.lionengine.helper.StateHelper
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Check if going down.
- isGoDownOnce() - Method in class com.b3dgs.lionengine.helper.StateHelper
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Check if going down one time.
- isGoHorizontal() - Method in class com.b3dgs.lionengine.helper.StateHelper
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Check if going horizontally in any way.
- isGoLeft() - Method in class com.b3dgs.lionengine.helper.StateHelper
-
Check if going left.
- isGoLeftOnce() - Method in class com.b3dgs.lionengine.helper.StateHelper
-
Check if going left once.
- isGoNone() - Method in class com.b3dgs.lionengine.helper.StateHelper
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Check if going nowhere.
- isGoRight() - Method in class com.b3dgs.lionengine.helper.StateHelper
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Check if going right.
- isGoRightOnce() - Method in class com.b3dgs.lionengine.helper.StateHelper
-
Check if going right once.
- isGoUp() - Method in class com.b3dgs.lionengine.helper.StateHelper
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Check if going up.
- isGoUpOnce() - Method in class com.b3dgs.lionengine.helper.StateHelper
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Check if going up one time.
- isGoVertical() - Method in class com.b3dgs.lionengine.helper.StateHelper
-
Check if going vertically in any way.
L
- loadAfter(Media) - Method in class com.b3dgs.lionengine.helper.MapTileHelper
-
Load features.
- loadBefore(Media) - Method in class com.b3dgs.lionengine.helper.MapTileHelper
-
Load features.
- loading(FileReading) - Method in class com.b3dgs.lionengine.helper.WorldHelper
M
- map - Variable in class com.b3dgs.lionengine.helper.WorldHelper
-
Map reference.
- MapTileHelper - Class in com.b3dgs.lionengine.helper
-
Map tile helper implementation.
- MapTileHelper(Services) - Constructor for class com.b3dgs.lionengine.helper.MapTileHelper
-
Create helper.
- mirrorable - Variable in class com.b3dgs.lionengine.helper.StateHelper
-
Mirrorable reference.
- mirrorHorizontal() - Method in class com.b3dgs.lionengine.helper.StateHelper
-
Perform horizontal mirroring.
- model - Variable in class com.b3dgs.lionengine.helper.StateHelper
-
Entity model reference.
N
- NODE_CODE - Static variable in class com.b3dgs.lionengine.helper.InputControllerConfig
-
Code node name.
- NODE_INPUT - Static variable in class com.b3dgs.lionengine.helper.InputControllerConfig
-
Input node name.
- notifyCheckedRender(boolean) - Method in interface com.b3dgs.lionengine.helper.EntityCheckerListener
-
Notify checked render flag.
- notifyCheckedUpdate(boolean) - Method in interface com.b3dgs.lionengine.helper.EntityCheckerListener
-
Notify checked update flag.
- notifyTileCollided(CollisionResult, CollisionCategory) - Method in class com.b3dgs.lionengine.helper.StateHelper
O
- onCollided(CollisionResult, CollisionCategory) - Method in class com.b3dgs.lionengine.helper.StateHelper
-
Called on collided.
P
- persister - Variable in class com.b3dgs.lionengine.helper.WorldHelper
-
Handler persister.
- prepare(FeatureProvider) - Method in class com.b3dgs.lionengine.helper.EntityInputController
R
- rasterable - Variable in class com.b3dgs.lionengine.helper.StateHelper
-
Rasterable reference.
- removeListener(EntityCheckerListener) - Method in class com.b3dgs.lionengine.helper.EntityChecker
S
- saving(FileWriting) - Method in class com.b3dgs.lionengine.helper.WorldHelper
- setCheckerRender(BooleanSupplier) - Method in class com.b3dgs.lionengine.helper.EntityChecker
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Set checker render.
- setCheckerUpdate(BooleanSupplier) - Method in class com.b3dgs.lionengine.helper.EntityChecker
-
Set checker update.
- setFireButton(Integer, Integer) - Method in class com.b3dgs.lionengine.helper.EntityInputController
-
Set the fire button code.
- setHorizontalControlNegative(Integer) - Method in class com.b3dgs.lionengine.helper.EntityInputController
-
Set the horizontal negative control code.
- setHorizontalControlPositive(Integer) - Method in class com.b3dgs.lionengine.helper.EntityInputController
-
Set the horizontal positive control code.
- setInput(InputDeviceControl) - Method in class com.b3dgs.lionengine.helper.EntityModelHelper
-
Set the input device used.
- setVerticalControlNegative(Integer) - Method in class com.b3dgs.lionengine.helper.EntityInputController
-
Set the vertical negative control code.
- setVerticalControlPositive(Integer) - Method in class com.b3dgs.lionengine.helper.EntityInputController
-
Set the vertical positive control code.
- source - Variable in class com.b3dgs.lionengine.helper.WorldHelper
-
Source provider.
- StateHelper<M extends EntityModelHelper> - Class in com.b3dgs.lionengine.helper
-
State base implementation.
- StateHelper(M, Animation) - Constructor for class com.b3dgs.lionengine.helper.StateHelper
-
Create the state.
T
- tileCollidable - Variable in class com.b3dgs.lionengine.helper.StateHelper
-
Tile collidable reference.
- tracker - Variable in class com.b3dgs.lionengine.helper.WorldHelper
-
Camera tracker.
- transformable - Variable in class com.b3dgs.lionengine.helper.StateHelper
-
Transformable reference.
U
- update(double) - Method in class com.b3dgs.lionengine.helper.EntityChecker
- update(double) - Method in class com.b3dgs.lionengine.helper.StateHelper
- updateMirrorHorizontal() - Method in class com.b3dgs.lionengine.helper.StateHelper
-
Update mirror on horizontal axis (perform mirror when going on the opposite side).
- updateMirrorVertical() - Method in class com.b3dgs.lionengine.helper.StateHelper
-
Update mirror on vertical axis (perform mirror when going on the opposite side).
W
- WorldHelper - Class in com.b3dgs.lionengine.helper
-
World helper implementation.
- WorldHelper(Services) - Constructor for class com.b3dgs.lionengine.helper.WorldHelper
-
Create world.
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