public class BonePose
extends java.lang.Object
BonePose contains the transformation matrix for a bone node| Constructor and Description |
|---|
BonePose() |
| Modifier and Type | Method and Description |
|---|---|
Matrix4 |
getMatrix()
Gets the transform matrix of the node in current pose.
|
Node |
getNode()
Gets the scene node, points to a skinned skeleton node
|
boolean |
isLocal()
Gets if the matrix is defined in local coordinate.
|
void |
setLocal(boolean value)
Sets if the matrix is defined in local coordinate.
|
void |
setMatrix(Matrix4 value)
Sets the transform matrix of the node in current pose.
|
void |
setNode(Node value)
Sets the scene node, points to a skinned skeleton node
|
public Node getNode()
public void setNode(Node value)
value - New valuepublic Matrix4 getMatrix()
public void setMatrix(Matrix4 value)
value - New valuepublic boolean isLocal()
public void setLocal(boolean value)
value - New value