| 限定符和类型 | 字段和说明 |
|---|---|
ByteChannel |
channel
the possibly wrapped channel object whose selection is controlled by
key |
BlockingQueue<ByteBuffer> |
inQueue
Queue of buffers that need to be processed
|
SelectionKey |
key |
BlockingQueue<ByteBuffer> |
outQueue
Queue of buffers that need to be sent to the client.
|
static int |
RCVBUF
Initial buffer size
|
WebSocketServer.WebSocketWorker |
workerThread
Helper variable meant to store the thread which ( exclusively ) triggers this objects decode method.
|
DEFAULT_PORT, DEFAULT_WSS_PORT| 构造器和说明 |
|---|
WebSocketImpl(WebSocketListener listener,
Draft draft)
creates a websocket with client role
|
WebSocketImpl(WebSocketListener listener,
List<Draft> drafts)
Creates a websocket with server role
|
| 限定符和类型 | 方法和说明 |
|---|---|
void |
close()
Convenience function which behaves like close(CloseFrame.NORMAL)
|
void |
close(int code)
sends the closing handshake. may be send in response to an other handshake.
|
void |
close(int code,
String message)
sends the closing handshake. may be send in response to an other handshake.
|
void |
close(int code,
String message,
boolean remote) |
void |
close(InvalidDataException e) |
void |
closeConnection() |
protected void |
closeConnection(int code,
boolean remote) |
void |
closeConnection(int code,
String message)
This will close the connection immediately without a proper close handshake.
|
void |
closeConnection(int code,
String message,
boolean remote)
This will close the connection immediately without a proper close handshake.
|
void |
decode(ByteBuffer socketBuffer)
Method to decode the provided ByteBuffer
|
void |
eot() |
void |
flushAndClose(int code,
String message,
boolean remote) |
<T> T |
getAttachment()
Getter for the connection attachment.
|
Draft |
getDraft()
Getter for the draft
|
InetSocketAddress |
getLocalSocketAddress()
Returns the address of the endpoint this socket is bound to.
|
ReadyState |
getReadyState()
Retrieve the WebSocket 'ReadyState'.
|
InetSocketAddress |
getRemoteSocketAddress()
Returns the address of the endpoint this socket is connected to, or
null if it is unconnected. |
String |
getResourceDescriptor()
Returns the HTTP Request-URI as defined by http://tools.ietf.org/html/rfc2616#section-5.1.2
If the opening handshake has not yet happened it will return null. |
WebSocketListener |
getWebSocketListener()
Getter for the websocket listener
|
boolean |
hasBufferedData()
Checks if the websocket has buffered data
|
boolean |
isClosed()
Is the websocket in the state CLOSED
|
boolean |
isClosing()
Is the websocket in the state CLOSING
|
boolean |
isFlushAndClose()
Returns true when no further frames may be submitted
This happens before the socket connection is closed. |
boolean |
isOpen()
Is the websocket in the state OPEN
|
void |
send(byte[] bytes)
Send Binary data (plain bytes) to the other end.
|
void |
send(ByteBuffer bytes)
Send Binary data (plain bytes) to the other end.
|
void |
send(String text)
Send Text data to the other end.
|
void |
sendFragmentedFrame(Opcode op,
ByteBuffer buffer,
boolean fin)
Allows to send continuous/fragmented frames conveniently.
|
void |
sendFrame(Collection<Framedata> frames)
Send a collection of frames to the other end
|
void |
sendFrame(Framedata framedata)
Send a frame to the other end
|
void |
sendPing()
Send a ping to the other end
|
<T> void |
setAttachment(T attachment)
Setter for an attachment on the socket connection.
|
void |
startHandshake(ClientHandshakeBuilder handshakedata) |
String |
toString() |
void |
updateLastPong()
Update the timestamp when the last pong was received
|
public static final int RCVBUF
public final BlockingQueue<ByteBuffer> outQueue
public final BlockingQueue<ByteBuffer> inQueue
public SelectionKey key
public ByteChannel channel
keypublic volatile WebSocketServer.WebSocketWorker workerThread
public WebSocketImpl(WebSocketListener listener, List<Draft> drafts)
listener - The listener for this instancedrafts - The drafts which should be usedpublic WebSocketImpl(WebSocketListener listener, Draft draft)
listener - The listener for this instancedraft - The draft which should be usedpublic void decode(ByteBuffer socketBuffer)
socketBuffer - the ByteBuffer to decodepublic void close(int code,
String message,
boolean remote)
public void close(int code,
String message)
WebSocketpublic void closeConnection(int code,
String message,
boolean remote)
code - the closing codemessage - the closing messageremote - Indicates who "generated" code.true means that this endpoint received the code from the other endpoint.remote may also be true if this endpoint started the closing handshake since the other endpoint may not
simply echo the code but close the connection the same time this endpoint does do but with an other
code. protected void closeConnection(int code,
boolean remote)
public void closeConnection()
public void closeConnection(int code,
String message)
WebSocketcloseConnection 在接口中 WebSocketcode - the closing codemessage - the closing messagepublic void flushAndClose(int code,
String message,
boolean remote)
public void eot()
public void close(int code)
WebSocketpublic void close(InvalidDataException e)
public void send(String text) throws WebsocketNotConnectedException
send 在接口中 WebSockettext - the text data to sendNotYetConnectedException - websocket is not yet connectedWebsocketNotConnectedExceptionpublic void send(ByteBuffer bytes) throws IllegalArgumentException, WebsocketNotConnectedException
send 在接口中 WebSocketbytes - the binary data to sendIllegalArgumentException - the data is nullNotYetConnectedException - websocket is not yet connectedWebsocketNotConnectedExceptionpublic void send(byte[] bytes)
throws IllegalArgumentException,
WebsocketNotConnectedException
WebSocketsend 在接口中 WebSocketbytes - the byte array to sendIllegalArgumentException - the data is nullWebsocketNotConnectedExceptionpublic void sendFragmentedFrame(Opcode op, ByteBuffer buffer, boolean fin)
WebSocketIf the first frame you send is also the last then it is not a fragmented frame and will received via onMessage instead of onFragmented even though it was send by this method.
sendFragmentedFrame 在接口中 WebSocketop - This is only important for the first frame in the sequence. Opcode.TEXT, Opcode.BINARY are allowed.buffer - The buffer which contains the payload. It may have no bytes remaining.fin - true means the current frame is the last in the sequence.public void sendFrame(Collection<Framedata> frames)
WebSocketpublic void sendFrame(Framedata framedata)
WebSocketpublic void sendPing()
throws NotYetConnectedException
WebSocketsendPing 在接口中 WebSocketNotYetConnectedException - websocket is not yet connectedpublic boolean hasBufferedData()
WebSockethasBufferedData 在接口中 WebSocketpublic void startHandshake(ClientHandshakeBuilder handshakedata) throws InvalidHandshakeException
public boolean isOpen()
WebSocketpublic boolean isClosing()
WebSocketpublic boolean isFlushAndClose()
WebSocketisFlushAndClose 在接口中 WebSocketpublic boolean isClosed()
WebSocketpublic ReadyState getReadyState()
WebSocketgetReadyState 在接口中 WebSocketpublic InetSocketAddress getRemoteSocketAddress()
WebSocketnull if it is unconnected.getRemoteSocketAddress 在接口中 WebSocketpublic InetSocketAddress getLocalSocketAddress()
WebSocketgetLocalSocketAddress 在接口中 WebSocketpublic void close()
WebSocketpublic String getResourceDescriptor()
WebSocketgetResourceDescriptor 在接口中 WebSocketpublic void updateLastPong()
public WebSocketListener getWebSocketListener()
public <T> T getAttachment()
WebSocketgetAttachment 在接口中 WebSocketT - The type of the attachmentpublic <T> void setAttachment(T attachment)
WebSocketsetAttachment 在接口中 WebSocketT - The type of the attachmentattachment - The object to be attached to the userCopyright © 2025. All rights reserved.